}
} // unnamed namespace
-ControlAccessible::ControlAccessible(Dali::Actor self, Dali::Accessibility::Role role, bool modal)
-: mSelf(self),
- mIsModal(modal)
+ControlAccessible::ControlAccessible(Dali::Actor self)
+: ActorAccessible(self)
{
- auto control = Dali::Toolkit::Control::DownCast(Self());
+ auto control = Toolkit::Control::DownCast(self);
Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
- if(controlImpl.mAccessibilityRole == Dali::Accessibility::Role::UNKNOWN)
- {
- controlImpl.mAccessibilityRole = role;
- }
- Self().PropertySetSignal().Connect(&controlImpl, [this, &controlImpl](Dali::Handle& handle, Dali::Property::Index index, Dali::Property::Value value) {
+ self.PropertySetSignal().Connect(&controlImpl, [this, &controlImpl](Dali::Handle& handle, Dali::Property::Index index, Dali::Property::Value value) {
if(this->Self() != Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor())
{
return;
}
- if(index == DevelControl::Property::ACCESSIBILITY_NAME || (index == GetNamePropertyIndex() && !controlImpl.mAccessibilityNameSet))
+ if(index == DevelControl::Property::ACCESSIBILITY_NAME || (index == GetNamePropertyIndex() && controlImpl.mAccessibilityName.empty()))
{
if(controlImpl.mAccessibilityGetNameSignal.Empty())
{
}
}
- if(index == DevelControl::Property::ACCESSIBILITY_DESCRIPTION || (index == GetDescriptionPropertyIndex() && !controlImpl.mAccessibilityDescriptionSet))
+ if(index == DevelControl::Property::ACCESSIBILITY_DESCRIPTION || (index == GetDescriptionPropertyIndex() && controlImpl.mAccessibilityDescription.empty()))
{
if(controlImpl.mAccessibilityGetDescriptionSignal.Empty())
{
{
controlImpl.mAccessibilityGetNameSignal.Emit(name);
}
- else if(controlImpl.mAccessibilityNameSet)
+ else if(!controlImpl.mAccessibilityName.empty())
{
name = controlImpl.mAccessibilityName;
}
name = Self().GetProperty<std::string>(Actor::Property::NAME);
}
- if(controlImpl.mAccessibilityTranslationDomainSet)
+ if(!controlImpl.mAccessibilityTranslationDomain.empty())
{
return GetLocaleText(name, controlImpl.mAccessibilityTranslationDomain.c_str());
}
{
controlImpl.mAccessibilityGetDescriptionSignal.Emit(description);
}
- else if(controlImpl.mAccessibilityDescriptionSet)
+ else if(!controlImpl.mAccessibilityDescription.empty())
{
description = controlImpl.mAccessibilityDescription;
}
{
description = GetDescriptionRaw();
}
- if(controlImpl.mAccessibilityTranslationDomainSet)
+
+ if(!controlImpl.mAccessibilityTranslationDomain.empty())
{
return GetLocaleText(description, controlImpl.mAccessibilityTranslationDomain.c_str());
}
return {};
}
-Dali::Accessibility::Accessible* ControlAccessible::GetParent()
-{
- return Dali::Accessibility::Accessible::Get(Self().GetParent());
-}
-
-size_t ControlAccessible::GetChildCount() const
-{
- return Self().GetChildCount();
-}
-
-Dali::Accessibility::Accessible* ControlAccessible::GetChildAtIndex(size_t index)
-{
- return Dali::Accessibility::Accessible::Get(Self().GetChildAt(static_cast<unsigned int>(index)));
-}
-
-size_t ControlAccessible::GetIndexInParent()
-{
- auto self = Self();
- auto parent = self.GetParent();
- DALI_ASSERT_ALWAYS(parent && "can't call GetIndexInParent on object without parent");
-
- auto count = parent.GetChildCount();
- for(auto i = 0u; i < count; ++i)
- {
- auto child = parent.GetChildAt(i);
- if(child == self)
- {
- return i;
- }
- }
- DALI_ASSERT_ALWAYS(false && "object isn't child of it's parent");
- return static_cast<size_t>(-1);
-}
-
Dali::Accessibility::Role ControlAccessible::GetRole() const
{
return Self().GetProperty<Dali::Accessibility::Role>(Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE);
Dali::Accessibility::States ControlAccessible::CalculateStates()
{
- Dali::Actor self = Self();
- Dali::Accessibility::States state;
- state[Dali::Accessibility::State::FOCUSABLE] = self.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE);
- state[Dali::Accessibility::State::FOCUSED] = Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor() == self;
+ using Dali::Accessibility::State;
