#include <dali-scene3d/internal/loader/gltf2-util.h>
// EXTERNAL INCLUDES
+#include <dali/devel-api/threading/mutex.h>
#include <dali/integration-api/debug.h>
using namespace Dali::Scene3D::Loader;
return results;
}
-void ApplyAccessorMinMax(const gltf2::Accessor& acc, float* values)
-{
- DALI_ASSERT_ALWAYS(acc.mMax.empty() || gltf2::AccessorType::ElementCount(acc.mType) == acc.mMax.size());
- DALI_ASSERT_ALWAYS(acc.mMin.empty() || gltf2::AccessorType::ElementCount(acc.mType) == acc.mMin.size());
- MeshDefinition::Blob::ApplyMinMax(acc.mMin, acc.mMax, acc.mCount, values);
-}
-
-const auto BUFFER_READER = std::move(json::Reader<gltf2::Buffer>()
- .Register(*json::MakeProperty("byteLength", json::Read::Number<uint32_t>, &gltf2::Buffer::mByteLength))
- .Register(*json::MakeProperty("uri", json::Read::StringView, &gltf2::Buffer::mUri)));
-
-const auto BUFFER_VIEW_READER = std::move(json::Reader<gltf2::BufferView>()
- .Register(*json::MakeProperty("buffer", gltf2::RefReader<gltf2::Document>::Read<gltf2::Buffer, &gltf2::Document::mBuffers>, &gltf2::BufferView::mBuffer))
- .Register(*json::MakeProperty("byteOffset", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteOffset))
- .Register(*json::MakeProperty("byteLength", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteLength))
- .Register(*json::MakeProperty("byteStride", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteStride))
- .Register(*json::MakeProperty("target", json::Read::Number<uint32_t>, &gltf2::BufferView::mTarget)));
-
-const auto BUFFER_VIEW_CLIENT_READER = std::move(json::Reader<gltf2::BufferViewClient>()
- .Register(*json::MakeProperty("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::BufferViewClient::mBufferView))
- .Register(*json::MakeProperty("byteOffset", json::Read::Number<uint32_t>, &gltf2::BufferViewClient::mByteOffset)));
-
-const auto COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER = std::move(json::Reader<gltf2::ComponentTypedBufferViewClient>()
- .Register(*new json::Property<gltf2::ComponentTypedBufferViewClient, gltf2::Ref<gltf2::BufferView>>("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::ComponentTypedBufferViewClient::mBufferView))
- .Register(*new json::Property<gltf2::ComponentTypedBufferViewClient, uint32_t>("byteOffset", json::Read::Number<uint32_t>, &gltf2::ComponentTypedBufferViewClient::mByteOffset))
- .Register(*json::MakeProperty("componentType", json::Read::Enum<gltf2::Component::Type>, &gltf2::ComponentTypedBufferViewClient::mComponentType)));
-
-const auto ACCESSOR_SPARSE_READER = std::move(json::Reader<gltf2::Accessor::Sparse>()
- .Register(*json::MakeProperty("count", json::Read::Number<uint32_t>, &gltf2::Accessor::Sparse::mCount))
- .Register(*json::MakeProperty("indices", json::ObjectReader<gltf2::ComponentTypedBufferViewClient>::Read, &gltf2::Accessor::Sparse::mIndices))
- .Register(*json::MakeProperty("values", json::ObjectReader<gltf2::BufferViewClient>::Read, &gltf2::Accessor::Sparse::mValues)));
-
-const auto ACCESSOR_READER = std::move(json::Reader<gltf2::Accessor>()
- .Register(*new json::Property<gltf2::Accessor, gltf2::Ref<gltf2::BufferView>>("bufferView",
- gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>,
- &gltf2::Accessor::mBufferView))
- .Register(*new json::Property<gltf2::Accessor, uint32_t>("byteOffset",
- json::Read::Number<uint32_t>,
- &gltf2::Accessor::mByteOffset))
- .Register(*new json::Property<gltf2::Accessor, gltf2::Component::Type>("componentType",
- json::Read::Enum<gltf2::Component::Type>,
- &gltf2::Accessor::mComponentType))
- .Register(*new json::Property<gltf2::Accessor, std::string_view>("name", json::Read::StringView, &gltf2::Accessor::mName))
- .Register(*json::MakeProperty("count", json::Read::Number<uint32_t>, &gltf2::Accessor::mCount))
- .Register(*json::MakeProperty("normalized", json::Read::Boolean, &gltf2::Accessor::mNormalized))
- .Register(*json::MakeProperty("type", gltf2::ReadStringEnum<gltf2::AccessorType>, &gltf2::Accessor::mType))
- .Register(*json::MakeProperty("min", json::Read::Array<float, json::Read::Number>, &gltf2::Accessor::mMin))
- .Register(*json::MakeProperty("max", json::Read::Array<float, json::Read::Number>, &gltf2::Accessor::mMax))
- .Register(*new json::Property<gltf2::Accessor, gltf2::Accessor::Sparse>("sparse", json::ObjectReader<gltf2::Accessor::Sparse>::Read, &gltf2::Accessor::SetSparse)));
-
-const auto IMAGE_READER = std::move(json::Reader<gltf2::Image>()
- .Register(*new json::Property<gltf2::Image, std::string_view>("name", json::Read::StringView, &gltf2::Material::mName))
- .Register(*json::MakeProperty("uri", json::Read::StringView, &gltf2::Image::mUri))
- .Register(*json::MakeProperty("mimeType", json::Read::StringView, &gltf2::Image::mMimeType))
- .Register(*json::MakeProperty("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::Image::mBufferView)));
-
-const auto SAMPLER_READER = std::move(json::Reader<gltf2::Sampler>()
- .Register(*json::MakeProperty("minFilter", json::Read::Enum<gltf2::Filter::Type>, &gltf2::Sampler::mMinFilter))
- .Register(*json::MakeProperty("magFilter", json::Read::Enum<gltf2::Filter::Type>, &gltf2::Sampler::mMagFilter))
- .Register(*json::MakeProperty("wrapS", json::Read::Enum<gltf2::Wrap::Type>, &gltf2::Sampler::mWrapS))
- .Register(*json::MakeProperty("wrapT", json::Read::Enum<gltf2::Wrap::Type>, &gltf2::Sampler::mWrapT)));
-
-const auto TEXURE_READER = std::move(json::Reader<gltf2::Texture>()
- .Register(*json::MakeProperty("source", gltf2::RefReader<gltf2::Document>::Read<gltf2::Image, &gltf2::Document::mImages>, &gltf2::Texture::mSource))
- .Register(*json::MakeProperty("sampler", gltf2::RefReader<gltf2::Document>::Read<gltf2::Sampler, &gltf2::Document::mSamplers>, &gltf2::Texture::mSampler)));
-
-const auto TEXURE_INFO_READER = std::move(json::Reader<gltf2::TextureInfo>()
- .Register(*json::MakeProperty("index", gltf2::RefReader<gltf2::Document>::Read<gltf2::Texture, &gltf2::Document::mTextures>, &gltf2::TextureInfo::mTexture))
- .Register(*json::MakeProperty("texCoord", json::Read::Number<uint32_t>, &gltf2::TextureInfo::mTexCoord))
- .Register(*json::MakeProperty("scale", json::Read::Number<float>, &gltf2::TextureInfo::mScale))
- .Register(*json::MakeProperty("strength", json::Read::Number<float>, &gltf2::TextureInfo::mStrength)));
-
-const auto MATERIAL_PBR_READER = std::move(json::Reader<gltf2::Material::Pbr>()
- .Register(*json::MakeProperty("baseColorFactor", gltf2::ReadDaliVector<Vector4>, &gltf2::Material::Pbr::mBaseColorFactor))
- .Register(*json::MakeProperty("baseColorTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::Pbr::mBaseColorTexture))
- .Register(*json::MakeProperty("metallicFactor", json::Read::Number<float>, &gltf2::Material::Pbr::mMetallicFactor))
- .Register(*json::MakeProperty("roughnessFactor", json::Read::Number<float>, &gltf2::Material::Pbr::mRoughnessFactor))
- .Register(*json::MakeProperty("metallicRoughnessTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::Pbr::mMetallicRoughnessTexture)));
-
-const auto MATERIAL_SPECULAR_READER = std::move(json::Reader<gltf2::MaterialSpecular>()
- .Register(*json::MakeProperty("specularFactor", json::Read::Number<float>, &gltf2::MaterialSpecular::mSpecularFactor))
- .Register(*json::MakeProperty("specularTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::MaterialSpecular::mSpecularTexture))
- .Register(*json::MakeProperty("specularColorFactor", gltf2::ReadDaliVector<Vector3>, &gltf2::MaterialSpecular::mSpecularColorFactor))
- .Register(*json::MakeProperty("specularColorTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::MaterialSpecular::mSpecularColorTexture)));
-
-const auto MATERIAL_IOR_READER = std::move(json::Reader<gltf2::MaterialIor>()
- .Register(*json::MakeProperty("ior", json::Read::Number<float>, &gltf2::MaterialIor::mIor)));
-
-const auto MATERIAL_EXTENSION_READER = std::move(json::Reader<gltf2::MaterialExtensions>()
- .Register(*json::MakeProperty("KHR_materials_ior", json::ObjectReader<gltf2::MaterialIor>::Read, &gltf2::MaterialExtensions::mMaterialIor))
- .Register(*json::MakeProperty("KHR_materials_specular", json::ObjectReader<gltf2::MaterialSpecular>::Read, &gltf2::MaterialExtensions::mMaterialSpecular)));
-
-const auto MATERIAL_READER = std::move(json::Reader<gltf2::Material>()
- .Register(*new json::Property<gltf2::Material, std::string_view>("name", json::Read::StringView, &gltf2::Material::mName))
- .Register(*json::MakeProperty("pbrMetallicRoughness", json::ObjectReader<gltf2::Material::Pbr>::Read, &gltf2::Material::mPbrMetallicRoughness))
- .Register(*json::MakeProperty("normalTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::mNormalTexture))
- .Register(*json::MakeProperty("occlusionTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::mOcclusionTexture))
- .Register(*json::MakeProperty("emissiveTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::mEmissiveTexture))
- .Register(*json::MakeProperty("emissiveFactor", gltf2::ReadDaliVector<Vector3>, &gltf2::Material::mEmissiveFactor))
- .Register(*json::MakeProperty("alphaMode", gltf2::ReadStringEnum<gltf2::AlphaMode>, &gltf2::Material::mAlphaMode))
- .Register(*json::MakeProperty("alphaCutoff", json::Read::Number<float>, &gltf2::Material::mAlphaCutoff))
- .Register(*json::MakeProperty("doubleSided", json::Read::Boolean, &gltf2::Material::mDoubleSided))
- .Register(*json::MakeProperty("extensions", json::ObjectReader<gltf2::MaterialExtensions>::Read, &gltf2::Material::mMaterialExtensions)));
+void ApplyAccessorMinMax(const gltf2::Accessor& accessor, float* values)
+{
+ DALI_ASSERT_ALWAYS(accessor.mMax.empty() || gltf2::AccessorType::ElementCount(accessor.mType) == accessor.mMax.size());
+ DALI_ASSERT_ALWAYS(accessor.mMin.empty() || gltf2::AccessorType::ElementCount(accessor.mType) == accessor.mMin.size());
+ MeshDefinition::Blob::ApplyMinMax(accessor.mMin, accessor.mMax, accessor.mCount, values);
+}
+
+const json::Reader<gltf2::Buffer>& GetBufferReader()
+{
+ static const auto BUFFER_READER = std::move(json::Reader<gltf2::Buffer>()
+ .Register(*json::MakeProperty("byteLength", json::Read::Number<uint32_t>, &gltf2::Buffer::mByteLength))
+ .Register(*json::MakeProperty("uri", json::Read::StringView, &gltf2::Buffer::mUri)));
+ return BUFFER_READER;
+}
+
