void SetBubbleDensity( unsigned int density );
/**
- * @brief Enable different blending mode for rendering.
- *
- * @param[in] enable If false, the default blending function if ImageActor is used.
- */
- void SetBlendMode( bool enable );
-
- /**
* @brief Add a bubble movement to the animation.
*
* @param[in] animation The animation reference.