*
*/
// EXTERNAL INCLUDES
-#include <dali/devel-api/adaptor-framework/accessibility-impl.h>
+#include <dali/devel-api/adaptor-framework/accessibility-bridge.h>
#include <dali/devel-api/adaptor-framework/input-method-context.h>
#include <dali/public-api/animation/alpha-function.h>
#include <dali/public-api/animation/time-period.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/controls/accessible-impl.h>
+#include <dali-toolkit/devel-api/controls/control-accessible.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
#include <dali-toolkit/public-api/controls/control.h>
* @see Dali::Accessibility::Role
*/
ACCESSIBILITY_ROLE,
+
/**
* @brief Mark of able to highlight object.
* @details Name "accessibilityHighlightable", type Property::BOOLEAN.
*/
ACCESSIBILITY_HIGHLIGHTABLE,
+
/**
* @brief Set of accessibility attributes describing object in accessibility hierarchy
* @details Name "accessibilityAttributes", type Property::MAP
*/
- ACCESSIBILITY_ATTRIBUTES
+ ACCESSIBILITY_ATTRIBUTES,
+
+ /**
+ * @brief Whether a Control and its descendants can emit key signals.
+ * @details Name "dispatchKeyEvents", type Property::BOOLEAN
+ * @note If a control's dispatchKeyEvents is set to false, then it's children will not emit a key event signal either.
+ */
+ DISPATCH_KEY_EVENTS,
+
+ /**
+ * @brief Marks the object as invisible to AT-SPI clients.
+ * @details Name "accessibilityHidden", type Property::BOOLEAN.
+ * @note The representative Accessible object will not appear in the AT-SPI tree.
+ */
+ ACCESSIBILITY_HIDDEN,
+
+ /**
+ * @brief The actor ID of the clockwise focusable control.
+ * @details Name "clockwiseFocusableActorId", type Property::INTEGER.
+ *
+ */
+ CLOCKWISE_FOCUSABLE_ACTOR_ID,
+
+ /**
+ * @brief The actor ID of the conter-clockwise focusable control.
+ * @details Name "counterClockwiseFocusableActorId", type Property::INTEGER.
+ *
+ */
+ COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID,
};
} // namespace Property
DALI_TOOLKIT_API Dali::Property GetVisualProperty(Control control, Dali::Property::Index index, Dali::Property::Key visualPropertyKey);
/**
- * @brief Retrieve visual/renderer property animation between this Control and source control.
- * Input animation must be created before this method called.
- * And the animations between this method created are added the input animation.
- * This method generates visual/renderer property animation but not creates Actor property animation.
- *
- * @param[in] control The control
- * @param[in] animation generated animation
- * @param[in] source source control of the animation.
- * @param[in] alphaFunction AlphaFunction of the animation
- * @param[in] timePeriod TimePeriod of the animation
- */
-DALI_TOOLKIT_API void CreateTransitions(Control control, Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod);
-
-/**
* @brief The signal is emmited as a succession of "activate" signal send by accessibility client.
* @return The signal to connect to
*/
* @param destination Actor object
* @param relation enumerated value describing relation
*/
-DALI_TOOLKIT_API void AppendAccessibilityRelation(Dali::Actor control, Actor destination, Dali::Accessibility::RelationType relation);
+DALI_TOOLKIT_API void AppendAccessibilityRelation(Toolkit::Control control, Dali::Actor destination, Dali::Accessibility::RelationType relation);
/**
* @brief The method allows removing relation
* @param destination Actor object
* @param relation enumerated value describing relation
*/
-DALI_TOOLKIT_API void RemoveAccessibilityRelation(Dali::Actor control, Actor destination, Dali::Accessibility::RelationType relation);
+DALI_TOOLKIT_API void RemoveAccessibilityRelation(Toolkit::Control control, Dali::Actor destination, Dali::Accessibility::RelationType relation);
/**
* @brief The method returns collection accessibility addresses representing objects connected with current object
* @param control object to append attribute to
* @return std::vector, where index is casted value of Accessibility::RelationType and value is std::vector of type Accessibility::Address
*/
-DALI_TOOLKIT_API std::vector<std::vector<Accessibility::Address>> GetAccessibilityRelations(Dali::Actor control);
+DALI_TOOLKIT_API std::vector<std::vector<Accessibility::Address>> GetAccessibilityRelations(Toolkit::Control control);
/**
* @brief The method removes all previously appended relations
*
* @param control object to append attribute to
*/
-DALI_TOOLKIT_API void ClearAccessibilityRelations(Dali::Actor control);
+DALI_TOOLKIT_API void ClearAccessibilityRelations(Toolkit::Control control);
/**
* @brief The method allows to add or modify value matched with given key.