+const json::Reader<gltf2::BufferView>& GetBufferViewReader()
+{
+ static const auto BUFFER_VIEW_READER = std::move(json::Reader<gltf2::BufferView>()
+ .Register(*json::MakeProperty("buffer", gltf2::RefReader<gltf2::Document>::Read<gltf2::Buffer, &gltf2::Document::mBuffers>, &gltf2::BufferView::mBuffer))
+ .Register(*json::MakeProperty("byteOffset", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteOffset))
+ .Register(*json::MakeProperty("byteLength", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteLength))
+ .Register(*json::MakeProperty("byteStride", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteStride))
+ .Register(*json::MakeProperty("target", json::Read::Number<uint32_t>, &gltf2::BufferView::mTarget)));
+ return BUFFER_VIEW_READER;
+}
+
+const json::Reader<gltf2::BufferViewClient>& GetBufferViewClientReader()
+{
+ static const auto BUFFER_VIEW_CLIENT_READER = std::move(json::Reader<gltf2::BufferViewClient>()
+ .Register(*json::MakeProperty("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::BufferViewClient::mBufferView))
+ .Register(*json::MakeProperty("byteOffset", json::Read::Number<uint32_t>, &gltf2::BufferViewClient::mByteOffset)));
+ return BUFFER_VIEW_CLIENT_READER;
+}
+
+const json::Reader<gltf2::ComponentTypedBufferViewClient>& GetComponentTypedBufferViewClientReader()
+{
+ static const auto COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER = std::move(json::Reader<gltf2::ComponentTypedBufferViewClient>()
+ .Register(*new json::Property<gltf2::ComponentTypedBufferViewClient, gltf2::Ref<gltf2::BufferView>>("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::ComponentTypedBufferViewClient::mBufferView))
+ .Register(*new json::Property<gltf2::ComponentTypedBufferViewClient, uint32_t>("byteOffset", json::Read::Number<uint32_t>, &gltf2::ComponentTypedBufferViewClient::mByteOffset))
+ .Register(*json::MakeProperty("componentType", json::Read::Enum<gltf2::Component::Type>, &gltf2::ComponentTypedBufferViewClient::mComponentType)));
+ return COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER;
+}
+
+const json::Reader<gltf2::Accessor::Sparse>& GetAccessorSparseReader()
+{
+ static const auto ACCESSOR_SPARSE_READER = std::move(json::Reader<gltf2::Accessor::Sparse>()
+ .Register(*json::MakeProperty("count", json::Read::Number<uint32_t>, &gltf2::Accessor::Sparse::mCount))
+ .Register(*json::MakeProperty("indices", json::ObjectReader<gltf2::ComponentTypedBufferViewClient>::Read, &gltf2::Accessor::Sparse::mIndices))
+ .Register(*json::MakeProperty("values", json::ObjectReader<gltf2::BufferViewClient>::Read, &gltf2::Accessor::Sparse::mValues)));
+ return ACCESSOR_SPARSE_READER;
+}
+
+const json::Reader<gltf2::Accessor>& GetAccessorReader()
+{
+ static const auto ACCESSOR_READER = std::move(json::Reader<gltf2::Accessor>()
+ .Register(*new json::Property<gltf2::Accessor, gltf2::Ref<gltf2::BufferView>>("bufferView",
+ gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>,
+ &gltf2::Accessor::mBufferView))
+ .Register(*new json::Property<gltf2::Accessor, uint32_t>("byteOffset",
+ json::Read::Number<uint32_t>,
+ &gltf2::Accessor::mByteOffset))
+ .Register(*new json::Property<gltf2::Accessor, gltf2::Component::Type>("componentType",
+ json::Read::Enum<gltf2::Component::Type>,
+ &gltf2::Accessor::mComponentType))
+ .Register(*new json::Property<gltf2::Accessor, std::string_view>("name", json::Read::StringView, &gltf2::Accessor::mName))
+ .Register(*json::MakeProperty("count", json::Read::Number<uint32_t>, &gltf2::Accessor::mCount))
+ .Register(*json::MakeProperty("normalized", json::Read::Boolean, &gltf2::Accessor::mNormalized))
+ .Register(*json::MakeProperty("type", gltf2::ReadStringEnum<gltf2::AccessorType>, &gltf2::Accessor::mType))
+ .Register(*json::MakeProperty("min", json::Read::Array<float, json::Read::Number>, &gltf2::Accessor::mMin))
+ .Register(*json::MakeProperty("max", json::Read::Array<float, json::Read::Number>, &gltf2::Accessor::mMax))
+ .Register(*new json::Property<gltf2::Accessor, gltf2::Accessor::Sparse>("sparse", json::ObjectReader<gltf2::Accessor::Sparse>::Read, &gltf2::Accessor::SetSparse)));
+ return ACCESSOR_READER;
+}
+
+const json::Reader<gltf2::Image>& GetImageReader()
+{
+ static const auto IMAGE_READER = std::move(json::Reader<gltf2::Image>()
+ .Register(*new json::Property<gltf2::Image, std::string_view>("name", json::Read::StringView, &gltf2::Material::mName))
+ .Register(*json::MakeProperty("uri", json::Read::StringView, &gltf2::Image::mUri))
+ .Register(*json::MakeProperty("mimeType", json::Read::StringView, &gltf2::Image::mMimeType))
+ .Register(*json::MakeProperty("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::Image::mBufferView)));
+ return IMAGE_READER;
+}
+
+const json::Reader<gltf2::Sampler>& GetSamplerReader()
+{
+ static const auto SAMPLER_READER = std::move(json::Reader<gltf2::Sampler>()
+ .Register(*json::MakeProperty("minFilter", json::Read::Enum<gltf2::Filter::Type>, &gltf2::Sampler::mMinFilter))
+ .Register(*json::MakeProperty("magFilter", json::Read::Enum<gltf2::Filter::Type>, &gltf2::Sampler::mMagFilter))
+ .Register(*json::MakeProperty("wrapS", json::Read::Enum<gltf2::Wrap::Type>, &gltf2::Sampler::mWrapS))
+ .Register(*json::MakeProperty("wrapT", json::Read::Enum<gltf2::Wrap::Type>, &gltf2::Sampler::mWrapT)));
+ return SAMPLER_READER;
+}
+
+const json::Reader<gltf2::Texture>& GetTextureReader()
+{
+ static const auto TEXURE_READER = std::move(json::Reader<gltf2::Texture>()
+ .Register(*json::MakeProperty("source", gltf2::RefReader<gltf2::Document>::Read<gltf2::Image, &gltf2::Document::mImages>, &gltf2::Texture::mSource))
+ .Register(*json::MakeProperty("sampler", gltf2::RefReader<gltf2::Document>::Read<gltf2::Sampler, &gltf2::Document::mSamplers>, &gltf2::Texture::mSampler)));
+ return TEXURE_READER;
+}
+
+const json::Reader<gltf2::TextureInfo>& GetTextureInfoReader()
+{
+ static const auto TEXURE_INFO_READER = std::move(json::Reader<gltf2::TextureInfo>()
+ .Register(*json::MakeProperty("index", gltf2::RefReader<gltf2::Document>::Read<gltf2::Texture, &gltf2::Document::mTextures>, &gltf2::TextureInfo::mTexture))
+ .Register(*json::MakeProperty("texCoord", json::Read::Number<uint32_t>, &gltf2::TextureInfo::mTexCoord))
+ .Register(*json::MakeProperty("scale", json::Read::Number<float>, &gltf2::TextureInfo::mScale))
+ .Register(*json::MakeProperty("strength", json::Read::Number<float>, &gltf2::TextureInfo::mStrength)));
+ return TEXURE_INFO_READER;
+}
+
+const json::Reader<gltf2::Material::Pbr>& GetMaterialPbrReader()
+{
+ static const auto MATERIAL_PBR_READER = std::move(json::Reader<gltf2::Material::Pbr>()
+ .Register(*json::MakeProperty("baseColorFactor", gltf2::ReadDaliVector<Vector4>, &gltf2::Material::Pbr::mBaseColorFactor))
+ .Register(*json::MakeProperty("baseColorTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::Pbr::mBaseColorTexture))
+ .Register(*json::MakeProperty("metallicFactor", json::Read::Number<float>, &gltf2::Material::Pbr::mMetallicFactor))
+ .Register(*json::MakeProperty("roughnessFactor", json::Read::Number<float>, &gltf2::Material::Pbr::mRoughnessFactor))
+ .Register(*json::MakeProperty("metallicRoughnessTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::Pbr::mMetallicRoughnessTexture)));
+ return MATERIAL_PBR_READER;
+}
+
+const json::Reader<gltf2::MaterialSpecular>& GetMaterialSpecularReader()
+{
+ static const auto MATERIAL_SPECULAR_READER = std::move(json::Reader<gltf2::MaterialSpecular>()
+ .Register(*json::MakeProperty("specularFactor", json::Read::Number<float>, &gltf2::MaterialSpecular::mSpecularFactor))
+ .Register(*json::MakeProperty("specularTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::MaterialSpecular::mSpecularTexture))
+ .Register(*json::MakeProperty("specularColorFactor", gltf2::ReadDaliVector<Vector3>, &gltf2::MaterialSpecular::mSpecularColorFactor))
+ .Register(*json::MakeProperty("specularColorTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::MaterialSpecular::mSpecularColorTexture)));
+ return MATERIAL_SPECULAR_READER;
+}
+
+const json::Reader<gltf2::MaterialIor>& GetMaterialIorReader()
+{
+ static const auto MATERIAL_IOR_READER = std::move(json::Reader<gltf2::MaterialIor>()
+ .Register(*json::MakeProperty("ior", json::Read::Number<float>, &gltf2::MaterialIor::mIor)));
+ return MATERIAL_IOR_READER;
+}
+
+const json::Reader<gltf2::MaterialExtensions>& GetMaterialExtensionsReader()
+{
+ static const auto MATERIAL_EXTENSION_READER = std::move(json::Reader<gltf2::MaterialExtensions>()
+ .Register(*json::MakeProperty("KHR_materials_ior", json::ObjectReader<gltf2::MaterialIor>::Read, &gltf2::MaterialExtensions::mMaterialIor))
+ .Register(*json::MakeProperty("KHR_materials_specular", json::ObjectReader<gltf2::MaterialSpecular>::Read, &gltf2::MaterialExtensions::mMaterialSpecular)));
+ return MATERIAL_EXTENSION_READER;
+}
+
+const json::Reader<gltf2::Material>& GetMaterialReader()
+{
+ static const auto MATERIAL_READER = std::move(json::Reader<gltf2::Material>()
+ .Register(*new json::Property<gltf2::Material, std::string_view>("name", json::Read::StringView, &gltf2::Material::mName))
+ .Register(*json::MakeProperty("pbrMetallicRoughness", json::ObjectReader<gltf2::Material::Pbr>::Read, &gltf2::Material::mPbrMetallicRoughness))
+ .Register(*json::MakeProperty("normalTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::mNormalTexture))
+ .Register(*json::MakeProperty("occlusionTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::mOcclusionTexture))
+ .Register(*json::MakeProperty("emissiveTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::mEmissiveTexture))
+ .Register(*json::MakeProperty("emissiveFactor", gltf2::ReadDaliVector<Vector3>, &gltf2::Material::mEmissiveFactor))
+ .Register(*json::MakeProperty("alphaMode", gltf2::ReadStringEnum<gltf2::AlphaMode>, &gltf2::Material::mAlphaMode))
+ .Register(*json::MakeProperty("alphaCutoff", json::Read::Number<float>, &gltf2::Material::mAlphaCutoff))
+ .Register(*json::MakeProperty("doubleSided", json::Read::Boolean, &gltf2::Material::mDoubleSided))
+ .Register(*json::MakeProperty("extensions", json::ObjectReader<gltf2::MaterialExtensions>::Read, &gltf2::Material::mMaterialExtensions)));
+ return MATERIAL_READER;
+}
std::map<gltf2::Attribute::Type, gltf2::Ref<gltf2::Accessor>> ReadMeshPrimitiveAttributes(const json_value_s& j)
