*
*/
-// INTERNAL
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/vector-wrapper.h>
+#include <dali/public-api/rendering/shader.h>
+#include <dali/public-api/rendering/texture-set.h>
+#include <functional>
+#include <memory>
+
+// INTERNAL INCLUDES
#include <dali-scene3d/public-api/loader/buffer-definition.h>
#include <dali-scene3d/public-api/loader/environment-definition.h>
#include <dali-scene3d/public-api/loader/material-definition.h>
#include <dali-scene3d/public-api/loader/shader-definition.h>
#include <dali-scene3d/public-api/loader/skeleton-definition.h>
-// EXTERNAL
-#include <dali/public-api/common/vector-wrapper.h>
-#include <dali/public-api/rendering/shader.h>
-#include <dali/public-api/rendering/texture-set.h>
-#include <functional>
-#include <memory>
-
-namespace Dali
-{
-namespace Scene3D
-{
-namespace Loader
+namespace Dali::Scene3D::Loader
{
/*
* @brief The types of resources that .dli may define.
bool mResourcesGenerated;
};
-} // namespace Loader
-} // namespace Scene3D
-} // namespace Dali
+} // namespace Dali::Scene3D::Loader
#endif //DALI_SCENE3D_LOADERERERERER_RESOURCE_BUNDLE_H_