-#ifndef DALI_SCENE3D_LOADERER_SKELETON_H
-#define DALI_SCENE3D_LOADERER_SKELETON_H
+#ifndef DALI_SCENE3D_LOADER_SKELETON_H
+#define DALI_SCENE3D_LOADER_SKELETON_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include "dali-scene3d/public-api/loader/index.h"
+#include <dali-scene3d/public-api/loader/index.h>
// EXTERNAL INCLUDES
-#include "dali/public-api/common/vector-wrapper.h"
-#include "dali/public-api/math/matrix.h"
+#include <dali/public-api/common/vector-wrapper.h>
+#include <dali/public-api/math/matrix.h>
-namespace Dali
+namespace Dali::Scene3D::Loader
{
-namespace Scene3D
-{
-namespace Loader
-{
-/*
+/**
* @brief A set of joints (stored as node indices), and an optional root node index.
+ * @SINCE_2_0.7
* @note The list of joints must not be empty and must not contain INVALID_INDEX.
* @note Client code should not change the order of joints, as they are indexed by mesh vertex data.
* @note Client code should make no assumption about the relation of the joint IDs.
std::vector<Joint> mJoints;
};
-} // namespace Loader
-} // namespace Scene3D
-} // namespace Dali
+} // namespace Dali::Scene3D::Loader
-#endif //DALI_SCENE3D_LOADERER_SKELETON_H
+#endif //DALI_SCENE3D_LOADER_SKELETON_H