-#ifndef DALI_SCENE3D_LOADERER_MATRIX_STACK_H_
-#define DALI_SCENE3D_LOADERER_MATRIX_STACK_H_
+#ifndef DALI_SCENE3D_LOADER_MATRIX_STACK_H_
+#define DALI_SCENE3D_LOADER_MATRIX_STACK_H_
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-// INTERNAL INCLUDES
-#include "dali-scene3d/public-api/api.h"
-
// EXTERNAL INCLUDES
-#include "dali/public-api/common/vector-wrapper.h"
-#include "dali/public-api/math/matrix.h"
+#include <dali/public-api/common/vector-wrapper.h>
+#include <dali/public-api/math/matrix.h>
-namespace Dali
-{
-namespace Scene3D
-{
-namespace Loader
+// INTERNAL INCLUDES
+#include <dali-scene3d/public-api/api.h>
+
+namespace Dali::Scene3D::Loader
{
/**
* @brief A stack of matrices whereby each newly pushed matrix is stored
* after being multiplied by the previous one (if any).
+ * @SINCE_2_0.7
* @note Current implementation reserves space for 16 matrices.
*/
class DALI_SCENE3D_API MatrixStack
std::vector<Matrix> mStack;
};
-} // namespace Loader
-} // namespace Scene3D
-} // namespace Dali
+} // namespace Dali::Scene3D::Loader
-#endif //DALI_SCENE3D_LOADERER_MATRIX_STACK_H_
+#endif //DALI_SCENE3D_LOADER_MATRIX_STACK_H_