{
- auto& jo = json::Cast<json_object_s>(j);
+ auto& jsonObject = json::Cast<json_object_s>(j);
std::map<gltf2::Attribute::Type, gltf2::Ref<gltf2::Accessor>> result;
- auto i = jo.start;
- while(i)
+ auto element = jsonObject.start;
+ while(element)
{
- auto jstr = *i->name;
- result[gltf2::Attribute::FromString(jstr.string, jstr.string_size)] = gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>(*i->value);
- i = i->next;
+ auto jsonString = *element->name;
+ result[gltf2::Attribute::FromString(jsonString.string, jsonString.string_size)] = gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>(*element->value);
+ element = element->next;
}
return result;
}
std::vector<std::map<gltf2::Attribute::Type, gltf2::Ref<gltf2::Accessor>>> ReadMeshPrimitiveTargets(const json_value_s& j)
{
- auto& jo = json::Cast<json_array_s>(j);
+ auto& jsonObject = json::Cast<json_array_s>(j);
std::vector<std::map<gltf2::Attribute::Type, gltf2::Ref<gltf2::Accessor>>> result;
- result.reserve(jo.length);
+ result.reserve(jsonObject.length);
- auto i = jo.start;
- while(i)
+ auto element = jsonObject.start;
+ while(element)
{
- result.push_back(std::move(ReadMeshPrimitiveAttributes(*i->value)));
- i = i->next;
+ result.push_back(std::move(ReadMeshPrimitiveAttributes(*element->value)));
+ element = element->next;
}
return result;
}
-const auto MESH_PRIMITIVE_READER = std::move(json::Reader<gltf2::Mesh::Primitive>()
- .Register(*json::MakeProperty("attributes", ReadMeshPrimitiveAttributes, &gltf2::Mesh::Primitive::mAttributes))
- .Register(*json::MakeProperty("indices", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Mesh::Primitive::mIndices))
- .Register(*json::MakeProperty("material", gltf2::RefReader<gltf2::Document>::Read<gltf2::Material, &gltf2::Document::mMaterials>, &gltf2::Mesh::Primitive::mMaterial))
- .Register(*json::MakeProperty("mode", json::Read::Enum<gltf2::Mesh::Primitive::Mode>, &gltf2::Mesh::Primitive::mMode))
- .Register(*json::MakeProperty("targets", ReadMeshPrimitiveTargets, &gltf2::Mesh::Primitive::mTargets)));
-
-const auto MESH_READER = std::move(json::Reader<gltf2::Mesh>()
- .Register(*new json::Property<gltf2::Mesh, std::string_view>("name", json::Read::StringView, &gltf2::Mesh::mName))
- .Register(*json::MakeProperty("primitives",
- json::Read::Array<gltf2::Mesh::Primitive, json::ObjectReader<gltf2::Mesh::Primitive>::Read>,
- &gltf2::Mesh::mPrimitives))
- .Register(*json::MakeProperty("weights", json::Read::Array<float, json::Read::Number>, &gltf2::Mesh::mWeights)));
-
-const auto SKIN_READER = std::move(json::Reader<gltf2::Skin>()
- .Register(*new json::Property<gltf2::Skin, std::string_view>("name", json::Read::StringView, &gltf2::Skin::mName))
- .Register(*json::MakeProperty("inverseBindMatrices",
- gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>,
- &gltf2::Skin::mInverseBindMatrices))
- .Register(*json::MakeProperty("skeleton",
- gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>,
- &gltf2::Skin::mSkeleton))
- .Register(*json::MakeProperty("joints",
- json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
- &gltf2::Skin::mJoints)));
-
-const auto CAMERA_PERSPECTIVE_READER = std::move(json::Reader<gltf2::Camera::Perspective>()
- .Register(*json::MakeProperty("aspectRatio", json::Read::Number<float>, &gltf2::Camera::Perspective::mAspectRatio))
- .Register(*json::MakeProperty("yfov", json::Read::Number<float>, &gltf2::Camera::Perspective::mYFov))
- .Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Perspective::mZFar))
- .Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Perspective::mZNear))); // TODO: infinite perspective projection, where znear is omitted
-
-const auto CAMERA_ORTHOGRAPHIC_READER = std::move(json::Reader<gltf2::Camera::Orthographic>()
- .Register(*json::MakeProperty("xmag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mXMag))
- .Register(*json::MakeProperty("ymag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mYMag))
- .Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZFar))
- .Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZNear)));
-
-const auto CAMERA_READER = std::move(json::Reader<gltf2::Camera>()
- .Register(*new json::Property<gltf2::Camera, std::string_view>("name", json::Read::StringView, &gltf2::Camera::mName))
- .Register(*json::MakeProperty("type", json::Read::StringView, &gltf2::Camera::mType))
- .Register(*json::MakeProperty("perspective", json::ObjectReader<gltf2::Camera::Perspective>::Read, &gltf2::Camera::mPerspective))
- .Register(*json::MakeProperty("orthographic", json::ObjectReader<gltf2::Camera::Orthographic>::Read, &gltf2::Camera::mOrthographic)));
-
-const auto NODE_READER = std::move(json::Reader<gltf2::Node>()
- .Register(*new json::Property<gltf2::Node, std::string_view>("name", json::Read::StringView, &gltf2::Node::mName))
- .Register(*json::MakeProperty("translation", gltf2::ReadDaliVector<Vector3>, &gltf2::Node::mTranslation))
- .Register(*json::MakeProperty("rotation", gltf2::ReadQuaternion, &gltf2::Node::mRotation))
- .Register(*json::MakeProperty("scale", gltf2::ReadDaliVector<Vector3>, &gltf2::Node::mScale))
- .Register(*new json::Property<gltf2::Node, Matrix>("matrix", gltf2::ReadDaliVector<Matrix>, &gltf2::Node::SetMatrix))
- .Register(*json::MakeProperty("camera", gltf2::RefReader<gltf2::Document>::Read<gltf2::Camera, &gltf2::Document::mCameras>, &gltf2::Node::mCamera))
- .Register(*json::MakeProperty("children", json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>, &gltf2::Node::mChildren))
- .Register(*json::MakeProperty("mesh", gltf2::RefReader<gltf2::Document>::Read<gltf2::Mesh, &gltf2::Document::mMeshes>, &gltf2::Node::mMesh))
- .Register(*json::MakeProperty("skin", gltf2::RefReader<gltf2::Document>::Read<gltf2::Skin, &gltf2::Document::mSkins>, &gltf2::Node::mSkin)));
-
-const auto ANIMATION_SAMPLER_READER = std::move(json::Reader<gltf2::Animation::Sampler>()
- .Register(*json::MakeProperty("input", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mInput))
- .Register(*json::MakeProperty("output", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mOutput))
- .Register(*json::MakeProperty("interpolation", gltf2::ReadStringEnum<gltf2::Animation::Sampler::Interpolation>, &gltf2::Animation::Sampler::mInterpolation)));
-
-const auto ANIMATION_TARGET_READER = std::move(json::Reader<gltf2::Animation::Channel::Target>()
- .Register(*json::MakeProperty("node", gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>, &gltf2::Animation::Channel::Target::mNode))
- .Register(*json::MakeProperty("path", gltf2::ReadStringEnum<gltf2::Animation::Channel::Target>, &gltf2::Animation::Channel::Target::mPath)));
-
-const auto ANIMATION_CHANNEL_READER = std::move(json::Reader<gltf2::Animation::Channel>()
- .Register(*json::MakeProperty("target", json::ObjectReader<gltf2::Animation::Channel::Target>::Read, &gltf2::Animation::Channel::mTarget))
- .Register(*json::MakeProperty("sampler", gltf2::RefReader<gltf2::Animation>::Read<gltf2::Animation::Sampler, &gltf2::Animation::mSamplers>, &gltf2::Animation::Channel::mSampler)));
-
-const auto ANIMATION_READER = std::move(json::Reader<gltf2::Animation>()
- .Register(*new json::Property<gltf2::Animation, std::string_view>("name", json::Read::StringView, &gltf2::Animation::mName))
- .Register(*json::MakeProperty("samplers",
- json::Read::Array<gltf2::Animation::Sampler, json::ObjectReader<gltf2::Animation::Sampler>::Read>,
- &gltf2::Animation::mSamplers))
- .Register(*json::MakeProperty("channels",
- json::Read::Array<gltf2::Animation::Channel, json::ObjectReader<gltf2::Animation::Channel>::Read>,
- &gltf2::Animation::mChannels)));
-
-const auto SCENE_READER = std::move(json::Reader<gltf2::Scene>()
- .Register(*new json::Property<gltf2::Scene, std::string_view>("name", json::Read::StringView, &gltf2::Scene::mName))
- .Register(*json::MakeProperty("nodes",
- json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
- &gltf2::Scene::mNodes)));
-
-const auto DOCUMENT_READER = std::move(json::Reader<gltf2::Document>()
- .Register(*json::MakeProperty("buffers",
- json::Read::Array<gltf2::Buffer, json::ObjectReader<gltf2::Buffer>::Read>,
- &gltf2::Document::mBuffers))
- .Register(*json::MakeProperty("bufferViews",
- json::Read::Array<gltf2::BufferView, json::ObjectReader<gltf2::BufferView>::Read>,
- &gltf2::Document::mBufferViews))
- .Register(*json::MakeProperty("accessors",
- json::Read::Array<gltf2::Accessor, json::ObjectReader<gltf2::Accessor>::Read>,
- &gltf2::Document::mAccessors))
- .Register(*json::MakeProperty("images",
- json::Read::Array<gltf2::Image, json::ObjectReader<gltf2::Image>::Read>,
- &gltf2::Document::mImages))
- .Register(*json::MakeProperty("samplers",
- json::Read::Array<gltf2::Sampler, json::ObjectReader<gltf2::Sampler>::Read>,
- &gltf2::Document::mSamplers))
- .Register(*json::MakeProperty("textures",
- json::Read::Array<gltf2::Texture, json::ObjectReader<gltf2::Texture>::Read>,
- &gltf2::Document::mTextures))
- .Register(*json::MakeProperty("materials",
- json::Read::Array<gltf2::Material, json::ObjectReader<gltf2::Material>::Read>,
- &gltf2::Document::mMaterials))
- .Register(*json::MakeProperty("meshes",
- json::Read::Array<gltf2::Mesh, json::ObjectReader<gltf2::Mesh>::Read>,
- &gltf2::Document::mMeshes))
- .Register(*json::MakeProperty("skins",
- json::Read::Array<gltf2::Skin, json::ObjectReader<gltf2::Skin>::Read>,
- &gltf2::Document::mSkins))
- .Register(*json::MakeProperty("cameras",
- json::Read::Array<gltf2::Camera, json::ObjectReader<gltf2::Camera>::Read>,
- &gltf2::Document::mCameras))
- .Register(*json::MakeProperty("nodes",
- json::Read::Array<gltf2::Node, json::ObjectReader<gltf2::Node>::Read>,
- &gltf2::Document::mNodes))
- .Register(*json::MakeProperty("animations",
- ReadAnimationArray,
- &gltf2::Document::mAnimations))
- .Register(*json::MakeProperty("scenes",
- json::Read::Array<gltf2::Scene, json::ObjectReader<gltf2::Scene>::Read>,
- &gltf2::Document::mScenes))
- .Register(*json::MakeProperty("scene", gltf2::RefReader<gltf2::Document>::Read<gltf2::Scene, &gltf2::Document::mScenes>, &gltf2::Document::mScene)));
+const json::Reader<gltf2::Mesh::Primitive>& GetMeshPrimitiveReader()
+{
+ static const auto MESH_PRIMITIVE_READER = std::move(json::Reader<gltf2::Mesh::Primitive>()
