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Temperary increase max bone as 80
[platform/core/uifw/dali-toolkit.git]
/
dali-scene3d
/
internal
/
graphics
/
shaders
/
default-physically-based-shader.vert
diff --git
a/dali-scene3d/internal/graphics/shaders/default-physically-based-shader.vert
b/dali-scene3d/internal/graphics/shaders/default-physically-based-shader.vert
index
8be7c88
..
5b6140c
100644
(file)
--- a/
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.vert
+++ b/
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.vert
@@
-41,7
+41,7
@@
uniform mat4 uProjection;
#ifdef SKINNING
in vec4 aJoints;
in vec4 aWeights;
- #define MAX_BONES
64
+ #define MAX_BONES
80
uniform mat4 uBone[MAX_BONES];
uniform mediump vec3 uYDirection;
#endif