#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/public-api/image-loader/image-url.h>
#include <dali-toolkit/public-api/image-loader/image.h>
+#include <dali/devel-api/actors/camera-actor-devel.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/devel-api/common/stage.h>
+#include <dali/devel-api/rendering/frame-buffer-devel.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/object/type-registry.h>
+#include <string_view>
// INTERNAL INCLUDES
-#include <dali-scene3d/internal/controls/model-view/model-view-impl.h>
+#include <dali-scene3d/internal/controls/model/model-impl.h>
+#include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
#include <dali-scene3d/public-api/loader/cube-map-loader.h>
-#include <dali/integration-api/debug.h>
-
using namespace Dali;
namespace Dali
DALI_TYPE_REGISTRATION_BEGIN(Scene3D::SceneView, Toolkit::Control, Create);
DALI_TYPE_REGISTRATION_END()
-Property::Index RENDERING_BUFFER = Dali::Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1;
+Property::Index RENDERING_BUFFER = Dali::Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1;
+constexpr int32_t DEFAULT_ORIENTATION = 0;
+
+constexpr uint8_t DEFAULT_FRAME_BUFFER_MULTI_SAMPLING_LEVEL = 4u;
+
+static constexpr std::string_view SKYBOX_INTENSITY_STRING = "uIntensity";
+
+Dali::Actor CreateSkybox(const std::string& skyboxUrl)
+{
+ struct Vertex
+ {
+ Vector3 aPosition;
+ };
+
+ Vertex skyboxVertices[] = {
+ // back
+ {Vector3(-1.0f, 1.0f, -1.0f)},
+ {Vector3(-1.0f, -1.0f, -1.0f)},
+ {Vector3(1.0f, -1.0f, -1.0f)},
+ {Vector3(1.0f, -1.0f, -1.0f)},
+ {Vector3(1.0f, 1.0f, -1.0f)},
+ {Vector3(-1.0f, 1.0f, -1.0f)},
+
+ // left
+ {Vector3(-1.0f, -1.0f, 1.0f)},
+ {Vector3(-1.0f, -1.0f, -1.0f)},
+ {Vector3(-1.0f, 1.0f, -1.0f)},
+ {Vector3(-1.0f, 1.0f, -1.0f)},
+ {Vector3(-1.0f, 1.0f, 1.0f)},
+ {Vector3(-1.0f, -1.0f, 1.0f)},
+
+ // right
+ {Vector3(1.0f, -1.0f, -1.0f)},
+ {Vector3(1.0f, -1.0f, 1.0f)},
+ {Vector3(1.0f, 1.0f, 1.0f)},
+ {Vector3(1.0f, 1.0f, 1.0f)},
+ {Vector3(1.0f, 1.0f, -1.0f)},
+ {Vector3(1.0f, -1.0f, -1.0f)},
+
+ // front
+ {Vector3(-1.0f, -1.0f, 1.0f)},
+ {Vector3(-1.0f, 1.0f, 1.0f)},
+ {Vector3(1.0f, 1.0f, 1.0f)},
+ {Vector3(1.0f, 1.0f, 1.0f)},
+ {Vector3(1.0f, -1.0f, 1.0f)},
+ {Vector3(-1.0f, -1.0f, 1.0f)},
+
+ // botton
+ {Vector3(-1.0f, 1.0f, -1.0f)},
+ {Vector3(1.0f, 1.0f, -1.0f)},
+ {Vector3(1.0f, 1.0f, 1.0f)},
+ {Vector3(1.0f, 1.0f, 1.0f)},
+ {Vector3(-1.0f, 1.0f, 1.0f)},
+ {Vector3(-1.0f, 1.0f, -1.0f)},
+
+ // top
+ {Vector3(-1.0f, -1.0f, -1.0f)},
+ {Vector3(-1.0f, -1.0f, 1.0f)},
+ {Vector3(1.0f, -1.0f, -1.0f)},
+ {Vector3(1.0f, -1.0f, -1.0f)},
+ {Vector3(-1.0f, -1.0f, 1.0f)},
+ {Vector3(1.0f, -1.0f, 1.0f)}};
+
+ Dali::Shader shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
+ Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New(Property::Map().Add("aPosition", Property::VECTOR3));
+ vertexBuffer.SetData(skyboxVertices, sizeof(skyboxVertices) / sizeof(Vertex));
+
+ Dali::Geometry skyboxGeometry = Geometry::New();
+ skyboxGeometry.AddVertexBuffer(vertexBuffer);
+ skyboxGeometry.SetType(Geometry::TRIANGLES);
+
+ Dali::Texture skyboxTexture = Dali::Scene3D::Loader::LoadCubeMap(skyboxUrl);
+ Dali::TextureSet skyboxTextures = TextureSet::New();
+ skyboxTextures.SetTexture(0, skyboxTexture);
+
+ Dali::Renderer skyboxRenderer = Renderer::New(skyboxGeometry, shaderSkybox);
+ skyboxRenderer.SetTextures(skyboxTextures);
+ skyboxRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 2.0f);
+ // Enables the depth test.
