namespace Dali
{
-
namespace Toolkit
{
-
namespace DepthIndex
{
-
// The negative value for background effect and background has been
// chosen so that newer controls can have content without setting
// depth index, and go in front of native controls with a background.
enum Ranges
{
- BACKGROUND_EFFECT = -2 * DevelLayer::SIBLING_ORDER_MULTIPLIER/100,
- BACKGROUND = -1 * DevelLayer::SIBLING_ORDER_MULTIPLIER/100,
- CONTENT = 0,
- DECORATION = 1 * DevelLayer::SIBLING_ORDER_MULTIPLIER/100,
- FOREGROUND_EFFECT = 2 * DevelLayer::SIBLING_ORDER_MULTIPLIER/100
+ BACKGROUND_EFFECT = -2 * DevelLayer::SIBLING_ORDER_MULTIPLIER / 100,
+ BACKGROUND = -1 * DevelLayer::SIBLING_ORDER_MULTIPLIER / 100,
+ CONTENT = 0,
+ DECORATION = 1 * DevelLayer::SIBLING_ORDER_MULTIPLIER / 100,
+ FOREGROUND_EFFECT = 2 * DevelLayer::SIBLING_ORDER_MULTIPLIER / 100
};
-static_assert( (unsigned int)DevelLayer::ACTOR_DEPTH_MULTIPLIER > (unsigned int)DevelLayer::SIBLING_ORDER_MULTIPLIER );
-static_assert( BACKGROUND_EFFECT < BACKGROUND );
-static_assert( BACKGROUND < CONTENT );
-static_assert( CONTENT < DECORATION );
-static_assert( DECORATION < FOREGROUND_EFFECT );
+static_assert((unsigned int)DevelLayer::ACTOR_DEPTH_MULTIPLIER > (unsigned int)DevelLayer::SIBLING_ORDER_MULTIPLIER);
+static_assert(BACKGROUND_EFFECT < BACKGROUND);
+static_assert(BACKGROUND < CONTENT);
+static_assert(CONTENT < DECORATION);
+static_assert(DECORATION < FOREGROUND_EFFECT);
} // namespace DepthIndex