void OnWindowResized(Window window, Window::WindowSize size);
/**
- * @brief Update camera's projection orientation according to the screen orientation.
+ * @brief Updates camera's projection orientation according to the screen orientation.
*/
void RotateCamera();
/////////////////////////////////////////////////////////////
// FrameBuffer and Rendertask to render child objects as a 3D Scene
+ Dali::WeakHandle<Dali::Window> mWindow;
CameraActor mDefaultCamera;
CameraActor mSelectedCamera;
std::vector<CameraActor> mCameras;
std::vector<Scene3D::Internal::ImageBasedLightObserver*> mItems;
- Dali::FrameBuffer mRenderTarget;
+ Dali::FrameBuffer mFrameBuffer;
Dali::Texture mTexture;
Dali::RenderTask mRenderTask;
Layer mRootLayer;