+ .Register(*json::MakeProperty("attributes", ReadMeshPrimitiveAttributes, &gltf2::Mesh::Primitive::mAttributes))
+ .Register(*json::MakeProperty("indices", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Mesh::Primitive::mIndices))
+ .Register(*json::MakeProperty("material", gltf2::RefReader<gltf2::Document>::Read<gltf2::Material, &gltf2::Document::mMaterials>, &gltf2::Mesh::Primitive::mMaterial))
+ .Register(*json::MakeProperty("mode", json::Read::Enum<gltf2::Mesh::Primitive::Mode>, &gltf2::Mesh::Primitive::mMode))
+ .Register(*json::MakeProperty("targets", ReadMeshPrimitiveTargets, &gltf2::Mesh::Primitive::mTargets)));
+ return MESH_PRIMITIVE_READER;
+}
+
+const json::Reader<gltf2::Mesh::Extras>& GetMeshExtrasReader()
+{
+ static const auto MESH_EXTRAS_READER = std::move(json::Reader<gltf2::Mesh::Extras>()
+ .Register(*json::MakeProperty("targetNames", json::Read::Array<std::string_view, json::Read::StringView>, &gltf2::Mesh::Extras::mTargetNames)));
+ return MESH_EXTRAS_READER;
+}
+
+std::vector<std::string_view> ReadMeshExtensionsTargetsName(const json_value_s& j)
+{
+ auto& jsonObject = json::Cast<json_object_s>(j);
+ std::vector<std::string_view> result;
+
+ auto element = jsonObject.start;
+ while(element)
+ {
+ auto jsonString = *element->name;
+ uint32_t index = json::Read::Number<uint32_t>(*element->value);
+
+ if(result.size() <= index)
+ {
+ result.resize(index + 1u);
+ }
+
+ result[index] = json::Read::StringView(jsonString);
+
+ element = element->next;
+ }
+ return result;
+}
+
+const json::Reader<gltf2::Mesh::Extensions>& GetMeshExtensionsReader()
+{
+ static const auto MESH_EXTENSIONS_READER = std::move(json::Reader<gltf2::Mesh::Extensions>()
+ .Register(*json::MakeProperty("SXR_targets_names", ReadMeshExtensionsTargetsName, &gltf2::Mesh::Extensions::mSXRTargetsNames))
+ .Register(*json::MakeProperty("avatar_shape_names", ReadMeshExtensionsTargetsName, &gltf2::Mesh::Extensions::mAvatarShapeNames)));
+ return MESH_EXTENSIONS_READER;
+}
+
+const json::Reader<gltf2::Mesh>& GetMeshReader()
+{
+ static const auto MESH_READER = std::move(json::Reader<gltf2::Mesh>()
+ .Register(*new json::Property<gltf2::Mesh, std::string_view>("name", json::Read::StringView, &gltf2::Mesh::mName))
+ .Register(*json::MakeProperty("primitives",
+ json::Read::Array<gltf2::Mesh::Primitive, json::ObjectReader<gltf2::Mesh::Primitive>::Read>,
+ &gltf2::Mesh::mPrimitives))
+ .Register(*json::MakeProperty("weights", json::Read::Array<float, json::Read::Number>, &gltf2::Mesh::mWeights))
+ .Register(*json::MakeProperty("extras", json::ObjectReader<gltf2::Mesh::Extras>::Read, &gltf2::Mesh::mExtras))
+ .Register(*json::MakeProperty("extensions", json::ObjectReader<gltf2::Mesh::Extensions>::Read, &gltf2::Mesh::mExtensions)));
+ return MESH_READER;
+}
+
+const json::Reader<gltf2::Skin>& GetSkinReader()
+{
+ static const auto SKIN_READER = std::move(json::Reader<gltf2::Skin>()
+ .Register(*new json::Property<gltf2::Skin, std::string_view>("name", json::Read::StringView, &gltf2::Skin::mName))
+ .Register(*json::MakeProperty("inverseBindMatrices",
+ gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>,
+ &gltf2::Skin::mInverseBindMatrices))
+ .Register(*json::MakeProperty("skeleton",
+ gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>,
+ &gltf2::Skin::mSkeleton))
+ .Register(*json::MakeProperty("joints",
+ json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
+ &gltf2::Skin::mJoints)));
+ return SKIN_READER;
+}
+
+const json::Reader<gltf2::Camera::Perspective>& GetCameraPerspectiveReader()
+{
+ static const auto CAMERA_PERSPECTIVE_READER = std::move(json::Reader<gltf2::Camera::Perspective>()
+ .Register(*json::MakeProperty("aspectRatio", json::Read::Number<float>, &gltf2::Camera::Perspective::mAspectRatio))
+ .Register(*json::MakeProperty("yfov", json::Read::Number<float>, &gltf2::Camera::Perspective::mYFov))
+ .Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Perspective::mZFar))
+ .Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Perspective::mZNear))); // TODO: infinite perspective projection, where znear is omitted
+ return CAMERA_PERSPECTIVE_READER;
+}
+
+const json::Reader<gltf2::Camera::Orthographic>& GetCameraOrthographicReader()
+{
+ static const auto CAMERA_ORTHOGRAPHIC_READER = std::move(json::Reader<gltf2::Camera::Orthographic>()
+ .Register(*json::MakeProperty("xmag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mXMag))
+ .Register(*json::MakeProperty("ymag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mYMag))
+ .Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZFar))
+ .Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZNear)));
+ return CAMERA_ORTHOGRAPHIC_READER;
+}
+
+const json::Reader<gltf2::Camera>& GetCameraReader()
+{
+ static const auto CAMERA_READER = std::move(json::Reader<gltf2::Camera>()
+ .Register(*new json::Property<gltf2::Camera, std::string_view>("name", json::Read::StringView, &gltf2::Camera::mName))
+ .Register(*json::MakeProperty("type", json::Read::StringView, &gltf2::Camera::mType))
+ .Register(*json::MakeProperty("perspective", json::ObjectReader<gltf2::Camera::Perspective>::Read, &gltf2::Camera::mPerspective))
+ .Register(*json::MakeProperty("orthographic", json::ObjectReader<gltf2::Camera::Orthographic>::Read, &gltf2::Camera::mOrthographic)));
+ return CAMERA_READER;
+}
+
+const json::Reader<gltf2::Node>& GetNodeReader()
+{
+ static const auto NODE_READER = std::move(json::Reader<gltf2::Node>()
+ .Register(*new json::Property<gltf2::Node, std::string_view>("name", json::Read::StringView, &gltf2::Node::mName))
+ .Register(*json::MakeProperty("translation", gltf2::ReadDaliVector<Vector3>, &gltf2::Node::mTranslation))
+ .Register(*json::MakeProperty("rotation", gltf2::ReadQuaternion, &gltf2::Node::mRotation))
+ .Register(*json::MakeProperty("scale", gltf2::ReadDaliVector<Vector3>, &gltf2::Node::mScale))
+ .Register(*new json::Property<gltf2::Node, Matrix>("matrix", gltf2::ReadDaliVector<Matrix>, &gltf2::Node::SetMatrix))
+ .Register(*json::MakeProperty("camera", gltf2::RefReader<gltf2::Document>::Read<gltf2::Camera, &gltf2::Document::mCameras>, &gltf2::Node::mCamera))
+ .Register(*json::MakeProperty("children", json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>, &gltf2::Node::mChildren))
+ .Register(*json::MakeProperty("mesh", gltf2::RefReader<gltf2::Document>::Read<gltf2::Mesh, &gltf2::Document::mMeshes>, &gltf2::Node::mMesh))
+ .Register(*json::MakeProperty("skin", gltf2::RefReader<gltf2::Document>::Read<gltf2::Skin, &gltf2::Document::mSkins>, &gltf2::Node::mSkin)));
+ return NODE_READER;
+}
+
+const json::Reader<gltf2::Animation::Sampler>& GetAnimationSamplerReader()
+{
+ static const auto ANIMATION_SAMPLER_READER = std::move(json::Reader<gltf2::Animation::Sampler>()
+ .Register(*json::MakeProperty("input", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mInput))
+ .Register(*json::MakeProperty("output", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mOutput))
+ .Register(*json::MakeProperty("interpolation", gltf2::ReadStringEnum<gltf2::Animation::Sampler::Interpolation>, &gltf2::Animation::Sampler::mInterpolation)));
+ return ANIMATION_SAMPLER_READER;
+}
+
+const json::Reader<gltf2::Animation::Channel::Target>& GetAnimationChannelTargetReader()
+{
+ static const auto ANIMATION_TARGET_READER = std::move(json::Reader<gltf2::Animation::Channel::Target>()
+ .Register(*json::MakeProperty("node", gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>, &gltf2::Animation::Channel::Target::mNode))
+ .Register(*json::MakeProperty("path", gltf2::ReadStringEnum<gltf2::Animation::Channel::Target>, &gltf2::Animation::Channel::Target::mPath)));
+ return ANIMATION_TARGET_READER;
+}
+
+const json::Reader<gltf2::Animation::Channel>& GetAnimationChannelReader()
+{
+ static const auto ANIMATION_CHANNEL_READER = std::move(json::Reader<gltf2::Animation::Channel>()
+ .Register(*json::MakeProperty("target", json::ObjectReader<gltf2::Animation::Channel::Target>::Read, &gltf2::Animation::Channel::mTarget))
+ .Register(*json::MakeProperty("sampler", gltf2::RefReader<gltf2::Animation>::Read<gltf2::Animation::Sampler, &gltf2::Animation::mSamplers>, &gltf2::Animation::Channel::mSampler)));
+ return ANIMATION_CHANNEL_READER;
+}
+
+const json::Reader<gltf2::Animation>& GetAnimationReader()
+{
+ static const auto ANIMATION_READER = std::move(json::Reader<gltf2::Animation>()
+ .Register(*new json::Property<gltf2::Animation, std::string_view>("name", json::Read::StringView, &gltf2::Animation::mName))
+ .Register(*json::MakeProperty("samplers",
+ json::Read::Array<gltf2::Animation::Sampler, json::ObjectReader<gltf2::Animation::Sampler>::Read>,
+ &gltf2::Animation::mSamplers))
+ .Register(*json::MakeProperty("channels",
+ json::Read::Array<gltf2::Animation::Channel, json::ObjectReader<gltf2::Animation::Channel>::Read>,
+ &gltf2::Animation::mChannels)));
+ return ANIMATION_READER;
+}
+
+const json::Reader<gltf2::Scene>& GetSceneReader()
+{
+ static const auto SCENE_READER = std::move(json::Reader<gltf2::Scene>()
+ .Register(*new json::Property<gltf2::Scene, std::string_view>("name", json::Read::StringView, &gltf2::Scene::mName))
+ .Register(*json::MakeProperty("nodes",
+ json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
+ &gltf2::Scene::mNodes)));
+ return SCENE_READER;
+}
+
+const json::Reader<gltf2::Document>& GetDocumentReader()
+{
+ static const auto DOCUMENT_READER = std::move(json::Reader<gltf2::Document>()
+ .Register(*json::MakeProperty("buffers",
+ json::Read::Array<gltf2::Buffer, json::ObjectReader<gltf2::Buffer>::Read>,
+ &gltf2::Document::mBuffers))
+ .Register(*json::MakeProperty("bufferViews",
+ json::Read::Array<gltf2::BufferView, json::ObjectReader<gltf2::BufferView>::Read>,
+ &gltf2::Document::mBufferViews))
+ .Register(*json::MakeProperty("accessors",
+ json::Read::Array<gltf2::Accessor, json::ObjectReader<gltf2::Accessor>::Read>,
+ &gltf2::Document::mAccessors))
+ .Register(*json::MakeProperty("images",
+ json::Read::Array<gltf2::Image, json::ObjectReader<gltf2::Image>::Read>,
+ &gltf2::Document::mImages))
+ .Register(*json::MakeProperty("samplers",
+ json::Read::Array<gltf2::Sampler, json::ObjectReader<gltf2::Sampler>::Read>,
+ &gltf2::Document::mSamplers))
