*
*/
-// INTERNAL INCLUDES
-#include <dali-scene3d/public-api/api.h>
-
// EXTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/common/dali-common.h>
#include <dali/public-api/rendering/texture.h>
+// INTERNAL INCLUDES
+#include <dali-scene3d/public-api/api.h>
+
namespace Dali
{
namespace Scene3D
void SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor = 1.0f);
/**
- * @brief Sets Image Based Light Texture.
- *
- * @SINCE_2_1.41
- * @param[in] diffuseTexture cube map texture that can be used as a diffuse IBL source.
- * @param[in] specularTexture cube map texture that can be used as a specular IBL source.
- * @param[in] scaleFactor scale factor that controls light source intensity in [0.0f, 1.0f]. Default value is 1.0f.
- *
- * @note Both of diffuse texture and specular texture should be available. If not, nothing applied.
- */
- void SetImageBasedLightTexture(Texture diffuseTexture, Texture specularTexture, float scaleFactor = 1.0f);
-
- /**
* @brief Sets Scale Factor of Image Based Light Source.
*
* @SINCE_2_1.41
- * @note If SetImageBasedLightSource() or SetImageBasedLightTexture() method is called after this method, scaleFactor is overrided.
+ * @note If SetImageBasedLightSource() method is called after this method, scaleFactor is overrided.
*
* @param[in] scaleFactor scale factor that controls light source intensity in [0.0f, 1.0f].
*/