// INTERNAL INCLUDES
#include <dali-scene3d/internal/loader/dli-loader-impl.h>
-#include <dali-scene3d/internal/loader/gltf2-loader-impl.h>
#include <dali-scene3d/internal/loader/glb-loader-impl.h>
+#include <dali-scene3d/internal/loader/gltf2-loader-impl.h>
#include <dali-scene3d/internal/loader/model-loader-impl.h>
-namespace Dali
-{
-namespace Scene3D
-{
-namespace Loader
+namespace Dali::Scene3D::Loader
{
namespace
{
return;
}
- Dali::Scene3D::Loader::ResourceRefCounts resourceRefCount = std::move(mLoadResult.mResources.CreateRefCounter());
+ Dali::Scene3D::Loader::ResourceRefCounts resourceRefCount = mLoadResult.mResources.CreateRefCounter();
for(auto iRoot : GetScene().GetRoots())
{
GetScene().CountResourceRefs(iRoot, mResourceChoices, resourceRefCount);
}
}
-} // namespace Loader
-} // namespace Scene3D
-} // namespace Dali
+} // namespace Dali::Scene3D::Loader