[dali_2.3.28] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / public-api / algorithm / navigation-mesh.cpp
index 45225ae..1d7f90c 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -24,10 +24,9 @@ using Dali::Vector3;
 
 namespace Dali::Scene3D::Algorithm
 {
-
-NavigationMesh::NavigationMesh( NavigationMeshImpl* impl )
+NavigationMesh::NavigationMesh(NavigationMeshImpl* impl)
 {
-  mImpl.reset( impl );
+  mImpl.reset(impl);
 }
 
 NavigationMesh::~NavigationMesh() = default;
@@ -47,27 +46,27 @@ NavigationMesh::~NavigationMesh() = default;
   return mImpl->GetVertexCount();
 }
 
-bool NavigationMesh::FindFloor(const Dali::Vector3& position, Dali::Vector3& outPosition, uint32_t& polyIndex)
+bool NavigationMesh::FindFloor(const Dali::Vector3& position, Dali::Vector3& outPosition, FaceIndex& outFaceIndex)
 {
-  return mImpl->FindFloor(position, outPosition, polyIndex);
+  return mImpl->FindFloor(position, outPosition, outFaceIndex);
 }
 
-bool NavigationMesh::FindFloorForFace(const Dali::Vector3& position, uint32_t faceIndex, bool dontCheckNeighbours, Dali::Vector3& outPosition)
+bool NavigationMesh::FindFloorForFace(const Dali::Vector3& position, FaceIndex faceIndex, bool dontCheckNeighbours, Dali::Vector3& outPosition)
 {
   return mImpl->FindFloorForFace(position, faceIndex, dontCheckNeighbours, outPosition);
 }
 
-[[nodiscard]] const NavigationMesh::Face* NavigationMesh::GetFace(int index) const
+[[nodiscard]] const NavigationMesh::Face* NavigationMesh::GetFace(FaceIndex index) const
 {
   return mImpl->GetFace(index);
 }
 
-[[nodiscard]] const NavigationMesh::Edge* NavigationMesh::GetEdge(int index) const
+[[nodiscard]] const NavigationMesh::Edge* NavigationMesh::GetEdge(EdgeIndex index) const
 {
   return mImpl->GetEdge(index);
 }
 
-[[nodiscard]] const NavigationMesh::Vertex* NavigationMesh::GetVertex(int index) const
+[[nodiscard]] const NavigationMesh::Vertex* NavigationMesh::GetVertex(VertexIndex index) const
 {
   return mImpl->GetVertex(index);
 }
@@ -77,12 +76,12 @@ void NavigationMesh::SetSceneTransform(const Dali::Matrix& transform)
   mImpl->SetTransform(transform);
 }
 
-Dali::Vector3 NavigationMesh::PointSceneToLocal(const Dali::Vector3& point)
+Dali::Vector3 NavigationMesh::PointSceneToLocal(const Dali::Vector3& point) const
 {
   return mImpl->PointSceneToLocal(point);
 }
 
-Dali::Vector3 NavigationMesh::PointLocalToScene(const Dali::Vector3& point)
+Dali::Vector3 NavigationMesh::PointLocalToScene(const Dali::Vector3& point) const
 {
   return mImpl->PointLocalToScene(point);
 }
@@ -92,4 +91,18 @@ Dali::Vector3 NavigationMesh::GetGravityVector() const
   return mImpl->GetGravityVector();
 }
 
-}
\ No newline at end of file
+FaceIndex NavigationMesh::RayFaceIntersect(const Vector3& origin, const Vector3& direction) const
+{
+  Internal::Algorithm::NavigationRay ray;
+  ray.origin    = origin;
+  ray.direction = direction;
+
+  auto result = mImpl->RayCastIntersect(ray);
+  if(result.result)
+  {
+    return result.faceIndex;
+  }
+  return NULL_FACE;
+}
+
+} // namespace Dali::Scene3D::Algorithm
\ No newline at end of file