#define DALI_TOOLKIT_UIBUILDER_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/animation/linear-constrainer.h>
#include <dali/devel-api/animation/path-constrainer.h>
-#include <dali/public-api/images/frame-buffer-image.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/dali-toolkit-common.h>
*
* e.g.
* Property::Map map;
- * map["ACTOR"] = actor.GetName(); // replaces '{ACTOR} in the template
+ * map["ACTOR"] = actor.GetProperty< std::string >( Dali::Actor::Property::NAME ); // replaces '{ACTOR} in the template
* Animation a = builder.CreateAnimation( "wobble");
*
* @pre The Builder has been initialized.
* The animation is applied to a specific actor.
* e.g.
* Property::Map map;
- * map["ACTOR"] = actor.GetName(); // replaces '{ACTOR} in the template
+ * map["ACTOR"] = actor.GetProperty< std::string >( Dali::Actor::Property::NAME ); // replaces '{ACTOR} in the template
* Actor myInstance = builder.Create( "templateActorTree" )
* Animation a = builder.CreateAnimation( "wobble", myInstance);
*