private:
void ModelOnScene(Actor actor);
- void Process(bool /*postProcessor*/);
-
void AddSceneViewParentToProcessingQueue(Scene3D::Model model);
+protected: // Implementation of Processor
+ /**
+ * @copydoc Dali::Integration::Processor::Process()
+ */
+ void Process(bool /*postProcessor*/) override;
+
+ /**
+ * @copydoc Dali::Integration::Processor::GetProcessorName()
+ */
+ std::string_view GetProcessorName() const override
+ {
+ return "ColliderMeshProcessor";
+ }
+
private:
std::vector<Scene3D::SceneView> mSceneViewsToProcess;
std::vector<Scene3D::SceneView> mConnectedSceneViews;