Apply Light using Shader Manager
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / controls / scene-view / scene-view-impl.cpp
index 28d0933..b4bd19d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
 #include <dali-toolkit/public-api/image-loader/image-url.h>
 #include <dali-toolkit/public-api/image-loader/image.h>
-#include <dali-toolkit/public-api/image-loader/sync-image-loader.h>
 #include <dali/devel-api/actors/camera-actor-devel.h>
 #include <dali/devel-api/adaptor-framework/window-devel.h>
 #include <dali/devel-api/common/stage.h>
 #include <dali/devel-api/rendering/frame-buffer-devel.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/math/math-utils.h>
 #include <dali/public-api/object/type-registry-helper.h>
@@ -39,7 +39,9 @@
 // INTERNAL INCLUDES
 #include <dali-scene3d/internal/controls/model/model-impl.h>
 #include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
-#include <dali-scene3d/public-api/loader/cube-map-loader.h>
+#include <dali-scene3d/internal/light/light-impl.h>
+
+#include <dali/integration-api/debug.h>
 
 using namespace Dali;
 
@@ -62,12 +64,11 @@ DALI_TYPE_REGISTRATION_END()
 
 Property::Index   RENDERING_BUFFER    = Dali::Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1;
 constexpr int32_t DEFAULT_ORIENTATION = 0;
-
-constexpr uint8_t DEFAULT_FRAME_BUFFER_MULTI_SAMPLING_LEVEL = 4u;
+constexpr int32_t INVALID_INDEX       = -1;
 
 static constexpr std::string_view SKYBOX_INTENSITY_STRING = "uIntensity";
 
-Dali::Actor CreateSkybox(const std::string& skyboxUrl, Scene3D::SceneView::SkyboxType skyboxType)
+Dali::Actor CreateSkybox()
 {
   struct Vertex
   {
@@ -130,30 +131,9 @@ Dali::Actor CreateSkybox(const std::string& skyboxUrl, Scene3D::SceneView::Skybo
   skyboxGeometry.AddVertexBuffer(vertexBuffer);
   skyboxGeometry.SetType(Geometry::TRIANGLES);
 
-  Dali::Texture  skyboxTexture;
-  Dali::Shader   shaderSkybox;
+  Dali::Shader   shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
   Dali::Renderer skyboxRenderer;
-
-  if(skyboxType == Scene3D::SceneView::SkyboxType::CUBEMAP)
-  {
-    skyboxTexture = Dali::Scene3D::Loader::LoadCubeMap(skyboxUrl);
-    shaderSkybox  = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
-  }
-  else // Scene3D::SceneView::SkyboxType::EQUIRECTANGULAR
-  {
-    // Load image from file
-    PixelData pixels = Dali::Toolkit::SyncImageLoader::Load(skyboxUrl);
-
-    skyboxTexture = Texture::New(TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight());
-    skyboxTexture.Upload(pixels, 0, 0, 0, 0, pixels.GetWidth(), pixels.GetHeight());
-    shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_EQUIRECTANGULAR_SHADER_FRAG.data());
-  }
-
-  Dali::TextureSet skyboxTextures = TextureSet::New();
-  skyboxTextures.SetTexture(0, skyboxTexture);
-
   skyboxRenderer = Renderer::New(skyboxGeometry, shaderSkybox);
-  skyboxRenderer.SetTextures(skyboxTextures);
   skyboxRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 2.0f);
   // Enables the depth test.
   skyboxRenderer.SetProperty(Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON);
@@ -175,11 +155,32 @@ SceneView::SceneView()
   mWindowOrientation(DEFAULT_ORIENTATION),
   mSkybox(),
   mSkyboxOrientation(Quaternion()),
-  mSkyboxIntensity(1.0f)
+  mSkyboxIntensity(1.0f),
+  mShaderManager(new Scene3D::Loader::ShaderManager())
 {
 }
 
-SceneView::~SceneView() = default;
+SceneView::~SceneView()
+{
+  if(Dali::Adaptor::IsAvailable())
+  {
+    if(mIblDiffuseLoadTask)
+    {
+      Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
+      mIblDiffuseLoadTask.Reset();
+    }
+    if(mIblSpecularLoadTask)
+    {
+      Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
+      mIblSpecularLoadTask.Reset();
+    }
+    if(mSkyboxLoadTask)
+    {
+      Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
+      mSkyboxLoadTask.Reset();
+    }
+  }
+}
 
 Dali::Scene3D::SceneView SceneView::New()
 {
@@ -277,16 +278,16 @@ void SceneView::SelectCamera(const std::string& name)
   UpdateCamera(GetCamera(name));
 }
 