+ .Register(*json::MakeProperty("textures",
+ json::Read::Array<gltf2::Texture, json::ObjectReader<gltf2::Texture>::Read>,
+ &gltf2::Document::mTextures))
+ .Register(*json::MakeProperty("materials",
+ json::Read::Array<gltf2::Material, json::ObjectReader<gltf2::Material>::Read>,
+ &gltf2::Document::mMaterials))
+ .Register(*json::MakeProperty("meshes",
+ json::Read::Array<gltf2::Mesh, json::ObjectReader<gltf2::Mesh>::Read>,
+ &gltf2::Document::mMeshes))
+ .Register(*json::MakeProperty("skins",
+ json::Read::Array<gltf2::Skin, json::ObjectReader<gltf2::Skin>::Read>,
+ &gltf2::Document::mSkins))
+ .Register(*json::MakeProperty("cameras",
+ json::Read::Array<gltf2::Camera, json::ObjectReader<gltf2::Camera>::Read>,
+ &gltf2::Document::mCameras))
+ .Register(*json::MakeProperty("nodes",
+ json::Read::Array<gltf2::Node, json::ObjectReader<gltf2::Node>::Read>,
+ &gltf2::Document::mNodes))
+ .Register(*json::MakeProperty("animations",
+ ReadAnimationArray,
+ &gltf2::Document::mAnimations))
+ .Register(*json::MakeProperty("scenes",
+ json::Read::Array<gltf2::Scene, json::ObjectReader<gltf2::Scene>::Read>,
+ &gltf2::Document::mScenes))
+ .Register(*json::MakeProperty("scene", gltf2::RefReader<gltf2::Document>::Read<gltf2::Scene, &gltf2::Document::mScenes>, &gltf2::Document::mScene)));
+ return DOCUMENT_READER;
+}
void ConvertBuffer(const gltf2::Buffer& buffer, decltype(ResourceBundle::mBuffers)& outBuffers, const std::string& resourcePath)
{
outBuffers.emplace_back(std::move(bufferDefinition));
}
-void ConvertBuffers(const gltf2::Document& doc, ConversionContext& context)
+void ConvertBuffers(const gltf2::Document& document, ConversionContext& context)
{
auto& outBuffers = context.mOutput.mResources.mBuffers;
- outBuffers.reserve(doc.mBuffers.size());
+ outBuffers.reserve(document.mBuffers.size());
- for(auto& buffer : doc.mBuffers)
+ for(auto& buffer : document.mBuffers)
{
if(buffer.mUri.empty())
{
}
}
-TextureDefinition ConvertTextureInfo(const gltf2::TextureInfo& mm, ConversionContext& context, const ImageMetadata& metaData = ImageMetadata())
+TextureDefinition ConvertTextureInfo(const gltf2::TextureInfo& textureInfo, ConversionContext& context, const ImageMetadata& metaData = ImageMetadata())
{
TextureDefinition textureDefinition;
- std::string uri = std::string(mm.mTexture->mSource->mUri);
+ std::string uri = std::string(textureInfo.mTexture->mSource->mUri);
if(uri.empty())
{
- uint32_t bufferIndex = mm.mTexture->mSource->mBufferView->mBuffer.GetIndex();
+ uint32_t bufferIndex = textureInfo.mTexture->mSource->mBufferView->mBuffer.GetIndex();
if(bufferIndex != INVALID_INDEX && context.mOutput.mResources.mBuffers[bufferIndex].IsAvailable())
{
auto& stream = context.mOutput.mResources.mBuffers[bufferIndex].GetBufferStream();
stream.clear();
- stream.seekg(mm.mTexture->mSource->mBufferView->mByteOffset, stream.beg);
+ stream.seekg(textureInfo.mTexture->mSource->mBufferView->mByteOffset, stream.beg);
std::vector<uint8_t> dataBuffer;
- dataBuffer.resize(mm.mTexture->mSource->mBufferView->mByteLength);
- stream.read(reinterpret_cast<char*>(dataBuffer.data()), static_cast<std::streamsize>(static_cast<size_t>(mm.mTexture->mSource->mBufferView->mByteLength)));
- return TextureDefinition{std::move(dataBuffer), ConvertSampler(mm.mTexture->mSampler), metaData.mMinSize, metaData.mSamplingMode};
+ dataBuffer.resize(textureInfo.mTexture->mSource->mBufferView->mByteLength);
+ stream.read(reinterpret_cast<char*>(dataBuffer.data()), static_cast<std::streamsize>(static_cast<size_t>(textureInfo.mTexture->mSource->mBufferView->mByteLength)));
+ return TextureDefinition{std::move(dataBuffer), ConvertSampler(textureInfo.mTexture->mSampler), metaData.mMinSize, metaData.mSamplingMode};
}
return TextureDefinition();
}
else
{
- return TextureDefinition{uri, ConvertSampler(mm.mTexture->mSampler), metaData.mMinSize, metaData.mSamplingMode};
+ return TextureDefinition{uri, ConvertSampler(textureInfo.mTexture->mSampler), metaData.mMinSize, metaData.mSamplingMode};
}
}
+void AddTextureStage(uint32_t semantic, MaterialDefinition& materialDefinition, gltf2::TextureInfo textureInfo, const Dali::Scene3D::Loader::ImageMetadata& metaData, ConversionContext& context)
+{
+ materialDefinition.mTextureStages.push_back({semantic, ConvertTextureInfo(textureInfo, context, metaData)});
+ materialDefinition.mFlags |= semantic;
+}
+
void ConvertMaterial(const gltf2::Material& material, const std::unordered_map<std::string, ImageMetadata>& imageMetaData, decltype(ResourceBundle::mMaterials)& outMaterials, ConversionContext& context)
{
auto getTextureMetaData = [](const std::unordered_map<std::string, ImageMetadata>& metaData, const gltf2::TextureInfo& info) {
return ImageMetadata();
};
- MaterialDefinition matDef;
+ MaterialDefinition materialDefinition;
auto& pbr = material.mPbrMetallicRoughness;
if(material.mAlphaMode == gltf2::AlphaMode::BLEND)
{
- matDef.mIsOpaque = false;
- matDef.mFlags |= MaterialDefinition::TRANSPARENCY;
+ materialDefinition.mAlphaModeType = Scene3D::Material::AlphaModeType::BLEND;
+ materialDefinition.mIsOpaque = false;
+ materialDefinition.mFlags |= MaterialDefinition::TRANSPARENCY;
}
else if(material.mAlphaMode == gltf2::AlphaMode::MASK)
{
- matDef.mIsMask = true;
- matDef.SetAlphaCutoff(std::min(1.f, std::max(0.f, material.mAlphaCutoff)));
+ materialDefinition.mAlphaModeType = Scene3D::Material::AlphaModeType::MASK;
+ materialDefinition.mIsMask = true;
+ materialDefinition.SetAlphaCutoff(std::min(1.f, std::max(0.f, material.mAlphaCutoff)));
}
- matDef.mBaseColorFactor = pbr.mBaseColorFactor;
+ materialDefinition.mBaseColorFactor = pbr.mBaseColorFactor;
- matDef.mTextureStages.reserve(!!pbr.mBaseColorTexture + !!pbr.mMetallicRoughnessTexture + !!material.mNormalTexture + !!material.mOcclusionTexture + !!material.mEmissiveTexture);
+ materialDefinition.mTextureStages.reserve(!!pbr.mBaseColorTexture + !!pbr.mMetallicRoughnessTexture + !!material.mNormalTexture + !!material.mOcclusionTexture + !!material.mEmissiveTexture);
if(pbr.mBaseColorTexture)
{
- const auto semantic = MaterialDefinition::ALBEDO;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(pbr.mBaseColorTexture, context, getTextureMetaData(imageMetaData, pbr.mBaseColorTexture))});
- // TODO: and there had better be one
- matDef.mFlags |= semantic;
+ AddTextureStage(MaterialDefinition::ALBEDO, materialDefinition, pbr.mBaseColorTexture, getTextureMetaData(imageMetaData, pbr.mBaseColorTexture), context);
}
else
{
- matDef.mNeedAlbedoTexture = false;
+ materialDefinition.mNeedAlbedoTexture = false;
}
- matDef.mMetallic = pbr.mMetallicFactor;
- matDef.mRoughness = pbr.mRoughnessFactor;
+ materialDefinition.mMetallic = pbr.mMetallicFactor;
+ materialDefinition.mRoughness = pbr.mRoughnessFactor;
if(pbr.mMetallicRoughnessTexture)
{
- const auto semantic = MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS |
- MaterialDefinition::GLTF_CHANNELS;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(pbr.mMetallicRoughnessTexture, context, getTextureMetaData(imageMetaData, pbr.mMetallicRoughnessTexture))});
- // TODO: and there had better be one
- matDef.mFlags |= semantic;
+ AddTextureStage(MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS | MaterialDefinition::GLTF_CHANNELS,
+ materialDefinition,
+ pbr.mMetallicRoughnessTexture,
+ getTextureMetaData(imageMetaData, pbr.mMetallicRoughnessTexture),
+ context);
}
else
{
- matDef.mNeedMetallicRoughnessTexture = false;
+ materialDefinition.mNeedMetallicRoughnessTexture = false;
}
- matDef.mNormalScale = material.mNormalTexture.mScale;
+ materialDefinition.mNormalScale = material.mNormalTexture.mScale;
if(material.mNormalTexture)
{
- const auto semantic = MaterialDefinition::NORMAL;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mNormalTexture, context, getTextureMetaData(imageMetaData, material.mNormalTexture))});
- // TODO: and there had better be one
- matDef.mFlags |= semantic;
+ AddTextureStage(MaterialDefinition::NORMAL, materialDefinition, material.mNormalTexture, getTextureMetaData(imageMetaData, material.mNormalTexture), context);
}
else
{
- matDef.mNeedNormalTexture = false;
+ materialDefinition.mNeedNormalTexture = false;
}
if(material.mOcclusionTexture)
{
- const auto semantic = MaterialDefinition::OCCLUSION;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mOcclusionTexture, context, getTextureMetaData(imageMetaData, material.mOcclusionTexture))});
- // TODO: and there had better be one
- matDef.mFlags |= semantic;
- matDef.mOcclusionStrength = material.mOcclusionTexture.mStrength;
+ AddTextureStage(MaterialDefinition::OCCLUSION, materialDefinition, material.mOcclusionTexture, getTextureMetaData(imageMetaData, material.mOcclusionTexture), context);
+ materialDefinition.mOcclusionStrength = material.mOcclusionTexture.mStrength;
}
+ materialDefinition.mEmissiveFactor = material.mEmissiveFactor;
if(material.mEmissiveTexture)
{
- const auto semantic = MaterialDefinition::EMISSIVE;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mEmissiveTexture, context, getTextureMetaData(imageMetaData, material.mEmissiveTexture))});
- // TODO: and there had better be one
- matDef.mFlags |= semantic;
- matDef.mEmissiveFactor = material.mEmissiveFactor;
+ AddTextureStage(MaterialDefinition::EMISSIVE, materialDefinition, material.mEmissiveTexture, getTextureMetaData(imageMetaData, material.mEmissiveTexture), context);
}
if(!Dali::Equals(material.mMaterialExtensions.mMaterialIor.mIor, gltf2::UNDEFINED_FLOAT_VALUE))
{
- float ior = material.mMaterialExtensions.mMaterialIor.mIor;
- matDef.mDielectricSpecular = powf((ior - 1.0f) / (ior + 1.0f), 2.0f);
+ materialDefinition.mIor = material.mMaterialExtensions.mMaterialIor.mIor;
+ materialDefinition.mDielectricSpecular = powf((materialDefinition.mIor - 1.0f) / (materialDefinition.mIor + 1.0f), 2.0f);
}
- matDef.mSpecularFactor = material.mMaterialExtensions.mMaterialSpecular.mSpecularFactor;
- matDef.mSpecularColorFactor = material.mMaterialExtensions.mMaterialSpecular.mSpecularColorFactor;
+ materialDefinition.mSpecularFactor = material.mMaterialExtensions.mMaterialSpecular.mSpecularFactor;
+ materialDefinition.mSpecularColorFactor = material.mMaterialExtensions.mMaterialSpecular.mSpecularColorFactor;
if(material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture)