+ skyboxRenderer.SetProperty(Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON);
+ // The fragment shader will run only is those pixels that have the max depth value.
+ skyboxRenderer.SetProperty(Renderer::Property::DEPTH_FUNCTION, DepthFunction::LESS_EQUAL);
+
+ Dali::Actor skyboxActor = Actor::New();
+ skyboxActor.SetProperty(Dali::Actor::Property::NAME, "SkyBox");
+ skyboxActor.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ skyboxActor.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ skyboxActor.AddRenderer(skyboxRenderer);
+ return skyboxActor;
+}
} // anonymous namespace
SceneView::SceneView()
-: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT))
+: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
+ mWindowOrientation(DEFAULT_ORIENTATION),
+ mSkybox(),
+ mSkyboxOrientation(Quaternion()),
+ mSkyboxIntensity(1.0f)
{
}
}
}
-uint32_t SceneView::GetCameraCount()
+uint32_t SceneView::GetCameraCount() const
{
return mCameras.size();
}
-CameraActor SceneView::GetSelectedCamera()
+CameraActor SceneView::GetSelectedCamera() const
{
return mSelectedCamera;
}
-CameraActor SceneView::GetCamera(uint32_t index)
+CameraActor SceneView::GetCamera(uint32_t index) const
{
if(index < mCameras.size())
{
return CameraActor();
}
-CameraActor SceneView::GetCamera(const std::string& name)
+CameraActor SceneView::GetCamera(const std::string& name) const
{
CameraActor returnCamera;
for(auto&& camera : mCameras)
UpdateCamera(GetCamera(name));
}
-void SceneView::RegisterModelView(Scene3D::ModelView modelView)
+void SceneView::RegisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
{
- if(modelView)
+ if(item)
{
- modelView.SetImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
- mModels.push_back(modelView);
+ item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
+ mItems.push_back(item);
}
}
-void SceneView::UnregisterModelView(Scene3D::ModelView modelView)
+void SceneView::UnregisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
{
- if(modelView)
+ if(item)
{
- for(uint32_t i = 0; i < mModels.size(); ++i)
+ for(uint32_t i = 0; i < mItems.size(); ++i)
{
- if(mModels[i] == modelView)
+ if(mItems[i] == item)
{
- mModels.erase(mModels.begin() + i);
+ mItems.erase(mItems.begin() + i);
break;
}
}
}
}
-void SceneView::SetImageBasedLightSource(const std::string& diffuse, const std::string& specular, float scaleFactor)
+void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
{
- Texture diffuseTexture = Dali::Scene3D::Loader::LoadCubeMap(diffuse);
- if(diffuseTexture)
+ mIBLResourceReady = false;
+
+ // If url is empty or invalid, reset IBL.