* @param key std::string value
* @param value std::string value
*/
-DALI_TOOLKIT_API void AppendAccessibilityAttribute(Dali::Actor control, const std::string& key, const std::string value);
+DALI_TOOLKIT_API void AppendAccessibilityAttribute(Toolkit::Control control, const std::string& key, const std::string& value);
/**
* @brief The method erases key with its value from accessibility attributes
* @param control object to append attribute to
* @param key std::string value
*/
-DALI_TOOLKIT_API void RemoveAccessibilityAttribute(Dali::Actor control, const std::string& key);
+DALI_TOOLKIT_API void RemoveAccessibilityAttribute(Toolkit::Control control, const std::string& key);
/**
* @brief The method clears accessibility attributes
*
* @param control object to append attribute to
*/
-DALI_TOOLKIT_API void ClearAccessibilityAttributes(Dali::Actor control);
+DALI_TOOLKIT_API void ClearAccessibilityAttributes(Toolkit::Control control);
/**
* @brief The method inserts reading information of an accessible object into attributes
* @param control object to append attribute to
* @param types Reading information types
*/
-DALI_TOOLKIT_API void SetAccessibilityReadingInfoType(Dali::Actor control, const Dali::Accessibility::ReadingInfoTypes types);
+DALI_TOOLKIT_API void SetAccessibilityReadingInfoType(Toolkit::Control control, const Dali::Accessibility::ReadingInfoTypes types);
/**
* @brief The method returns reading information of an accessible object
* @param control object to append attribute to
* @return Reading information types
*/
-DALI_TOOLKIT_API Dali::Accessibility::ReadingInfoTypes GetAccessibilityReadingInfoType(Dali::Actor control);
+DALI_TOOLKIT_API Dali::Accessibility::ReadingInfoTypes GetAccessibilityReadingInfoType(Toolkit::Control control);
/**
* @brief The method erases highlight.
* @param control object to append attribute to
* @return bool value, false when it is not possible or something went wrong, at the other way true.
*/
-DALI_TOOLKIT_API bool ClearAccessibilityHighlight(Dali::Actor control);
+DALI_TOOLKIT_API bool ClearAccessibilityHighlight(Toolkit::Control control);
/**
* @brief The method grabs highlight.
* @param control object to append attribute to
* @return bool value, false when it is not possible or something went wrong, at the other way true.
*/
-DALI_TOOLKIT_API bool GrabAccessibilityHighlight(Dali::Actor control);
+DALI_TOOLKIT_API bool GrabAccessibilityHighlight(Toolkit::Control control);
/**
* @brief The metod presents bitset of control's states.
* @param control object to append attribute to
* @return Dali::Accessibility::States is vector of enumerated State.
*/
-DALI_TOOLKIT_API Dali::Accessibility::States GetAccessibilityStates(Dali::Actor control);
+DALI_TOOLKIT_API Dali::Accessibility::States GetAccessibilityStates(Toolkit::Control control);
/**
* @brief The method force sending notifications about current states to accessibility clients
*
* @param control object to append attribute to
- * @param states mask with states expected to broadcast
- * @param isRecursive flag pointing if notifications of children's state would be sent
- */
-DALI_TOOLKIT_API void NotifyAccessibilityStateChange(Dali::Actor control, Dali::Accessibility::States states, bool isRecursive);
-
-/**
- * The method allows to set specific constructor for creating accessibility structure
- *
- * Thank to this method hierarchy of accessibility objects can be based on internal hierarchy of Actors.
- * It prevents from necessity of keeping two trees synchronized.
- * The method should be called inside OnInitialize method of all classes inheriting from Control.
- *
- * Possible usage can be as follows:
- * @code
- * SetAccessibilityConstructor( []( Dali::Actor actor ) {
- return std::unique_ptr< Dali::Accessibility::Accessible >(
- new AccessibleImpl( actor, Dali::Accessibility::Role::DIALOG, true ) );
- } );
- * @endcode
- *
- * param constructor callback creating Accessible object
- */
-DALI_TOOLKIT_API void SetAccessibilityConstructor(Dali::Actor control, std::function<std::unique_ptr<Dali::Accessibility::Accessible>(Dali::Actor)> constructor);
-
-/**
- * Returns accessibility object bound to actor, if any
- *
- * This method won't bound new accessibility object. Use Dali::Accessibility::Accessible::Get in that case.
+ * @param states mask with states expected to broadcast
+ * @param recurse flag pointing if notifications of children's state would be sent
*/
-DALI_TOOLKIT_API Dali::Accessibility::Accessible* GetBoundAccessibilityObject(Dali::Actor control);
+DALI_TOOLKIT_API void NotifyAccessibilityStateChange(Toolkit::Control control, Dali::Accessibility::States states, bool recurse);
} // namespace DevelControl