{
- const auto semantic = MaterialDefinition::SPECULAR;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture, context, getTextureMetaData(imageMetaData, material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture))});
- matDef.mFlags |= semantic;
+ AddTextureStage(MaterialDefinition::SPECULAR, materialDefinition, material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture, getTextureMetaData(imageMetaData, material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture), context);
}
if(material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture)
{
- const auto semantic = MaterialDefinition::SPECULAR_COLOR;
- matDef.mTextureStages.push_back({semantic, ConvertTextureInfo(material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture, context, getTextureMetaData(imageMetaData, material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture))});
- matDef.mFlags |= semantic;
+ AddTextureStage(MaterialDefinition::SPECULAR_COLOR, materialDefinition, material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture, getTextureMetaData(imageMetaData, material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture), context);
}
- matDef.mDoubleSided = material.mDoubleSided;
+ materialDefinition.mDoubleSided = material.mDoubleSided;
- outMaterials.emplace_back(std::move(matDef), TextureSet());
+ outMaterials.emplace_back(std::move(materialDefinition), TextureSet());
}
-void ConvertMaterials(const gltf2::Document& doc, ConversionContext& context)
+void ConvertMaterials(const gltf2::Document& document, ConversionContext& context)
{
auto& imageMetaData = context.mOutput.mSceneMetadata.mImageMetadata;
auto& outMaterials = context.mOutput.mResources.mMaterials;
- outMaterials.reserve(doc.mMaterials.size());
+ outMaterials.reserve(document.mMaterials.size());
- for(auto& m : doc.mMaterials)
+ for(auto& material : document.mMaterials)
{
- ConvertMaterial(m, imageMetaData, outMaterials, context);
+ ConvertMaterial(material, imageMetaData, outMaterials, context);
}
}
-MeshDefinition::Accessor ConvertMeshPrimitiveAccessor(const gltf2::Accessor& acc)
+MeshDefinition::Accessor ConvertMeshPrimitiveAccessor(const gltf2::Accessor& accessor)
{
- DALI_ASSERT_ALWAYS((acc.mBufferView &&
- (acc.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) ||
- (acc.mSparse && !acc.mBufferView));
+ DALI_ASSERT_ALWAYS((accessor.mBufferView &&
+ (accessor.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) ||
+ (accessor.mSparse && !accessor.mBufferView));
- DALI_ASSERT_ALWAYS(!acc.mSparse ||
- ((acc.mSparse->mIndices.mBufferView && (acc.mSparse->mIndices.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) &&
- (acc.mSparse->mValues.mBufferView && (acc.mSparse->mValues.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max()))));
+ DALI_ASSERT_ALWAYS(!accessor.mSparse ||
+ ((accessor.mSparse->mIndices.mBufferView && (accessor.mSparse->mIndices.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) &&
+ (accessor.mSparse->mValues.mBufferView && (accessor.mSparse->mValues.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max()))));
MeshDefinition::SparseBlob sparseBlob;
- if(acc.mSparse)
+ if(accessor.mSparse)
{
- const gltf2::Accessor::Sparse& sparse = *acc.mSparse;
+ const gltf2::Accessor::Sparse& sparse = *accessor.mSparse;
const gltf2::ComponentTypedBufferViewClient& indices = sparse.mIndices;
const gltf2::BufferViewClient& values = sparse.mValues;
{});
MeshDefinition::Blob valuesBlob(
values.mBufferView->mByteOffset + values.mByteOffset,
- sparse.mCount * acc.GetElementSizeBytes(),
+ sparse.mCount * accessor.GetElementSizeBytes(),
static_cast<uint16_t>(values.mBufferView->mByteStride),
- static_cast<uint16_t>(acc.GetElementSizeBytes()),
+ static_cast<uint16_t>(accessor.GetElementSizeBytes()),
{},
{});
- sparseBlob = std::move(MeshDefinition::SparseBlob(std::move(indicesBlob), std::move(valuesBlob), acc.mSparse->mCount));
+ sparseBlob = std::move(MeshDefinition::SparseBlob(std::move(indicesBlob), std::move(valuesBlob), accessor.mSparse->mCount));
}
uint32_t bufferViewOffset = 0u;
uint32_t bufferViewStride = 0u;
- if(acc.mBufferView)
+ if(accessor.mBufferView)
{
- bufferViewOffset = acc.mBufferView->mByteOffset;
- bufferViewStride = acc.mBufferView->mByteStride;
+ bufferViewOffset = accessor.mBufferView->mByteOffset;
+ bufferViewStride = accessor.mBufferView->mByteStride;
}
return MeshDefinition::Accessor{
- std::move(MeshDefinition::Blob{bufferViewOffset + acc.mByteOffset,
- acc.GetBytesLength(),
+ std::move(MeshDefinition::Blob{bufferViewOffset + accessor.mByteOffset,
+ accessor.GetBytesLength(),
static_cast<uint16_t>(bufferViewStride),
- static_cast<uint16_t>(acc.GetElementSizeBytes()),
- acc.mMin,
- acc.mMax}),
+ static_cast<uint16_t>(accessor.GetElementSizeBytes()),
+ accessor.mMin,
+ accessor.mMax}),
std::move(sparseBlob),
- acc.mBufferView ? acc.mBufferView->mBuffer.GetIndex() : 0};
+ accessor.mBufferView ? accessor.mBufferView->mBuffer.GetIndex() : 0};
}
-void ConvertMeshes(const gltf2::Document& doc, ConversionContext& context)
+void ConvertMeshes(const gltf2::Document& document, ConversionContext& context)
{
uint32_t meshCount = 0;
- context.mMeshIds.reserve(doc.mMeshes.size());
- for(auto& mesh : doc.mMeshes)
+ context.mMeshIds.reserve(document.mMeshes.size());
+ for(auto& mesh : document.mMeshes)
{
context.mMeshIds.push_back(meshCount);
meshCount += mesh.mPrimitives.size();
auto& outMeshes = context.mOutput.mResources.mMeshes;
outMeshes.reserve(meshCount);
- for(auto& mesh : doc.mMeshes)
+ for(auto& mesh : document.mMeshes)
{
for(auto& primitive : mesh.mPrimitives)
{
auto& attribs = primitive.mAttributes;
meshDefinition.mPrimitiveType = GLTF2_TO_DALI_PRIMITIVES[primitive.mMode];
- auto& accPositions = *attribs.find(gltf2::Attribute::POSITION)->second;
+ auto positionIter = attribs.find(gltf2::Attribute::POSITION);
+
+ if(positionIter == attribs.end())
+ {
+ DALI_LOG_ERROR("Primitive mesh dosn't have POSITION atrributes!");
+ continue;
+ }
+
+ auto& accPositions = *positionIter->second;
meshDefinition.mPositions = ConvertMeshPrimitiveAccessor(accPositions);
// glTF2 support vector4 tangent for mesh.
// https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#meshes-overview
meshDefinition.mTangentType = Property::VECTOR4;
const bool needNormalsTangents = accPositions.mType == gltf2::AccessorType::VEC3;
- for(auto& am : ATTRIBUTE_MAPPINGS)
+ for(auto& attributeMapping : ATTRIBUTE_MAPPINGS)
{
- auto iFind = attribs.find(am.mType);
+ auto iFind = attribs.find(attributeMapping.mType);
if(iFind != attribs.end())
{
- auto& accessor = meshDefinition.*(am.mAccessor);
+ auto& accessor = meshDefinition.*(attributeMapping.mAccessor);
accessor = ConvertMeshPrimitiveAccessor(*iFind->second);
if(iFind->first == gltf2::Attribute::JOINTS_0)
meshDefinition.mFlags |= (iFind->second->mComponentType == gltf2::Component::UNSIGNED_BYTE) * MeshDefinition::U8_JOINT_IDS;
DALI_ASSERT_DEBUG(MaskMatch(meshDefinition.mFlags, MeshDefinition::U16_JOINT_IDS) || MaskMatch(meshDefinition.mFlags, MeshDefinition::U8_JOINT_IDS) || iFind->second->mComponentType == gltf2::Component::FLOAT);
}
+ if(iFind->first == gltf2::Attribute::WEIGHTS_0)
+ {
+ meshDefinition.mFlags |= (iFind->second->mComponentType == gltf2::Component::UNSIGNED_SHORT) * MeshDefinition::U16_WEIGHT;
+ meshDefinition.mFlags |= (iFind->second->mComponentType == gltf2::Component::UNSIGNED_BYTE) * MeshDefinition::U8_WEIGHT;
+ DALI_ASSERT_DEBUG(MaskMatch(meshDefinition.mFlags, MeshDefinition::U16_WEIGHT) || MaskMatch(meshDefinition.mFlags, MeshDefinition::U8_WEIGHT) || iFind->second->mComponentType == gltf2::Component::FLOAT);
+ }
}
else if(needNormalsTangents)
{
- switch(am.mType)
+ switch(attributeMapping.mType)
{
case gltf2::Attribute::NORMAL:
meshDefinition.RequestNormals();
{
meshDefinition.mBlendShapes.reserve(primitive.mTargets.size());
meshDefinition.mBlendShapeVersion = BlendShapes::Version::VERSION_2_0;
+ uint32_t blendShapeIndex = 0u;
for(const auto& target : primitive.mTargets)
{
MeshDefinition::BlendShape blendShape;
blendShape.weight = mesh.mWeights[meshDefinition.mBlendShapes.size()];
}
+ // Get blendshape name from extras / SXR_targets_names / avatar_shape_names.
+ if(blendShapeIndex < mesh.mExtras.mTargetNames.size())
+ {
+ blendShape.name = mesh.mExtras.mTargetNames[blendShapeIndex];
+ }
+ else if(blendShapeIndex < mesh.mExtensions.mSXRTargetsNames.size())
+ {
+ blendShape.name = mesh.mExtensions.mSXRTargetsNames[blendShapeIndex];
+ }
+ else if(blendShapeIndex < mesh.mExtensions.mAvatarShapeNames.size())
+ {
+ blendShape.name = mesh.mExtensions.mAvatarShapeNames[blendShapeIndex];
+ }
+
meshDefinition.mBlendShapes.push_back(std::move(blendShape));
+ ++blendShapeIndex;
}
}
}
}
-ModelRenderable* MakeModelRenderable(const gltf2::Mesh::Primitive& prim, ConversionContext& context)
+ModelRenderable* MakeModelRenderable(const gltf2::Mesh::Primitive& primitive, ConversionContext& context)
{
auto modelRenderable = new ModelRenderable();
modelRenderable->mShaderIdx = 0; // TODO: further thought
- auto materialIdx = prim.mMaterial.GetIndex();
+ auto materialIdx = primitive.mMaterial.GetIndex();
if(INVALID_INDEX == materialIdx)
{
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#default-material
return modelRenderable;
}
-void ConvertCamera(const gltf2::Camera& camera, CameraParameters& camParams)
+void ConvertCamera(const gltf2::Camera& camera, CameraParameters& cameraParameters)
{
- camParams.isPerspective = camera.mType.compare("perspective") == 0;
- if(camParams.isPerspective)
+ cameraParameters.isPerspective = camera.mType.compare("perspective") == 0;
+ if(cameraParameters.isPerspective)
{
auto& perspective = camera.mPerspective;
if(!Dali::Equals(perspective.mYFov, gltf2::UNDEFINED_FLOAT_VALUE))
{
- camParams.yFovDegree = Degree(Radian(perspective.mYFov));
+ cameraParameters.yFovDegree = Degree(Radian(perspective.mYFov));
}
else
{
- camParams.yFovDegree = Degree(gltf2::UNDEFINED_FLOAT_VALUE);
+ cameraParameters.yFovDegree = Degree(gltf2::UNDEFINED_FLOAT_VALUE);
}
- camParams.zNear = perspective.mZNear;
- camParams.zFar = perspective.mZFar;
+ cameraParameters.zNear = perspective.mZNear;
+ cameraParameters.zFar = perspective.mZFar;
// TODO: yes, we seem to ignore aspectRatio in CameraParameters.
