// INTERNAL INCLUDES
// default algorithm
-#include <dali-scene3d/internal/algorithm/path-finder-djikstra.h>
+#include <dali-scene3d/internal/algorithm/path-finder-dijkstra.h>
#include <dali-scene3d/internal/algorithm/path-finder-spfa-double-way.h>
#include <dali-scene3d/internal/algorithm/path-finder-spfa.h>
switch(algorithm)
{
- case PathFinderAlgorithm::DJIKSTRA_SHORTEST_PATH:
+ case PathFinderAlgorithm::DIJKSTRA_SHORTEST_PATH:
{
- impl = new Dali::Scene3D::Internal::Algorithm::PathFinderAlgorithmDjikstra(navigationMesh);
+ impl = new Dali::Scene3D::Internal::Algorithm::PathFinderAlgorithmDijkstra(navigationMesh);
break;
}
case PathFinderAlgorithm::SPFA: