#version 300 es
precision mediump float;
+uniform lowp vec4 uColor;
flat in float vColor;
out vec4 FragColor;
void main()
{
vec3 rgb = vec3(fract(vColor), fract(vColor * 0.00390625), fract(vColor * 0.00390625 * 0.00390625));
- FragColor = vec4(rgb, 1.);
+ FragColor = vec4(rgb, 1.) * uColor;
}
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