+ mDiffuseTexture = (!diffuseUrl.empty()) ? Dali::Scene3D::Loader::LoadCubeMap(diffuseUrl) : Texture();
+ mSpecularTexture = (!specularUrl.empty()) ? Dali::Scene3D::Loader::LoadCubeMap(specularUrl) : Texture();
+
+ mIblScaleFactor = scaleFactor;
+
+ for(auto&& item : mItems)
{
- Texture specularTexture = Dali::Scene3D::Loader::LoadCubeMap(specular);
- if(specularTexture)
+ if(item)
{
- mDiffuseTexture = diffuseTexture;
- mSpecularTexture = specularTexture;
- mIblScaleFactor = scaleFactor;
+ item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
+ }
+ }
- for(auto&& model : mModels)
- {
- if(model)
- {
- model.SetImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
- }
- }
+ mIBLResourceReady = true;
+ if(IsResourceReady())
+ {
+ Control::SetResourceReady(false);
+ }
+}
+
+void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)
+{
+ mIblScaleFactor = scaleFactor;
+ for(auto&& item : mItems)
+ {
+ if(item)
+ {
+ item->NotifyImageBasedLightScaleFactor(scaleFactor);
}
}
}
+float SceneView::GetImageBasedLightScaleFactor() const
+{
+ return mIblScaleFactor;
+}
+
void SceneView::UseFramebuffer(bool useFramebuffer)
{
if(mUseFrameBuffer != useFramebuffer)
}
}
-bool SceneView::IsUsingFramebuffer()
+bool SceneView::IsUsingFramebuffer() const
{
return mUseFrameBuffer;
}
+void SceneView::SetSkybox(const std::string& skyboxUrl)
+{
+ mSkyboxResourceReady = false;
+ if(mSkybox)
+ {
+ mSkybox.Unparent();
+ mSkybox.Reset();
+ }
+ mSkybox = CreateSkybox(skyboxUrl);
+ SetSkyboxIntensity(mSkyboxIntensity);
+ SetSkyboxOrientation(mSkyboxOrientation);
+ if(mRootLayer)
+ {
+ mRootLayer.Add(mSkybox);
+ }
+
+ mSkyboxResourceReady = true;
+ if(IsResourceReady())
+ {
+ Control::SetResourceReady(false);
+ }
+}
+
+void SceneView::SetSkyboxIntensity(float intensity)
+{
+ mSkyboxIntensity = intensity;
+ if(intensity < 0)
+ {
+ DALI_LOG_ERROR("Intensity should be greater than or equal to 0.\n");
+ mSkyboxIntensity = 0.0f;
+ }
+
+ if(mSkybox)
+ {
+ mSkybox.RegisterProperty(SKYBOX_INTENSITY_STRING.data(), mSkyboxIntensity);
+ }
+}
+
+float SceneView::GetSkyboxIntensity() const
+{
+ return mSkyboxIntensity;
+}
+
+void SceneView::SetSkyboxOrientation(const Quaternion& orientation)
+{
+ mSkyboxOrientation = orientation;
+ if(mSkybox)
+ {
+ mSkybox.SetProperty(Dali::Actor::Property::ORIENTATION, orientation);
+ }
+}
+
+Quaternion SceneView::GetSkyboxOrientation() const
+{
+ return mSkyboxOrientation;
+}
+
///////////////////////////////////////////////////////////
//
// Private methods
void SceneView::OnSceneConnection(int depth)
{
- UpdateRenderTask();
+ Window window = DevelWindow::Get(Self());
+ if(window)
+ {
+ window.ResizeSignal().Connect(this, &SceneView::OnWindowResized);
+ RenderTaskList taskList = window.GetRenderTaskList();
+ mRenderTask = taskList.CreateTask();
+ mRenderTask.SetSourceActor(mRootLayer);
+ mRenderTask.SetExclusive(true);
+ mRenderTask.SetInputEnabled(true);
+ mRenderTask.SetCullMode(false);
+ mRenderTask.SetScreenToFrameBufferMappingActor(Self());
+
+ UpdateRenderTask();
+ mWindow = window;
+ }
Control::OnSceneConnection(depth);
}
void SceneView::OnSceneDisconnection()
{
- mModels.clear();
+ mItems.clear();
+
+ Window window = mWindow.GetHandle();
+ if(window)
+ {
+ window.ResizeSignal().Disconnect(this, &SceneView::OnWindowResized);
+ RenderTaskList taskList = window.GetRenderTaskList();
+ if(mRenderTask)
+ {
+ taskList.RemoveTask(mRenderTask);
+ mFrameBuffer.Reset();
+ }
+ }
+ mWindow.Reset();
+
Control::OnSceneDisconnection();
}
mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_SCALE, false);
self.Add(mRootLayer);
- RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
- mRenderTask = taskList.CreateTask();
- mRenderTask.SetSourceActor(mRootLayer);
- mRenderTask.SetExclusive(true);
- mRenderTask.SetInputEnabled(true);
- mRenderTask.SetScreenToFrameBufferMappingActor(Self());
-
mDefaultCamera = Dali::CameraActor::New();
mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
UpdateRenderTask();
}
+bool SceneView::IsResourceReady() const
+{
+ return mIBLResourceReady & mSkyboxResourceReady;
+}
+
void SceneView::UpdateCamera(CameraActor camera)
{
if(camera)
mRenderTask.SetCameraActor(mSelectedCamera);
}
- Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
- float fov = 0.0f;
- Vector3 cameraPosition(Vector3::ZERO);
- float nearPlain = 1.0f;
- float farPlain = 1.0f;
-
- // Several properties such as fov, nearPlane, farPlane, and position should not be changed after SetPerspectiveProjection is called.