-void SceneView::RegisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
+void SceneView::RegisterSceneItem(Scene3D::Internal::LightObserver* item)
 {
   if(item)
   {
-    item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
+    item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor, mSpecularMipmapLevels);
     mItems.push_back(item);
   }
 }
 
-void SceneView::UnregisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
+void SceneView::UnregisterSceneItem(Scene3D::Internal::LightObserver* item)
 {
   if(item)
   {
@@ -303,26 +304,99 @@ void SceneView::UnregisterSceneItem(Scene3D::Internal::ImageBasedLightObserver*
 
 void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
 {
-  mIBLResourceReady = false;
+  bool needIblReset = false;
+  bool isOnScene    = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
+  if(mDiffuseIblUrl != diffuseUrl)
+  {
+    mDiffuseIblUrl = diffuseUrl;
+    if(mDiffuseIblUrl.empty())
+    {
+      needIblReset = true;
+    }
+    else
+    {
+      mIblDiffuseDirty         = true;
+      mIblDiffuseResourceReady = false;
+    }
+  }
 
-  // If url is empty or invalid, reset IBL.
-  mDiffuseTexture  = (!diffuseUrl.empty()) ? Dali::Scene3D::Loader::LoadCubeMap(diffuseUrl) : Texture();
-  mSpecularTexture = (!specularUrl.empty()) ? Dali::Scene3D::Loader::LoadCubeMap(specularUrl) : Texture();
+  if(mSpecularIblUrl != specularUrl)
+  {
+    mSpecularIblUrl = specularUrl;
+    if(mSpecularIblUrl.empty())
+    {
+      needIblReset = true;
+    }
+    else
+    {
+      mIblSpecularDirty         = true;
+      mIblSpecularResourceReady = false;
+    }
+  }
 
-  mIblScaleFactor = scaleFactor;
+  // If one or both of diffuse url and specular url are empty,
+  // we don't need to request to load texture.
+  if(needIblReset)
+  {
+    if(mIblDiffuseLoadTask)
+    {
+      Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
+      mIblDiffuseLoadTask.Reset();
+    }
 
-  for(auto&& item : mItems)
+    if(mIblSpecularLoadTask)
+    {
+      Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
+      mIblSpecularLoadTask.Reset();
+    }
+
+    mIblDiffuseDirty          = false;
+    mIblSpecularDirty         = false;
+    mIblDiffuseResourceReady  = true;
+    mIblSpecularResourceReady = true;
+
+    mDiffuseTexture.Reset();
+    mSpecularTexture.Reset();
+
+    mSpecularMipmapLevels = 1u;
+    NotifyImageBasedLightTextureChange();
+  }
+  else
   {
-    if(item)
+    if(isOnScene && mIblDiffuseDirty)
     {
-      item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
+      if(mIblDiffuseLoadTask)
+      {
+        Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
+        mIblDiffuseLoadTask.Reset();
+      }
+      mIblDiffuseLoadTask = new EnvironmentMapLoadTask(mDiffuseIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblDiffuseLoadComplete));
+      Dali::AsyncTaskManager::Get().AddTask(mIblDiffuseLoadTask);
+      mIblDiffuseDirty = false;
+    }
+
+    if(isOnScene && mIblSpecularDirty)
+    {
+      if(mIblSpecularLoadTask)
+      {
+        Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
+        mIblSpecularLoadTask.Reset();
+      }
+      mIblSpecularLoadTask = new EnvironmentMapLoadTask(mSpecularIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblSpecularLoadComplete));
+      Dali::AsyncTaskManager::Get().AddTask(mIblSpecularLoadTask);
+      mIblSpecularDirty = false;
     }
   }
 
-  mIBLResourceReady = true;
+  if(!Dali::Equals(mIblScaleFactor, scaleFactor))
+  {
+    SetImageBasedLightScaleFactor(scaleFactor);
+  }
+
+  // If diffuse and specular textures are already loaded, emits resource ready signal here.
   if(IsResourceReady())
   {
-    Control::SetResourceReady(false);
+    Control::SetResourceReady();
   }
 }
 
@@ -343,6 +417,44 @@ float SceneView::GetImageBasedLightScaleFactor() const
   return mIblScaleFactor;
 }
 
