Temperary increase max bone as 80
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / graphics / shaders / default-physically-based-shader.vert
index 8be7c88..5b6140c 100644 (file)
@@ -41,7 +41,7 @@ uniform mat4 uProjection;
 #ifdef SKINNING
   in vec4 aJoints;
   in vec4 aWeights;
-  #define MAX_BONES 64
+  #define MAX_BONES 80
   uniform mat4 uBone[MAX_BONES];
   uniform mediump vec3 uYDirection;
 #endif