#ifndef DALI_SCENE3D_LOADER_SHADER_DEFINITION_FACTORY_H_
#define DALI_SCENE3D_LOADER_SHADER_DEFINITION_FACTORY_H_
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-// INTERNAL INCLUDES
-#include "dali-scene3d/public-api/api.h"
-#include "dali-scene3d/public-api/loader/index.h"
-
// EXTERNAL INCLUDER
#include <memory>
-namespace Dali
-{
-namespace Scene3D
-{
-namespace Loader
+// INTERNAL INCLUDES
+#include <dali-scene3d/public-api/api.h>
+#include <dali-scene3d/public-api/loader/index.h>
+#include <dali-scene3d/public-api/loader/node-definition.h>
+
+namespace Dali::Scene3D::Loader
{
struct NodeDefinition;
class ResourceBundle;
* already existing in the ResourceBundle are ignored), otherwise the index of the previously
* created shader will be returned.
*/
- Index ProduceShader(const NodeDefinition& nodeDef);
+ Index ProduceShader(NodeDefinition::Renderable& renderable);
private:
struct Impl;
const std::unique_ptr<Impl> mImpl;
};
-} // namespace Loader
-} // namespace Scene3D
-} // namespace Dali
+} // namespace Dali::Scene3D::Loader
#endif //DALI_SCENE3D_LOADER_SHADER_DEFINITION_FACTORY_H_