void AnimationDefinition::Animate(Animation& animation, AnimatedProperty::GetActor getActor)
{
DALI_ASSERT_ALWAYS(animation);
- for(auto& ap : mProperties)
+ for(auto& property : mProperties)
{
- ap.Animate(animation, getActor);
+ property.Animate(animation, getActor);
}
}
Animation AnimationDefinition::ReAnimate(AnimatedProperty::GetActor getActor)
{
// Create and configure new animation.
- Animation a = Animation::New(mDuration);
- a.SetLoopCount(mLoopCount);
- a.SetDisconnectAction(mDisconnectAction);
- a.SetEndAction(mEndAction);
+ Animation animation = Animation::New(mDuration);
+ animation.SetLoopCount(mLoopCount);
+ animation.SetDisconnectAction(mDisconnectAction);
+ animation.SetEndAction(mEndAction);
- a.SetSpeedFactor(mSpeedFactor);
- a.SetPlayRange(mPlayRange);
+ animation.SetSpeedFactor(mSpeedFactor);
+ animation.SetPlayRange(mPlayRange);
- Animate(a, getActor);
- return a;
+ Animate(animation, getActor);
+ return animation;
}
AnimationDefinition& AnimationDefinition::operator=(AnimationDefinition&& other)