{
}
+TextureDefinition::TextureDefinition(std::string&& imageUri, SamplerFlags::Type samplerFlags, ImageDimensions minImageDimensions, SamplingMode::Type samplingMode)
+: mImageUri(std::move(imageUri)),
+ mSamplerFlags(samplerFlags),
+ mMinImageDimensions(minImageDimensions),
+ mSamplingMode(samplingMode)
+{
+}
+
MaterialDefinition::RawData
MaterialDefinition::LoadRaw(const std::string& imagesPath) const
{