// CLASS HEADER
#include "control-devel.h"
+// EXTERNAL INCLUDES
+#include <dali/public-api/animation/animation.h>
+
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
namespace Dali
{
ResourceReadySignalType& ResourceReadySignal( Control& control )
{
-
Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get( internalControl );
bool IsResourceReady( const Control& control )
{
const Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
- const Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get( internalControl );
+ const Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( internalControl );
+
+ return controlDataImpl.IsResourceReady();
+}
- return controlImpl.IsResourceReady();
+void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual )
+{
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( control );
+ controlDataImpl.RegisterVisual( index, visual );
+}
+
+void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, int depthIndex )
+{
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( control );
+ controlDataImpl.RegisterVisual( index, visual, depthIndex );
+}
+
+void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, bool enabled )
+{
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( control );
+ controlDataImpl.RegisterVisual( index, visual, enabled );
+}
+
+void RegisterVisual( Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex )
+{
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( control );
+ controlDataImpl.RegisterVisual( index, visual, enabled, depthIndex );
+}
+
+void UnregisterVisual( Internal::Control& control, Dali::Property::Index index )
+{
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( control );
+ controlDataImpl.UnregisterVisual( index );
+}
+
+Toolkit::Visual::Base GetVisual( const Internal::Control& control, Dali::Property::Index index )
+{
+ const Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( control );
+ return controlDataImpl.GetVisual( index );
+}
+
+void EnableVisual( Internal::Control& control, Dali::Property::Index index, bool enable )
+{
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( control );
+ controlDataImpl.EnableVisual( index, enable );
+}
+
+bool IsVisualEnabled( const Internal::Control& control, Dali::Property::Index index )
+{
+ const Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( control );
+ return controlDataImpl.IsVisualEnabled( index );
+}
+
+Dali::Animation CreateTransition( Internal::Control& control, const Toolkit::TransitionData& handle )
+{
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( control );
+ return controlDataImpl.CreateTransition( handle );
}