* @brief Sets whether or not this model primitive is skinned.
*
* @param[in] isSkinned Whether or not this model primitive is skinned.
+ * @param[in] numberOfJointSets How many joint sets the mesh expects in the shader
*/
- void SetSkinned(bool isSkinned);
+ void SetSkinned(bool isSkinned, uint32_t numberOfJointSets);
private: // From MaterialModifyObserver
/**
private:
// Delete copy & move operator
- ModelPrimitive(const ModelPrimitive&) = delete;
- ModelPrimitive(ModelPrimitive&&) = delete;
- ModelPrimitive& operator=(const ModelPrimitive& rhs) = delete;
+ ModelPrimitive(const ModelPrimitive&) = delete;
+ ModelPrimitive(ModelPrimitive&&) = delete;
+ ModelPrimitive& operator=(const ModelPrimitive& rhs) = delete;
ModelPrimitive& operator=(ModelPrimitive&& rhs) noexcept = delete;
private:
float mIblScaleFactor{1.0f};
uint32_t mSpecularMipmapLevels{1u};
+ // For skinning
+ uint32_t mNumberOfJointSets{0};
+
// For blend shape
Scene3D::Loader::BlendShapes::BlendShapeData mBlendShapeData;
Dali::Texture mBlendShapeGeometry;