- // In the 3D scene, the properties are not changed by the changes of canvas size.
- fov = mSelectedCamera[Dali::CameraActor::Property::FIELD_OF_VIEW];
- nearPlain = mSelectedCamera[Dali::CameraActor::Property::NEAR_PLANE_DISTANCE];
- farPlain = mSelectedCamera[Dali::CameraActor::Property::FAR_PLANE_DISTANCE];
- cameraPosition = Vector3(mSelectedCamera[Dali::Actor::Property::POSITION]);
-
- mSelectedCamera.SetPerspectiveProjection(Dali::Size(size));
-
- mSelectedCamera[Dali::CameraActor::Property::FIELD_OF_VIEW] = fov;
- mSelectedCamera[Dali::CameraActor::Property::NEAR_PLANE_DISTANCE] = nearPlain;
- mSelectedCamera[Dali::CameraActor::Property::FAR_PLANE_DISTANCE] = farPlain;
- mSelectedCamera[Dali::Actor::Property::POSITION] = cameraPosition;
+ Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
+ const float aspectRatio = size.width / size.height;
+ mSelectedCamera.SetAspectRatio(aspectRatio);
if(mUseFrameBuffer)
{
mRenderTask.SetViewport(Dali::Viewport(Vector4::ZERO));
// create offscreen buffer of new size to render our child actors to
- mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
- mRenderTarget = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
- mRenderTarget.AttachColorTexture(mTexture);
- Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mRenderTarget, 0u);
+ mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
+ mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
+ mFrameBuffer.AttachColorTexture(mTexture);
+ DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, DEFAULT_FRAME_BUFFER_MULTI_SAMPLING_LEVEL);
+ Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mFrameBuffer, 0u);
Property::Map imagePropertyMap;
imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
Toolkit::DevelControl::RegisterVisual(*this, RENDERING_BUFFER, mVisual);
- mRenderTask.SetFrameBuffer(mRenderTarget);
+ mRenderTask.SetFrameBuffer(mFrameBuffer);
mRenderTask.SetClearEnabled(true);
mRenderTask.SetClearColor(Color::TRANSPARENT);
}
FrameBuffer framebuffer;
mRenderTask.SetFrameBuffer(framebuffer);
mRenderTask.SetClearEnabled(false);
+
+ Toolkit::DevelControl::UnregisterVisual(*this, RENDERING_BUFFER);
+
+ mVisual.Reset();
+ mFrameBuffer.Reset();
+ mTexture.Reset();
}
}
+
+ RotateCamera();
+ }
+}
+
+void SceneView::OnWindowResized(Window window, Window::WindowSize size)
+{
+ mWindowOrientation = DevelWindow::GetPhysicalOrientation(window);
+ RotateCamera();
+}
+
+void SceneView::RotateCamera()
+{
+ if(mUseFrameBuffer)
+ {
+ DevelCameraActor::RotateProjection(mSelectedCamera, DEFAULT_ORIENTATION);
+ }
+ else
+ {
+ DevelCameraActor::RotateProjection(mSelectedCamera, mWindowOrientation);
}
}