+void SceneView::AddLight(Scene3D::Light light)
+{
+  bool enabled = mShaderManager->AddLight(light);
+  mLights.push_back(std::make_pair(light, enabled));
+}
+
+void SceneView::RemoveLight(Scene3D::Light light)
+{
+  mShaderManager->RemoveLight(light);
+  for(uint32_t i = 0; i < mLights.size(); ++i)
+  {
+    if(mLights[i].first == light)
+    {
+      mLights.erase(mLights.begin() + i);
+      break;
+    }
+  }
+
+  if(mLights.size() > mShaderManager->GetLightCount())
+  {
+    for(auto && waitingLight : mLights)
+    {
+      if(waitingLight.second)
+      {
+        continue;
+      }
+
+      waitingLight.second = mShaderManager->AddLight(waitingLight.first);
+      break;
+    }
+  }
+}
+
+uint32_t SceneView::GetActivatedLightCount() const
+{
+  return mShaderManager->GetLightCount();
+}
+
 void SceneView::UseFramebuffer(bool useFramebuffer)
 {
   if(mUseFrameBuffer != useFramebuffer)
@@ -357,26 +469,45 @@ bool SceneView::IsUsingFramebuffer() const
   return mUseFrameBuffer;
 }
 
-void SceneView::SetSkybox(const std::string& skyboxUrl, Scene3D::SceneView::SkyboxType skyboxType)
+void SceneView::SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel)
 {
-  mSkyboxResourceReady = false;
-  if(mSkybox)
+  if(mFrameBufferMultiSamplingLevel != multiSamplingLevel)
   {
-    mSkybox.Unparent();
-    mSkybox.Reset();
+    mFrameBufferMultiSamplingLevel = multiSamplingLevel;
+
+    // Create new framebuffer with changed multiSamplingLevel.
+    if(mRenderTask && mFrameBuffer && mTexture)
+    {
+      Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
+
+      mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
+      mFrameBuffer.AttachColorTexture(mTexture);
+      DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
+      mRenderTask.SetFrameBuffer(mFrameBuffer);
+
+      // Note : we don't need to create new visual since visual's url is depend on mTexture.
+    }
   }
-  mSkybox = CreateSkybox(skyboxUrl, skyboxType);
-  SetSkyboxIntensity(mSkyboxIntensity);
-  SetSkyboxOrientation(mSkyboxOrientation);
-  if(mRootLayer)
+}
+
+uint8_t SceneView::GetFramebufferMultiSamplingLevel() const
+{
+  return mFrameBufferMultiSamplingLevel;
+}
+
+void SceneView::SetSkybox(const std::string& skyboxUrl)
+{
+  if(mSkyboxUrl != skyboxUrl)
   {
-    mRootLayer.Add(mSkybox);
+    UpdateSkybox(skyboxUrl, mSkyboxEnvironmentMapType);
   }
+}
 
-  mSkyboxResourceReady = true;
-  if(IsResourceReady())
+void SceneView::SetSkyboxEnvironmentMapType(Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
+{
+  if(mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
   {
-    Control::SetResourceReady(false);
+    UpdateSkybox(mSkyboxUrl, skyboxEnvironmentMapType);
   }
 }
 
@@ -414,6 +545,11 @@ Quaternion SceneView::GetSkyboxOrientation() const
   return mSkyboxOrientation;
 }
 
+Dali::Scene3D::Loader::ShaderManagerPtr SceneView::GetShaderManager() const
+{
+  return mShaderManager;
+}
+
 ///////////////////////////////////////////////////////////
 //
 // Private methods
@@ -421,11 +557,32 @@ Quaternion SceneView::GetSkyboxOrientation() const
 
 void SceneView::OnSceneConnection(int depth)
 {
+  // If diffuse and specular url is not valid, IBL does not need to be loaded.
+  if(!mDiffuseIblUrl.empty() && !mSpecularIblUrl.empty())
+  {
+    SetImageBasedLightSource(mDiffuseIblUrl, mSpecularIblUrl, mIblScaleFactor);
+  }
+
+  if(!mSkyboxUrl.empty())
+  {
+    UpdateSkybox(mSkyboxUrl, mSkyboxEnvironmentMapType);
+  }
+
   Window window = DevelWindow::Get(Self());
   if(window)
   {
+    // Only for on-screen window
     window.ResizeSignal().Connect(this, &SceneView::OnWindowResized);
-    RenderTaskList taskList = window.GetRenderTaskList();
+
+    mWindow            = window;
+    mWindowOrientation = DevelWindow::GetPhysicalOrientation(window);
+  }
+
+  // On-screen / Off-screen window
+  mSceneHolder = Integration::SceneHolder::Get(Self());
+  if(mSceneHolder)
+  {
+    RenderTaskList taskList = mSceneHolder.GetRenderTaskList();
     mRenderTask             = taskList.CreateTask();
     mRenderTask.SetSourceActor(mRootLayer);
     mRenderTask.SetExclusive(true);
@@ -434,7 +591,6 @@ void SceneView::OnSceneConnection(int depth)
     mRenderTask.SetScreenToFrameBufferMappingActor(Self());
 