}
else
auto& ortho = camera.mOrthographic;
if(!Dali::Equals(ortho.mYMag, gltf2::UNDEFINED_FLOAT_VALUE) && !Dali::Equals(ortho.mXMag, gltf2::UNDEFINED_FLOAT_VALUE))
{
- camParams.orthographicSize = ortho.mYMag * .5f;
- camParams.aspectRatio = ortho.mXMag / ortho.mYMag;
+ cameraParameters.orthographicSize = ortho.mYMag * .5f;
+ cameraParameters.aspectRatio = ortho.mXMag / ortho.mYMag;
}
else
{
- camParams.orthographicSize = gltf2::UNDEFINED_FLOAT_VALUE;
- camParams.aspectRatio = gltf2::UNDEFINED_FLOAT_VALUE;
+ cameraParameters.orthographicSize = gltf2::UNDEFINED_FLOAT_VALUE;
+ cameraParameters.aspectRatio = gltf2::UNDEFINED_FLOAT_VALUE;
}
- camParams.zNear = ortho.mZNear;
- camParams.zFar = ortho.mZFar;
+ cameraParameters.zNear = ortho.mZNear;
+ cameraParameters.zFar = ortho.mZFar;
}
}
-void ConvertNode(gltf2::Node const& node, const Index gltfIdx, Index parentIdx, ConversionContext& context, bool isMRendererModel)
+void ConvertNode(gltf2::Node const& node, const Index gltfIndex, Index parentIndex, ConversionContext& context, bool isMRendererModel)
{
auto& output = context.mOutput;
auto& scene = output.mScene;
auto& resources = output.mResources;
- const auto idx = scene.GetNodeCount();
+ const auto index = scene.GetNodeCount();
auto weakNode = scene.AddNode([&]() {
- std::unique_ptr<NodeDefinition> nodeDef{new NodeDefinition()};
+ std::unique_ptr<NodeDefinition> nodeDefinition{new NodeDefinition()};
- nodeDef->mParentIdx = parentIdx;
- nodeDef->mName = node.mName;
- if(nodeDef->mName.empty())
+ nodeDefinition->mParentIdx = parentIndex;
+ nodeDefinition->mName = node.mName;
+ if(nodeDefinition->mName.empty())
{
// TODO: Production quality generation of unique names.
- nodeDef->mName = std::to_string(reinterpret_cast<uintptr_t>(nodeDef.get()));
+ nodeDefinition->mName = std::to_string(reinterpret_cast<uintptr_t>(nodeDefinition.get()));
}
if(!node.mSkin) // Nodes with skinned meshes are not supposed to have local transforms.
{
- nodeDef->mPosition = node.mTranslation;
- nodeDef->mOrientation = node.mRotation;
- nodeDef->mScale = node.mScale;
+ nodeDefinition->mPosition = node.mTranslation;
+ nodeDefinition->mOrientation = node.mRotation;
+ nodeDefinition->mScale = node.mScale;
if(isMRendererModel && node.mName == ROOT_NODE_NAME && node.mScale == SCALE_TO_ADJUST)
{
- nodeDef->mScale *= 0.01f;
+ nodeDefinition->mScale *= 0.01f;
}
}
- return nodeDef; }());
+ return nodeDefinition; }());
if(!weakNode)
{
ExceptionFlinger(ASSERT_LOCATION) << "Node name '" << node.mName << "' is not unique; scene is invalid.";
}
- context.mNodeIndices.RegisterMapping(gltfIdx, idx);
+ context.mNodeIndices.RegisterMapping(gltfIndex, index);
Index skeletonIdx = node.mSkin ? node.mSkin.GetIndex() : INVALID_INDEX;
if(node.mMesh)
{
auto& mesh = *node.mMesh;
uint32_t primitiveCount = mesh.mPrimitives.size();
- auto meshIdx = context.mMeshIds[node.mMesh.GetIndex()];
+ auto meshIndex = context.mMeshIds[node.mMesh.GetIndex()];
weakNode->mRenderables.reserve(primitiveCount);
for(uint32_t i = 0; i < primitiveCount; ++i)
{
std::unique_ptr<NodeDefinition::Renderable> renderable;
auto modelRenderable = MakeModelRenderable(mesh.mPrimitives[i], context);
- modelRenderable->mMeshIdx = meshIdx + i;
+ modelRenderable->mMeshIdx = meshIndex + i;
DALI_ASSERT_DEBUG(resources.mMeshes[modelRenderable->mMeshIdx].first.mSkeletonIdx == INVALID_INDEX ||
resources.mMeshes[modelRenderable->mMeshIdx].first.mSkeletonIdx == skeletonIdx);
if(node.mCamera)
{
- CameraParameters camParams;
- ConvertCamera(*node.mCamera, camParams);
+ CameraParameters cameraParameters;
+ ConvertCamera(*node.mCamera, cameraParameters);
- camParams.matrix.SetTransformComponents(node.mScale, node.mRotation, node.mTranslation);
- output.mCameraParameters.push_back(camParams);
+ cameraParameters.matrix.SetTransformComponents(node.mScale, node.mRotation, node.mTranslation);
+ output.mCameraParameters.push_back(cameraParameters);
}
- for(auto& n : node.mChildren)
+ for(auto& child : node.mChildren)
{
- ConvertNode(*n, n.GetIndex(), idx, context, isMRendererModel);
+ ConvertNode(*child, child.GetIndex(), index, context, isMRendererModel);
}
}
void ConvertSceneNodes(const gltf2::Scene& scene, ConversionContext& context, bool isMRendererModel)
{
- auto& outScene = context.mOutput.mScene;
- Index rootIdx = outScene.GetNodeCount();
+ auto& outScene = context.mOutput.mScene;
+ Index rootIndex = outScene.GetNodeCount();
switch(scene.mNodes.size())
{
case 0:
case 1:
ConvertNode(*scene.mNodes[0], scene.mNodes[0].GetIndex(), INVALID_INDEX, context, isMRendererModel);
- outScene.AddRootNode(rootIdx);
+ outScene.AddRootNode(rootIndex);
break;
default:
sceneRoot->mName = "GLTF_LOADER_SCENE_ROOT_" + std::to_string(outScene.GetRoots().size());
outScene.AddNode(std::move(sceneRoot));
- outScene.AddRootNode(rootIdx);
+ outScene.AddRootNode(rootIndex);
- for(auto& n : scene.mNodes)
+ for(auto& node : scene.mNodes)
{
- ConvertNode(*n, n.GetIndex(), rootIdx, context, isMRendererModel);
+ ConvertNode(*node, node.GetIndex(), rootIndex, context, isMRendererModel);
}
break;
}
}
}
-void ConvertNodes(const gltf2::Document& doc, ConversionContext& context, bool isMRendererModel)
+void ConvertNodes(const gltf2::Document& document, ConversionContext& context, bool isMRendererModel)
{
- if(!doc.mScenes.empty())
+ if(!document.mScenes.empty())
{
uint32_t rootSceneIndex = 0u;
- if(doc.mScene)
+ if(document.mScene)
{
- rootSceneIndex = doc.mScene.GetIndex();
+ rootSceneIndex = document.mScene.GetIndex();
}
- ConvertSceneNodes(doc.mScenes[rootSceneIndex], context, isMRendererModel);
+ ConvertSceneNodes(document.mScenes[rootSceneIndex], context, isMRendererModel);
- for(uint32_t i = 0, i1 = rootSceneIndex; i < i1; ++i)
+ for(uint32_t i = 0; i < rootSceneIndex; ++i)
{
- ConvertSceneNodes(doc.mScenes[i], context, isMRendererModel);
+ ConvertSceneNodes(document.mScenes[i], context, isMRendererModel);
}
- for(uint32_t i = rootSceneIndex + 1; i < doc.mScenes.size(); ++i)
+ for(uint32_t i = rootSceneIndex + 1; i < document.mScenes.size(); ++i)
{
- ConvertSceneNodes(doc.mScenes[i], context, isMRendererModel);
+ ConvertSceneNodes(document.mScenes[i], context, isMRendererModel);
}
}
}
return duration;
}
-float LoadBlendShapeKeyFrames(ConversionContext& context, const gltf2::Animation::Channel& channel, Index nodeIndex, uint32_t& propertyIndex, std::vector<Dali::Scene3D::Loader::AnimatedProperty>& properties)
+float LoadBlendShapeKeyFrames(ConversionContext& context, const gltf2::Animation::Channel& channel, Index nodeIndex, uint32_t& propertyIndex, AnimationDefinition& animationDefinition)
{
const gltf2::Accessor& input = *channel.mSampler->mInput;
const gltf2::Accessor& output = *channel.mSampler->mOutput;
const auto remainingSize = sizeof(weightNameBuffer) - prefixSize;
for(uint32_t weightIndex = 0u, endWeightIndex = channel.mSampler->mOutput->mCount / channel.mSampler->mInput->mCount; weightIndex < endWeightIndex; ++weightIndex)
{
- AnimatedProperty& animatedProperty = properties[propertyIndex++];
+ AnimatedProperty animatedProperty;
animatedProperty.mNodeIndex = nodeIndex;
snprintf(pWeightName, remainingSize, "%d]", weightIndex);
}
animatedProperty.mTimePeriod = {0.f, duration};
+
+ animationDefinition.SetProperty(propertyIndex++, std::move(animatedProperty));
}
return duration;
}
-void ConvertAnimations(const gltf2::Document& doc, ConversionContext& context)
+template<typename T>
+float LoadAnimation(AnimationDefinition& animationDefinition, Index nodeIndex, Index propertyIndex, const std::string& propertyName, const gltf2::Animation::Channel& channel, ConversionContext& context)
+{
+ AnimatedProperty animatedProperty;
+ animatedProperty.mNodeIndex = nodeIndex;
+ animatedProperty.mPropertyName = propertyName;
+
+ animatedProperty.mKeyFrames = KeyFrames::New();
+ float duration = LoadKeyFrames<T>(context, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
+ animatedProperty.mTimePeriod = {0.f, duration};
+
+ animationDefinition.SetProperty(propertyIndex, std::move(animatedProperty));
+ return duration;
+}
+
+void ConvertAnimations(const gltf2::Document& document, ConversionContext& context)
{
auto& output = context.mOutput;
- output.mAnimationDefinitions.reserve(output.mAnimationDefinitions.size() + doc.mAnimations.size());
+ output.mAnimationDefinitions.reserve(output.mAnimationDefinitions.size() + document.mAnimations.size());
- for(const auto& animation : doc.mAnimations)
+ for(const auto& animation : document.mAnimations)
{
- AnimationDefinition animationDef;
+ AnimationDefinition animationDefinition;
if(!animation.mName.empty())
{
- animationDef.mName = animation.mName;
+ animationDefinition.SetName(animation.mName.data());
}
uint32_t numberOfProperties = 0u;
numberOfProperties++;
}
}
- animationDef.mProperties.resize(numberOfProperties);
+ animationDefinition.ReserveSize(numberOfProperties);
Index propertyIndex = 0u;
for(const auto& channel : animation.mChannels)
{
case gltf2::Animation::Channel::Target::TRANSLATION:
{
- AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
-
- animatedProperty.mNodeIndex = nodeIndex;
- animatedProperty.mPropertyName = POSITION_PROPERTY;
-
- animatedProperty.mKeyFrames = KeyFrames::New();
- duration = LoadKeyFrames<Vector3>(context, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
-
- animatedProperty.mTimePeriod = {0.f, duration};
+ duration = LoadAnimation<Vector3>(animationDefinition, nodeIndex, propertyIndex, POSITION_PROPERTY.data(), channel, context);
break;
}
case gltf2::Animation::Channel::Target::ROTATION:
{
- AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
-
- animatedProperty.mNodeIndex = nodeIndex;
