* limitations under the License.
*
*/
-#include <fstream>
+
+// FILE HEADER
#include <dali-scene3d/public-api/loader/gltf2-loader.h>
+
+// EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/images/image-operations.h>
+#include <dali/public-api/math/quaternion.h>
+#include <fstream>
+
+// INTERNAL INCLUDES
#include <dali-scene3d/internal/loader/gltf2-asset.h>
#include <dali-scene3d/public-api/loader/load-result.h>
#include <dali-scene3d/public-api/loader/resource-bundle.h>
#include <dali-scene3d/public-api/loader/scene-definition.h>
#include <dali-scene3d/public-api/loader/shader-definition-factory.h>
#include <dali-scene3d/public-api/loader/utils.h>
-#include <dali/public-api/math/quaternion.h>
-#include <dali/integration-api/debug.h>
-
-#define ENUM_STRING_MAPPING(t, x) \
- { \
-#x, t::x \
- }
namespace gt = gltf2;
namespace js = json;
.Register(*js::MakeProperty("roughnessFactor", js::Read::Number<float>, >::Material::Pbr::mRoughnessFactor))
.Register(*js::MakeProperty("metallicRoughnessTexture", js::ObjectReader<gt::TextureInfo>::Read, >::Material::Pbr::mMetallicRoughnessTexture)));
+const auto MATERIAL_SPECULAR_READER = std::move(js::Reader<gt::MaterialSpecular>()
+ .Register(*js::MakeProperty("specularFactor", js::Read::Number<float>, >::MaterialSpecular::mSpecularFactor))
+ .Register(*js::MakeProperty("specularTexture", js::ObjectReader<gt::TextureInfo>::Read, >::MaterialSpecular::mSpecularTexture))
+ .Register(*js::MakeProperty("specularColorFactor", gt::ReadDaliVector<Vector3>, >::MaterialSpecular::mSpecularColorFactor))
+ .Register(*js::MakeProperty("specularColorTexture", js::ObjectReader<gt::TextureInfo>::Read, >::MaterialSpecular::mSpecularColorTexture)));
+
+const auto MATERIAL_IOR_READER = std::move(js::Reader<gt::MaterialIor>()
+ .Register(*js::MakeProperty("ior", js::Read::Number<float>, >::MaterialIor::mIor)));
+
+const auto MATERIAL_EXTENSION_READER = std::move(js::Reader<gt::MaterialExtensions>()
+ .Register(*js::MakeProperty("KHR_materials_ior", js::ObjectReader<gt::MaterialIor>::Read, >::MaterialExtensions::mMaterialIor))
+ .Register(*js::MakeProperty("KHR_materials_specular", js::ObjectReader<gt::MaterialSpecular>::Read, >::MaterialExtensions::mMaterialSpecular)));
+
const auto MATERIAL_READER = std::move(js::Reader<gt::Material>()
.Register(*new js::Property<gt::Material, std::string_view>("name", js::Read::StringView, >::Material::mName))
.Register(*js::MakeProperty("pbrMetallicRoughness", js::ObjectReader<gt::Material::Pbr>::Read, >::Material::mPbrMetallicRoughness))
.Register(*js::MakeProperty("emissiveFactor", gt::ReadDaliVector<Vector3>, >::Material::mEmissiveFactor))
.Register(*js::MakeProperty("alphaMode", gt::ReadStringEnum<gt::AlphaMode>, >::Material::mAlphaMode))
.Register(*js::MakeProperty("alphaCutoff", js::Read::Number<float>, >::Material::mAlphaCutoff))
- .Register(*js::MakeProperty("doubleSided", js::Read::Boolean, >::Material::mDoubleSided)));
+ .Register(*js::MakeProperty("doubleSided", js::Read::Boolean, >::Material::mDoubleSided))
+ .Register(*js::MakeProperty("extensions", js::ObjectReader<gt::MaterialExtensions>::Read, >::Material::mMaterialExtensions)));
std::map<gt::Attribute::Type, gt::Ref<gt::Accessor>> ReadMeshPrimitiveAttributes(const json_value_s& j)
{
{
if(s)
{
- return (s->mMinFilter < gt::Filter::NEAREST_MIPMAP_NEAREST) ? (s->mMinFilter - gt::Filter::NEAREST) : ((s->mMinFilter - gt::Filter::NEAREST_MIPMAP_NEAREST) + 2) | ((s->mMagFilter - gt::Filter::NEAREST) << SamplerFlags::FILTER_MAG_SHIFT) | (ConvertWrapMode(s->mWrapS) << SamplerFlags::WRAP_S_SHIFT) | (ConvertWrapMode(s->mWrapT) << SamplerFlags::WRAP_T_SHIFT);
