{
return (nullptr == DALI_IMAGE_DIR) ? Dali::EnvironmentVariable::GetEnvironmentVariable(TOKEN_STRING(DALI_IMAGE_DIR)) : DALI_IMAGE_DIR;
}
+
+static constexpr float DEFAULT_INTENSITY = 1.0f;
} // unnamed namespace
namespace Dali
return textures;
}
+float EnvironmentDefinition::GetDefaultIntensity()
+{
+ return DEFAULT_INTENSITY;
+}
+
} // namespace Loader
} // namespace Scene3D
} // namespace Dali