return Internal::GetImplementation(*this).FindChildModelNodeByName(nodeName);
}
+void ModelNode::RetrieveBlendShapeNames(std::vector<std::string>& blendShapeNames) const
+{
+ return Internal::GetImplementation(*this).RetrieveBlendShapeNames(blendShapeNames);
+}
+
+Loader::BlendShapes::Index ModelNode::GetBlendShapeIndexByName(std::string_view blendShapeName) const
+{
+ return Internal::GetImplementation(*this).GetBlendShapeIndexByName(blendShapeName);
+}
+
} // namespace Scene3D
} // namespace Dali