return Internal::GetImplementation(*this).GetBlendShapeIndexByName(blendShapeName);
}
+void ModelNode::SetColliderMesh(std::unique_ptr<Algorithm::ColliderMesh>&& colliderMesh)
+{
+ Internal::GetImplementation(*this).SetColliderMesh(std::move(colliderMesh));
+}
+
+const Algorithm::ColliderMesh& ModelNode::GetColliderMesh()
+{
+ return Internal::GetImplementation(*this).GetColliderMesh();
+}
+
+bool ModelNode::HasColliderMesh() const
+{
+ return Internal::GetImplementation(*this).HasColliderMesh();
+}
+
} // namespace Scene3D
} // namespace Dali