/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h>
-
namespace Dali
{
-
namespace Toolkit
{
-
BubbleEmitter::BubbleEmitter()
{
}
{
}
-BubbleEmitter::BubbleEmitter( Internal::BubbleEmitter& implementation )
-: Control( implementation )
+BubbleEmitter::BubbleEmitter(Internal::BubbleEmitter& implementation)
+: Control(implementation)
{
}
BubbleEmitter::BubbleEmitter(Dali::Internal::CustomActor* internal)
-: Control( internal )
+: Control(internal)
{
- VerifyCustomActorPointer<Internal::BubbleEmitter>( internal );
+ VerifyCustomActorPointer<Internal::BubbleEmitter>(internal);
}
-BubbleEmitter BubbleEmitter::New( const Vector2& winSize,
- Dali::Texture shapeTexture,
- unsigned int maximumNumberOfBubble,
- const Vector2& bubbleSizeRange )
+BubbleEmitter BubbleEmitter::New(const Vector2& winSize,
+ Dali::Texture shapeTexture,
+ unsigned int maximumNumberOfBubble,
+ const Vector2& bubbleSizeRange)
{
- return Internal::BubbleEmitter::New( winSize, shapeTexture, maximumNumberOfBubble, bubbleSizeRange );
+ return Internal::BubbleEmitter::New(winSize, shapeTexture, maximumNumberOfBubble, bubbleSizeRange);
}
-BubbleEmitter::BubbleEmitter( const BubbleEmitter& handle )
-: Control( handle )
+BubbleEmitter::BubbleEmitter(const BubbleEmitter& handle)
+: Control(handle)
{
}
-BubbleEmitter& BubbleEmitter::operator=( const BubbleEmitter& rhs )
+BubbleEmitter& BubbleEmitter::operator=(const BubbleEmitter& rhs)
{
- if( &rhs != this )
+ if(&rhs != this)
{
Control::operator=(rhs);
}
return *this;
}
-BubbleEmitter BubbleEmitter::DownCast( BaseHandle handle )
+BubbleEmitter BubbleEmitter::DownCast(BaseHandle handle)
{
- return Control::DownCast<BubbleEmitter, Internal::BubbleEmitter>( handle );
+ return Control::DownCast<BubbleEmitter, Internal::BubbleEmitter>(handle);
}
Actor BubbleEmitter::GetRootActor()
return GetImpl(*this).GetRootActor();
}
-void BubbleEmitter::SetBackground( Dali::Texture bgTexture, const Vector3& hsvDelta )
+void BubbleEmitter::SetBackground(Dali::Texture bgTexture, const Vector3& hsvDelta)
{
- GetImpl(*this).SetBackground( bgTexture, hsvDelta );
+ GetImpl(*this).SetBackground(bgTexture, hsvDelta);
}
-void BubbleEmitter::SetBubbleShape( Dali::Texture shapeTexture )
+void BubbleEmitter::SetBubbleShape(Dali::Texture shapeTexture)
{
- GetImpl(*this).SetBubbleShape( shapeTexture );
+ GetImpl(*this).SetBubbleShape(shapeTexture);
}
-void BubbleEmitter::SetBubbleScale( float scale )
+void BubbleEmitter::SetBubbleScale(float scale)
{
- GetImpl(*this).SetBubbleScale( scale );
+ GetImpl(*this).SetBubbleScale(scale);
}
-void BubbleEmitter::SetBubbleDensity( unsigned int density )
+void BubbleEmitter::SetBubbleDensity(unsigned int density)
{
- GetImpl(*this).SetBubbleDensity( density );
+ GetImpl(*this).SetBubbleDensity(density);
}
-void BubbleEmitter::EmitBubble( Animation& animation, const Vector2& emitPosition, const Vector2& direction, const Vector2& displacement )
+void BubbleEmitter::EmitBubble(Animation& animation, const Vector2& emitPosition, const Vector2& direction, const Vector2& displacement)
{
- GetImpl(*this).EmitBubble( animation, emitPosition, direction, displacement );
+ GetImpl(*this).EmitBubble(animation, emitPosition, direction, displacement);
}
void BubbleEmitter::Restore()