return mImpl->GetGravityVector();
}
+FaceIndex NavigationMesh::RayFaceIntersect(const Vector3& origin, const Vector3& direction) const
+{
+ Internal::Algorithm::NavigationRay ray;
+ ray.origin = origin;
+ ray.direction = direction;
+
+ auto result = mImpl->RayCastIntersect(ray);
+ if(result.result)
+ {
+ return result.faceIndex;
+ }
+ return NULL_FACE;
+}
+
} // namespace Dali::Scene3D::Algorithm
\ No newline at end of file