+ return ((s->mMinFilter < gt::Filter::NEAREST_MIPMAP_NEAREST) ? (s->mMinFilter - gt::Filter::NEAREST) : ((s->mMinFilter - gt::Filter::NEAREST_MIPMAP_NEAREST) + 2)) |
+ ((s->mMagFilter - gt::Filter::NEAREST) << SamplerFlags::FILTER_MAG_SHIFT) |
+ (ConvertWrapMode(s->mWrapS) << SamplerFlags::WRAP_S_SHIFT) |
+ (ConvertWrapMode(s->mWrapT) << SamplerFlags::WRAP_T_SHIFT);
}
else
{
}
}
-TextureDefinition ConvertTextureInfo(const gt::TextureInfo& mm)
+TextureDefinition ConvertTextureInfo(const gt::TextureInfo& mm, const ImageMetadata& metaData = ImageMetadata())
{
- return TextureDefinition{std::string(mm.mTexture->mSource->mUri), ConvertSampler(mm.mTexture->mSampler)};
+ return TextureDefinition{std::string(mm.mTexture->mSource->mUri), ConvertSampler(mm.mTexture->mSampler), metaData.mMinSize, metaData.mSamplingMode};
}
-void ConvertMaterial(const gt::Material& material, decltype(ResourceBundle::mMaterials)& outMaterials)
+void ConvertMaterial(const gt::Material& material, const std::unordered_map<std::string, ImageMetadata>& imageMetaData, decltype(ResourceBundle::mMaterials)& outMaterials)
{
+ auto getTextureMetaData = [](const std::unordered_map<std::string, ImageMetadata>& metaData, const gt::TextureInfo& info) {
+ if(auto search = metaData.find(info.mTexture->mSource->mUri.data()); search != metaData.end())
+ {
+ return search->second;
+ }
+ else
+ {
+ return ImageMetadata();
+ }
+ };
+
MaterialDefinition matDef;
auto& pbr = material.mPbrMetallicRoughness;
- if(pbr.mBaseColorFactor.a < 1.f)
+ if(material.mAlphaMode == gt::AlphaMode::BLEND)
{
+ matDef.mIsOpaque = false;
matDef.mFlags |= MaterialDefinition::TRANSPARENCY;
}
-
- if(material.mAlphaMode == gt::AlphaMode::MASK)
+ else if(material.mAlphaMode == gt::AlphaMode::MASK)
{
+ matDef.mIsMask = true;
matDef.SetAlphaCutoff(std::min(1.f, std::max(0.f, material.mAlphaCutoff)));
}
if(pbr.mBaseColorTexture)
{
const auto semantic = MaterialDefinition::ALBEDO;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(pbr.mBaseColorTexture)});
+ matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(pbr.mBaseColorTexture, getTextureMetaData(imageMetaData, pbr.mBaseColorTexture))});
// TODO: and there had better be one
matDef.mFlags |= semantic;
}
{
const auto semantic = MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS |
MaterialDefinition::GLTF_CHANNELS;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(pbr.mMetallicRoughnessTexture)});
+ matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(pbr.mMetallicRoughnessTexture, getTextureMetaData(imageMetaData, pbr.mMetallicRoughnessTexture))});
// TODO: and there had better be one
matDef.mFlags |= semantic;
}
if(material.mNormalTexture)
{
const auto semantic = MaterialDefinition::NORMAL;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mNormalTexture)});
+ matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mNormalTexture, getTextureMetaData(imageMetaData, material.mNormalTexture))});
// TODO: and there had better be one
matDef.mFlags |= semantic;
}
if(material.mOcclusionTexture)
{
const auto semantic = MaterialDefinition::OCCLUSION;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mOcclusionTexture)});
+ matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mOcclusionTexture, getTextureMetaData(imageMetaData, material.mOcclusionTexture))});
// TODO: and there had better be one
matDef.mFlags |= semantic;
matDef.mOcclusionStrength = material.mOcclusionTexture.mStrength;
if(material.mEmissiveTexture)
{
const auto semantic = MaterialDefinition::EMISSIVE;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mEmissiveTexture)});
+ matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mEmissiveTexture, getTextureMetaData(imageMetaData, material.mEmissiveTexture))});
// TODO: and there had better be one
matDef.mFlags |= semantic;
matDef.mEmissiveFactor = material.mEmissiveFactor;
}
+ if(material.mMaterialExtensions.mMaterialIor.mIor < MAXFLOAT)
+ {
+ float ior = material.mMaterialExtensions.mMaterialIor.mIor;
+ matDef.mDielectricSpecular = powf((ior - 1.0f) / (ior + 1.0f), 2.0f);
+ }
+ matDef.mSpecularFactor = material.mMaterialExtensions.mMaterialSpecular.mSpecularFactor;
+ matDef.mSpecularColorFactor = material.mMaterialExtensions.mMaterialSpecular.mSpecularColorFactor;
+
+ if(material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture)
+ {
+ const auto semantic = MaterialDefinition::SPECULAR;
+ matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture, getTextureMetaData(imageMetaData, material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture))});
+ matDef.mFlags |= semantic;
+ }
+
+ if(material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture)
+ {
+ const auto semantic = MaterialDefinition::SPECULAR_COLOR;
+ matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture, getTextureMetaData(imageMetaData, material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture))});
+ matDef.mFlags |= semantic;
+ }
+
matDef.mDoubleSided = material.mDoubleSided;
outMaterials.emplace_back(std::move(matDef), TextureSet());
void ConvertMaterials(const gt::Document& doc, ConversionContext& context)
{
+ auto& imageMetaData = context.mOutput.mSceneMetadata.mImageMetadata;
+
auto& outMaterials = context.mOutput.mResources.mMaterials;
outMaterials.reserve(doc.mMaterials.size());
for(auto& m : doc.mMaterials)
{
- ConvertMaterial(m, outMaterials);
+ ConvertMaterial(m, imageMetaData, outMaterials);
}
}
{
MeshDefinition meshDefinition;
- auto& attribs = primitive.mAttributes;
+ auto& attribs = primitive.mAttributes;
meshDefinition.mUri = attribs.begin()->second->mBufferView->mBuffer->mUri;
meshDefinition.mPrimitiveType = GLTF2_TO_DALI_PRIMITIVES[primitive.mMode];
- auto& accPositions = *attribs.find(gt::Attribute::POSITION)->second;
+ auto& accPositions = *attribs.find(gt::Attribute::POSITION)->second;
meshDefinition.mPositions = ConvertMeshPrimitiveAccessor(accPositions);
// glTF2 support vector4 tangent for mesh.
// https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#meshes-overview
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#default-material
if(INVALID_INDEX == context.mDefaultMaterial)
{
- auto& outMaterials = context.mOutput.mResources.mMaterials;
+ auto& outMaterials = context.mOutput.mResources.mMaterials;
context.mDefaultMaterial = outMaterials.size();
- ConvertMaterial(gt::Material{}, outMaterials);
+ ConvertMaterial(gt::Material{}, context.mOutput.mSceneMetadata.mImageMetadata, outMaterials);
}
materialIdx = context.mDefaultMaterial;
for(uint32_t i = 0; i < primitiveCount; ++i)
{
std::unique_ptr<NodeDefinition::Renderable> renderable;
- auto modelRenderable = MakeModelRenderable(mesh.mPrimitives[i], context);
- modelRenderable->mMeshIdx = meshIdx + i;
+ auto modelRenderable = MakeModelRenderable(mesh.mPrimitives[i], context);
+ modelRenderable->mMeshIdx = meshIdx + i;
DALI_ASSERT_DEBUG(resources.mMeshes[modelRenderable->mMeshIdx].first.mSkeletonIdx == INVALID_INDEX ||
resources.mMeshes[modelRenderable->mMeshIdx].first.mSkeletonIdx == skeletonIdx);
void ConvertNodes(const gt::Document& doc, ConversionContext& context, bool isMRendererModel)
{
- ConvertSceneNodes(*doc.mScene, context, isMRendererModel);
-
- for(uint32_t i = 0, i1 = doc.mScene.GetIndex(); i < i1; ++i)
+ if(!doc.mScenes.empty())
{
- ConvertSceneNodes(doc.mScenes[i], context, isMRendererModel);
- }
+ uint32_t rootSceneIndex = 0u;
+ if(doc.mScene)
+ {
+ rootSceneIndex = doc.mScene.GetIndex();
+ }