- if(self.GetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE).GetType() == Dali::Property::NONE)
- {
- state[Dali::Accessibility::State::HIGHLIGHTABLE] = false;
- }
- else
- {
- state[Dali::Accessibility::State::HIGHLIGHTABLE] = self.GetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE).Get<bool>();
- }
+ Dali::Actor self = Self();
+ Dali::Accessibility::States states;
- state[Dali::Accessibility::State::HIGHLIGHTED] = GetCurrentlyHighlightedActor() == self;
- state[Dali::Accessibility::State::ENABLED] = true;
- state[Dali::Accessibility::State::SENSITIVE] = true;
- state[Dali::Accessibility::State::VISIBLE] = self.GetProperty<bool>(Actor::Property::VISIBLE);
+ states[State::FOCUSABLE] = self.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE);
+ states[State::FOCUSED] = Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor() == self;
+ states[State::HIGHLIGHTABLE] = self.GetProperty<bool>(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE);
+ states[State::HIGHLIGHTED] = GetCurrentlyHighlightedActor() == self;
+ states[State::ENABLED] = true;
+ states[State::SENSITIVE] = true;
+ states[State::VISIBLE] = self.GetProperty<bool>(Actor::Property::VISIBLE);
+ states[State::SHOWING] = IsShowing();
+ states[State::DEFUNCT] = !self.GetProperty(Dali::DevelActor::Property::CONNECTED_TO_SCENE).Get<bool>();
- if(mIsModal)
- {
- state[Dali::Accessibility::State::MODAL] = true;
- }
- state[Dali::Accessibility::State::SHOWING] = IsShowing();
- state[Dali::Accessibility::State::DEFUNCT] = !self.GetProperty(Dali::DevelActor::Property::CONNECTED_TO_SCENE).Get<bool>();
- return state;
+ return states;
}
Dali::Accessibility::States ControlAccessible::GetStates()
return attributeMap;
}
-Dali::Accessibility::ComponentLayer ControlAccessible::GetLayer() const
+bool ControlAccessible::IsHidden() const
{
- return Dali::Accessibility::ComponentLayer::WINDOW;
-}
-
-Dali::Rect<> ControlAccessible::GetExtents(Dali::Accessibility::CoordinateType type) const
-{
- Dali::Actor self = Self();
-
- Vector2 screenPosition = self.GetProperty(Dali::DevelActor::Property::SCREEN_POSITION).Get<Vector2>();
- auto size = self.GetCurrentProperty<Vector3>(Actor::Property::SIZE) * self.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE);
- bool positionUsesAnchorPoint = self.GetProperty(Dali::DevelActor::Property::POSITION_USES_ANCHOR_POINT).Get<bool>();
- Vector3 anchorPointOffSet = size * (positionUsesAnchorPoint ? self.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT) : AnchorPoint::TOP_LEFT);
- Vector2 position = Vector2((screenPosition.x - anchorPointOffSet.x), (screenPosition.y - anchorPointOffSet.y));
-
- if(type == Dali::Accessibility::CoordinateType::WINDOW)
- {
- return {position.x, position.y, size.x, size.y};
- }
- else // Dali::Accessibility::CoordinateType::SCREEN
- {
- auto window = Dali::DevelWindow::Get(self);
- auto windowPosition = window.GetPosition();
- return {position.x + windowPosition.GetX(), position.y + windowPosition.GetY(), size.x, size.y};
- }
-}
+ auto control = Dali::Toolkit::Control::DownCast(Self());
-int16_t ControlAccessible::GetMdiZOrder() const
-{
- return 0;
-}
+ Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
+ Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
-double ControlAccessible::GetAlpha() const
-{
- return 0;
+ return controlImpl.mAccessibilityHidden;
}
bool ControlAccessible::GrabFocus()
// Clear the old highlight.
if(oldHighlightedActor)
{
- auto oldHighlightObject = dynamic_cast<Dali::Accessibility::Component*>(Internal::Control::Impl::GetAccessibilityObject(oldHighlightedActor));
- if(oldHighlightObject)
+ auto oldHighlightedObject = Dali::Accessibility::Component::DownCast(Accessible::Get(oldHighlightedActor));
+ if(oldHighlightedObject)
{
- oldHighlightObject->ClearHighlight();
+ oldHighlightedObject->ClearHighlight();
}
}
return ret;
}
-Dali::Actor ControlAccessible::GetInternalActor()
-{
- return Dali::Actor{};
-}
-
bool ControlAccessible::ScrollToChild(Actor child)
{
return false;