void CreateRenderTask( const std::string &name );
/**
- * Get or create ShaderEffect from the ShaderEffect instance library.
- * An empty handle is returned otherwise.
- * @pre The Builder has been initialized.
- * @param name The name of a ShaderEffect in the loaded representation
- * @return A handle to a ShaderEffect if found, otherwise empty
- */
- ShaderEffect GetShaderEffect( const std::string &name );
-
- /**
* Get or create FrameBufferImage from the FrameBufferImage instance library.
* An empty handle is returned otherwise.
* @pre The Builder has been initialized.