+ ConvertSceneNodes(doc.mScenes[rootSceneIndex], context, isMRendererModel);
- for(uint32_t i = doc.mScene.GetIndex() + 1; i < doc.mScenes.size(); ++i)
- {
- ConvertSceneNodes(doc.mScenes[i], context, isMRendererModel);
+ for(uint32_t i = 0, i1 = rootSceneIndex; i < i1; ++i)
+ {
+ ConvertSceneNodes(doc.mScenes[i], context, isMRendererModel);
+ }
+
+ for(uint32_t i = rootSceneIndex + 1; i < doc.mScenes.size(); ++i)
+ {
+ ConvertSceneNodes(doc.mScenes[i], context, isMRendererModel);
+ }
}
}
return duration;
}
-float LoadBlendShapeKeyFrames(const std::string& path, const gt::Animation::Channel& channel, const std::string& nodeName, uint32_t& propertyIndex, std::vector<Dali::Scene3D::Loader::AnimatedProperty>& properties)
+float LoadBlendShapeKeyFrames(const std::string& path, const gt::Animation::Channel& channel, Index nodeIndex, uint32_t& propertyIndex, std::vector<Dali::Scene3D::Loader::AnimatedProperty>& properties)
{
const gltf2::Accessor& input = *channel.mSampler->mInput;
const gltf2::Accessor& output = *channel.mSampler->mOutput;
{
AnimatedProperty& animatedProperty = properties[propertyIndex++];
- animatedProperty.mNodeName = nodeName;
+ animatedProperty.mNodeIndex = nodeIndex;
snprintf(pWeightName, remainingSize, "%d]", weightIndex);
animatedProperty.mPropertyName = std::string(weightNameBuffer);
}
uint32_t numberOfProperties = 0u;
-
- for(const auto& channel : animation.mChannels)
- {
- numberOfProperties += channel.mSampler->mOutput->mCount;
- }
- animationDef.mProperties.resize(numberOfProperties);
-
- Index propertyIndex = 0u;
for(const auto& channel : animation.mChannels)
{
- std::string nodeName;
- if(!channel.mTarget.mNode->mName.empty())
+ if(channel.mTarget.mPath == gt::Animation::Channel::Target::WEIGHTS)
{
- nodeName = channel.mTarget.mNode->mName;
+ numberOfProperties += channel.mSampler->mOutput->mCount / channel.mSampler->mInput->mCount;
}
else
{
- Index index = context.mNodeIndices.GetRuntimeId(channel.mTarget.mNode.GetIndex());
- nodeName = context.mOutput.mScene.GetNode(index)->mName;
+ numberOfProperties++;
}
+ }
+ animationDef.mProperties.resize(numberOfProperties);
+ Index propertyIndex = 0u;
+ for(const auto& channel : animation.mChannels)
+ {
+ Index nodeIndex = context.mNodeIndices.GetRuntimeId(channel.mTarget.mNode.GetIndex());
float duration = 0.f;
switch(channel.mTarget.mPath)
{
AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
- animatedProperty.mNodeName = nodeName;
+ animatedProperty.mNodeIndex = nodeIndex;
animatedProperty.mPropertyName = POSITION_PROPERTY;
animatedProperty.mKeyFrames = KeyFrames::New();
{
AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
- animatedProperty.mNodeName = nodeName;
+ animatedProperty.mNodeIndex = nodeIndex;
animatedProperty.mPropertyName = ORIENTATION_PROPERTY;
animatedProperty.mKeyFrames = KeyFrames::New();
{
AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
- animatedProperty.mNodeName = nodeName;
+ animatedProperty.mNodeIndex = nodeIndex;
animatedProperty.mPropertyName = SCALE_PROPERTY;
animatedProperty.mKeyFrames = KeyFrames::New();
}
case gt::Animation::Channel::Target::WEIGHTS:
{
- duration = LoadBlendShapeKeyFrames(context.mPath, channel, nodeName, propertyIndex, animationDef.mProperties);
+ duration = LoadBlendShapeKeyFrames(context.mPath, channel, nodeIndex, propertyIndex, animationDef.mProperties);
break;
}
js::SetObjectReader(TEXURE_READER);
js::SetObjectReader(TEXURE_INFO_READER);
js::SetObjectReader(MATERIAL_PBR_READER);
+ js::SetObjectReader(MATERIAL_SPECULAR_READER);
+ js::SetObjectReader(MATERIAL_IOR_READER);
+ js::SetObjectReader(MATERIAL_EXTENSION_READER);
js::SetObjectReader(MATERIAL_READER);
js::SetObjectReader(MESH_PRIMITIVE_READER);
js::SetObjectReader(MESH_READER);