#include "accessible-impl.h"
// EXTERNAL INCLUDES
+#ifdef DGETTEXT_ENABLED
+#include <libintl.h>
+#endif
+
#include <dali/devel-api/actors/actor-devel.h>
// INTERNAL INCLUDES
namespace Dali::Toolkit::DevelControl {
+static std::string GetLocaleText(std::string string, const char *domain = "dali-toolkit")
+{
+#ifdef DGETTEXT_ENABLED
+ /*TODO: currently non-localized string is used as a key for translation lookup. In case the lookup key formatting is forced
+ consider calling utility function for converting non-localized string into well-formatted key before lookup. */
+ return dgettext(domain, string.c_str());
+#else
+ return string;
+#endif
+}
+
AccessibleImpl::AccessibleImpl(Dali::Actor self, Dali::Accessibility::Role role, bool modal)
: self(self),
modal(modal)
Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
+ std::string name;
if(!controlImpl.mAccessibilityGetNameSignal.Empty())
{
- std::string ret;
- controlImpl.mAccessibilityGetNameSignal.Emit(ret);
- return ret;
+ controlImpl.mAccessibilityGetNameSignal.Emit(name);
+ }
+ else if(controlImpl.mAccessibilityNameSet)
+ {
+ name = controlImpl.mAccessibilityName;
+ }
+ else if(auto raw = GetNameRaw(); !raw.empty())
+ {
+ name = raw;
+ }
+ else
+ {
+ name = Self().GetProperty<std::string>(Actor::Property::NAME);
}
- if(controlImpl.mAccessibilityNameSet)
- return controlImpl.mAccessibilityName;
-
- if(auto raw = GetNameRaw(); !raw.empty())
- return raw;
+ if(controlImpl.mAccessibilityTranslationDomainSet)
+ {
+ return GetLocaleText(name, controlImpl.mAccessibilityTranslationDomain.c_str());
+ }
- return Self().GetProperty<std::string>(Actor::Property::NAME);
+ return GetLocaleText(name);
}
std::string AccessibleImpl::GetNameRaw()
Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
+ std::string description;
if(!controlImpl.mAccessibilityGetDescriptionSignal.Empty())
{
- std::string ret;
- controlImpl.mAccessibilityGetDescriptionSignal.Emit(ret);
- return ret;
+ controlImpl.mAccessibilityGetDescriptionSignal.Emit(description);
+ }
+ else if(controlImpl.mAccessibilityDescriptionSet)
+ {
+ description = controlImpl.mAccessibilityDescription;
+ }
+ else
+ {
+ description = GetDescriptionRaw();
+ }
+ if(controlImpl.mAccessibilityTranslationDomainSet)
+ {
+ return GetLocaleText(description, controlImpl.mAccessibilityTranslationDomain.c_str());
}
- if(controlImpl.mAccessibilityDescriptionSet)
- return controlImpl.mAccessibilityDescription;
-
- return GetDescriptionRaw();
+ return GetLocaleText(description);
}
std::string AccessibleImpl::GetDescriptionRaw()
{
- return "";
+ return {};
}
Dali::Accessibility::Accessible* AccessibleImpl::GetParent()
return Self().GetProperty<Dali::Accessibility::Role>(Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE);
}
+std::string AccessibleImpl::GetLocalizedRoleName()
+{
+ return GetLocaleText(GetRoleName());
+}
+
Dali::Accessibility::States AccessibleImpl::CalculateStates()
{
Dali::Actor self = Self();
s[Dali::Accessibility::State::HIGHLIGHTED] = GetCurrentlyHighlightedActor() == self;
s[Dali::Accessibility::State::ENABLED] = true;
s[Dali::Accessibility::State::SENSITIVE] = true;
- s[Dali::Accessibility::State::ANIMATED] = self.GetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_ANIMATED).Get<bool>();
s[Dali::Accessibility::State::VISIBLE] = true;
if(modal)
{
// keyboard focusable actors
auto actor = Toolkit::ImageView::New(focusBorderImagePath);
actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- DevelControl::AppendAccessibilityAttribute(actor, "highlight", "");
- actor.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_ANIMATED, true);
+ DevelControl::AppendAccessibilityAttribute(actor, "highlight", std::string());
actor.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, false);
return actor;
}
+void AccessibleImpl::ScrollToSelf()
+{
+ auto* child = this;
+ auto* parent = dynamic_cast<Toolkit::DevelControl::AccessibleImpl*>(child->GetParent());
+
+ while (parent)
+ {
+ if (parent->IsScrollable())
+ {
+ parent->ScrollToChild(child->Self());
+ }
+
+ child = parent;
+ parent = dynamic_cast<Toolkit::DevelControl::AccessibleImpl*>(parent->GetParent());
+ }
+}
+
bool AccessibleImpl::GrabHighlight()
{
Dali::Actor self = Self();
// Remember the highlight actor, so that when the default is changed with
// SetHighlightActor(), the currently displayed highlight can still be cleared.
currentHighlightActor = highlight;
- EnsureSelfVisible();
+ ScrollToSelf();
self.Add(highlight);
SetCurrentlyHighlightedActor(self);
EmitHighlighted(true);
std::string AccessibleImpl::GetActionName(size_t index)
{
- if(index >= GetActionCount()) return "";
+ if(index >= GetActionCount()) return {};
Dali::TypeInfo type;
Self().GetTypeInfo(type);
DALI_ASSERT_ALWAYS(type && "no TypeInfo object");
std::string AccessibleImpl::GetLocalizedActionName(size_t index)
{
- // TODO: add localization
- return GetActionName(index);
+ return GetLocaleText(GetActionName(index));
}
std::string AccessibleImpl::GetActionDescription(size_t index)
{
- return "";
+ return {};
}
size_t AccessibleImpl::GetActionCount()
std::string AccessibleImpl::GetActionKeyBinding(size_t index)
{
- return "";
+ return {};
}
bool AccessibleImpl::DoAction(size_t index)
return ret;
}
-void AccessibleImpl::EnsureChildVisible(Actor child)
-{
-}
-
-void AccessibleImpl::EnsureSelfVisible()
+bool AccessibleImpl::ScrollToChild(Actor child)
{
- auto parent = dynamic_cast<AccessibleImpl*>(GetParent());
- if(parent)
- {
- parent->EnsureChildVisible(Self());
- }
+ return false;
}
Dali::Property::Index AccessibleImpl::GetNamePropertyIndex()