- animatedProperty.mPropertyName = ORIENTATION_PROPERTY;
-
- animatedProperty.mKeyFrames = KeyFrames::New();
- duration = LoadKeyFrames<Quaternion>(context, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
-
- animatedProperty.mTimePeriod = {0.f, duration};
+ duration = LoadAnimation<Quaternion>(animationDefinition, nodeIndex, propertyIndex, ORIENTATION_PROPERTY.data(), channel, context);
break;
}
case gltf2::Animation::Channel::Target::SCALE:
{
- AnimatedProperty& animatedProperty = animationDef.mProperties[propertyIndex];
-
- animatedProperty.mNodeIndex = nodeIndex;
- animatedProperty.mPropertyName = SCALE_PROPERTY;
-
- animatedProperty.mKeyFrames = KeyFrames::New();
- duration = LoadKeyFrames<Vector3>(context, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
-
- animatedProperty.mTimePeriod = {0.f, duration};
+ duration = LoadAnimation<Vector3>(animationDefinition, nodeIndex, propertyIndex, SCALE_PROPERTY.data(), channel, context);
break;
}
case gltf2::Animation::Channel::Target::WEIGHTS:
{
- duration = LoadBlendShapeKeyFrames(context, channel, nodeIndex, propertyIndex, animationDef.mProperties);
+ duration = LoadBlendShapeKeyFrames(context, channel, nodeIndex, propertyIndex, animationDefinition);
break;
}
}
}
- animationDef.mDuration = std::max(duration, animationDef.mDuration);
+ animationDefinition.SetDuration(std::max(duration, animationDefinition.GetDuration()));
++propertyIndex;
}
- output.mAnimationDefinitions.push_back(std::move(animationDef));
+ output.mAnimationDefinitions.push_back(std::move(animationDefinition));
}
}
-void ProcessSkins(const gltf2::Document& doc, ConversionContext& context)
+void ProcessSkins(const gltf2::Document& document, ConversionContext& context)
{
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skininversebindmatrices
// If an inverseBindMatrices accessor was provided, we'll load the joint data from the buffer,
virtual ~IInverseBindMatrixProvider()
{
}
- virtual void Provide(Matrix& ibm) = 0;
+ virtual void Provide(Matrix& inverseBindMatrix) = 0;
};
struct InverseBindMatrixAccessor : public IInverseBindMatrixProvider
mStream.seekg(accessor.mBufferView->mByteOffset + accessor.mByteOffset, mStream.beg);
}
- virtual void Provide(Matrix& ibm) override
+ virtual void Provide(Matrix& inverseBindMatrix) override
{
- DALI_ASSERT_ALWAYS(mStream.read(reinterpret_cast<char*>(ibm.AsFloat()), static_cast<std::streamsize>(static_cast<size_t>(mElementSizeBytes))));
+ DALI_ASSERT_ALWAYS(mStream.read(reinterpret_cast<char*>(inverseBindMatrix.AsFloat()), static_cast<std::streamsize>(static_cast<size_t>(mElementSizeBytes))));
}
};
struct DefaultInverseBindMatrixProvider : public IInverseBindMatrixProvider
{
- virtual void Provide(Matrix& ibm) override
+ virtual void Provide(Matrix& inverseBindMatrix) override
{
- ibm = Matrix::IDENTITY;
+ inverseBindMatrix = Matrix::IDENTITY;
}
};
auto& resources = context.mOutput.mResources;
- resources.mSkeletons.reserve(doc.mSkins.size());
+ resources.mSkeletons.reserve(document.mSkins.size());
- for(auto& skin : doc.mSkins)
+ for(auto& skin : document.mSkins)
{
- std::unique_ptr<IInverseBindMatrixProvider> ibmProvider;
+ std::unique_ptr<IInverseBindMatrixProvider> inverseBindMatrixProvider;
if(skin.mInverseBindMatrices)
{
- ibmProvider.reset(new InverseBindMatrixAccessor(*skin.mInverseBindMatrices, context));
+ inverseBindMatrixProvider.reset(new InverseBindMatrixAccessor(*skin.mInverseBindMatrices, context));
}
else
{
- ibmProvider.reset(new DefaultInverseBindMatrixProvider());
+ inverseBindMatrixProvider.reset(new DefaultInverseBindMatrixProvider());
}
SkeletonDefinition skeleton;
{
iJoint->mNodeIdx = context.mNodeIndices.GetRuntimeId(joint.GetIndex());
- ibmProvider->Provide(iJoint->mInverseBindMatrix);
+ inverseBindMatrixProvider->Provide(iJoint->mInverseBindMatrix);
++iJoint;
}
uint32_t nodeCount = scene.GetNodeCount();
for(uint32_t i = 0; i < nodeCount; ++i)
{
- auto nodeDef = scene.GetNode(i);
- for(auto& renderable : nodeDef->mRenderables)
+ auto nodeDefinition = scene.GetNode(i);
+ for(auto& renderable : nodeDefinition->mRenderables)
{
if(shaderFactory.ProduceShader(*renderable) == INVALID_INDEX)
{
void SetObjectReaders()
{
- json::SetObjectReader(BUFFER_READER);
- json::SetObjectReader(BUFFER_VIEW_READER);
- json::SetObjectReader(BUFFER_VIEW_CLIENT_READER);
- json::SetObjectReader(COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER);
- json::SetObjectReader(ACCESSOR_SPARSE_READER);
- json::SetObjectReader(ACCESSOR_READER);
- json::SetObjectReader(IMAGE_READER);
- json::SetObjectReader(SAMPLER_READER);
- json::SetObjectReader(TEXURE_READER);
- json::SetObjectReader(TEXURE_INFO_READER);
- json::SetObjectReader(MATERIAL_PBR_READER);
- json::SetObjectReader(MATERIAL_SPECULAR_READER);
- json::SetObjectReader(MATERIAL_IOR_READER);
- json::SetObjectReader(MATERIAL_EXTENSION_READER);
- json::SetObjectReader(MATERIAL_READER);
- json::SetObjectReader(MESH_PRIMITIVE_READER);
- json::SetObjectReader(MESH_READER);
- json::SetObjectReader(SKIN_READER);
- json::SetObjectReader(CAMERA_PERSPECTIVE_READER);
- json::SetObjectReader(CAMERA_ORTHOGRAPHIC_READER);
- json::SetObjectReader(CAMERA_READER);
- json::SetObjectReader(NODE_READER);
- json::SetObjectReader(ANIMATION_SAMPLER_READER);
- json::SetObjectReader(ANIMATION_TARGET_READER);
- json::SetObjectReader(ANIMATION_CHANNEL_READER);
- json::SetObjectReader(ANIMATION_READER);
- json::SetObjectReader(SCENE_READER);
-}
-
-void SetDefaultEnvironmentMap(const gltf2::Document& doc, ConversionContext& context)
-{
- EnvironmentDefinition envDef;
- envDef.mUseBrdfTexture = true;
- envDef.mIblIntensity = Scene3D::Loader::EnvironmentDefinition::GetDefaultIntensity();
- context.mOutput.mResources.mEnvironmentMaps.push_back({std::move(envDef), EnvironmentDefinition::Textures()});
+ json::SetObjectReader(GetBufferReader());
+ json::SetObjectReader(GetBufferViewReader());
+ json::SetObjectReader(GetBufferViewClientReader());
+ json::SetObjectReader(GetComponentTypedBufferViewClientReader());
+ json::SetObjectReader(GetAccessorSparseReader());
+ json::SetObjectReader(GetAccessorReader());
+ json::SetObjectReader(GetImageReader());
+ json::SetObjectReader(GetSamplerReader());
+ json::SetObjectReader(GetTextureReader());
+ json::SetObjectReader(GetTextureInfoReader());
+ json::SetObjectReader(GetMaterialPbrReader());
+ json::SetObjectReader(GetMaterialSpecularReader());
+ json::SetObjectReader(GetMaterialIorReader());
+ json::SetObjectReader(GetMaterialExtensionsReader());
+ json::SetObjectReader(GetMaterialReader());
+ json::SetObjectReader(GetMeshPrimitiveReader());
+ json::SetObjectReader(GetMeshExtrasReader());
+ json::SetObjectReader(GetMeshExtensionsReader());
+ json::SetObjectReader(GetMeshReader());
+ json::SetObjectReader(GetSkinReader());
+ json::SetObjectReader(GetCameraPerspectiveReader());
+ json::SetObjectReader(GetCameraOrthographicReader());
+ json::SetObjectReader(GetCameraReader());
+ json::SetObjectReader(GetNodeReader());
+ json::SetObjectReader(GetAnimationSamplerReader());
+ json::SetObjectReader(GetAnimationChannelTargetReader());
+ json::SetObjectReader(GetAnimationChannelReader());
+ json::SetObjectReader(GetAnimationReader());
+ json::SetObjectReader(GetSceneReader());
+}
+
+void SetDefaultEnvironmentMap(const gltf2::Document& document, ConversionContext& context)
+{
+ EnvironmentDefinition environmentDefinition;
+ environmentDefinition.mUseBrdfTexture = true;
+ environmentDefinition.mIblIntensity = Scene3D::Loader::EnvironmentDefinition::GetDefaultIntensity();
+ context.mOutput.mResources.mEnvironmentMaps.push_back({std::move(environmentDefinition), EnvironmentDefinition::Textures()});
}
void InitializeGltfLoader()
{
- static Dali::Mutex gInitializeMutex;
+ static Dali::Mutex initializeMutex;
// Set ObjectReader only once (for all gltf loading).
static bool setObjectReadersRequired = true;
{
- Mutex::ScopedLock lock(gInitializeMutex);
+ Mutex::ScopedLock lock(initializeMutex);
if(setObjectReadersRequired)
{
// NOTE: only referencing own, anonymous namespace, const objects; the pointers will never need to change.
void ReadDocument(const json_object_s& jsonObject, gltf2::Document& document)
{
- DOCUMENT_READER.Read(jsonObject, document);
+ GetDocumentReader().Read(jsonObject, document);
}
void ReadDocumentFromParsedData(const json_object_s& jsonObject, gltf2::Document& document)
{
- static Dali::Mutex gReadMutex;
- Mutex::ScopedLock lock(gReadMutex);
+ static Dali::Mutex readMutex;
+ Mutex::ScopedLock lock(readMutex);
gt::SetRefReaderObject(document);
Gltf2Util::ReadDocument(jsonObject, document);
}
bool GenerateDocument(json::unique_ptr& root, gt::Document& document, bool& isMRendererModel)
{
- auto& rootObj = js::Cast<json_object_s>(*root);
- auto jsAsset = js::FindObjectChild("asset", rootObj);
+ auto& rootObject = js::Cast<json_object_s>(*root);
+ auto jsonAsset = js::FindObjectChild("asset", rootObject);
- auto jsAssetVersion = js::FindObjectChild("version", js::Cast<json_object_s>(*jsAsset));
+ auto jsAssetVersion = js::FindObjectChild("version", js::Cast<json_object_s>(*jsonAsset));
if(jsAssetVersion)
{
document.mAsset.mVersion = js::Read::StringView(*jsAssetVersion);
}
- auto jsAssetGenerator = js::FindObjectChild("generator", js::Cast<json_object_s>(*jsAsset));
+ auto jsAssetGenerator = js::FindObjectChild("generator", js::Cast<json_object_s>(*jsonAsset));
if(jsAssetGenerator)
{
document.mAsset.mGenerator = js::Read::StringView(*jsAssetGenerator);
}
Gltf2Util::InitializeGltfLoader();
- Gltf2Util::ReadDocumentFromParsedData(rootObj, document);
+ Gltf2Util::ReadDocumentFromParsedData(rootObject, document);
return true;
}