     UpdateRenderTask();
-    mWindow = window;
   }
 
   Control::OnSceneConnection(depth);
@@ -448,14 +604,20 @@ void SceneView::OnSceneDisconnection()
   if(window)
   {
     window.ResizeSignal().Disconnect(this, &SceneView::OnWindowResized);
-    RenderTaskList taskList = window.GetRenderTaskList();
+  }
+  mWindow.Reset();
+
+  if(mSceneHolder)
+  {
     if(mRenderTask)
     {
+      RenderTaskList taskList = mSceneHolder.GetRenderTaskList();
       taskList.RemoveTask(mRenderTask);
-      mFrameBuffer.Reset();
+      mRenderTask.Reset();
     }
+    mSceneHolder.Reset();
   }
-  mWindow.Reset();
+  mFrameBuffer.Reset();
 
   Control::OnSceneDisconnection();
 }
@@ -472,10 +634,9 @@ void SceneView::OnInitialize()
   mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_SCALE, false);
   self.Add(mRootLayer);
 
-  mDefaultCamera = Dali::CameraActor::New();
+  mDefaultCamera = Dali::CameraActor::New3DCamera();
   mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
   mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
-  mDefaultCamera.SetNearClippingPlane(1.0f);
   AddCamera(mDefaultCamera);
   UpdateCamera(mDefaultCamera);
 }
@@ -518,7 +679,7 @@ void SceneView::OnRelayout(const Vector2& size, RelayoutContainer& container)
 
 bool SceneView::IsResourceReady() const
 {
-  return mIBLResourceReady & mSkyboxResourceReady;
+  return mIblDiffuseResourceReady && mIblSpecularResourceReady && mSkyboxResourceReady;
 }
 
 void SceneView::UpdateCamera(CameraActor camera)
@@ -564,25 +725,16 @@ void SceneView::UpdateRenderTask()
         mTexture     = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
         mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
         mFrameBuffer.AttachColorTexture(mTexture);
-        DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, DEFAULT_FRAME_BUFFER_MULTI_SAMPLING_LEVEL);
+        DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
         Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mFrameBuffer, 0u);
 
         Property::Map imagePropertyMap;
         imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
         imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, imageUrl.GetUrl());
-        // To make sure this visual call LoadTexture API immediate.
-        imagePropertyMap.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, Toolkit::ImageVisual::LoadPolicy::IMMEDIATE);
-        imagePropertyMap.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, Toolkit::ImageVisual::ReleasePolicy::DESTROYED);
         // To flip rendered scene without CameraActor::SetInvertYAxis() to avoid backface culling.
         imagePropertyMap.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, Vector4(0.0f, 1.0f, 1.0f, -1.0f));
         mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);
 
-        // Use premultiplied alpha when we use FBO
-        if(mVisual)
-        {
-          Toolkit::GetImplementation(mVisual).EnablePreMultipliedAlpha(true);
-        }
-
         Toolkit::DevelControl::RegisterVisual(*this, RENDERING_BUFFER, mVisual);
 
         mRenderTask.SetFrameBuffer(mFrameBuffer);
@@ -630,6 +782,142 @@ void SceneView::RotateCamera()
   }
 }
 
+void SceneView::UpdateSkybox(const std::string& skyboxUrl, Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
+{
+  bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
+  if(mSkyboxUrl != skyboxUrl || mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
+  {
+    mSkyboxDirty              = true;
+    mSkyboxResourceReady      = false;
+    mSkyboxUrl                = skyboxUrl;
+    mSkyboxEnvironmentMapType = skyboxEnvironmentMapType;
+  }
+
+  if(mSkyboxUrl.empty())
+  {
+    if(mSkyboxLoadTask)
+    {
+      Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
+      mSkyboxLoadTask.Reset();
+    }
+
+    if(mSkybox)
+    {
+      mSkybox.Unparent();
+      mSkybox.Reset();
+      mSkyboxTexture.Reset();
+    }
+
+    mSkyboxDirty         = false;
+    mSkyboxResourceReady = true;
+  }
+  else
+  {
+    if(isOnScene && mSkyboxDirty)
+    {
+      if(mSkyboxLoadTask)
+      {
+        Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
+        mSkyboxLoadTask.Reset();
+      }
+
+      mSkyboxLoadTask = new EnvironmentMapLoadTask(mSkyboxUrl, mSkyboxEnvironmentMapType, MakeCallback(this, &SceneView::OnSkyboxLoadComplete));
+      Dali::AsyncTaskManager::Get().AddTask(mSkyboxLoadTask);
+      mSkyboxDirty = false;
+    }
+  }
+
+  if(IsResourceReady())
+  {
+    Control::SetResourceReady();
+  }
+}
+
+void SceneView::OnSkyboxLoadComplete()
+{
+  if(!mSkybox)
+  {
+    mSkybox = CreateSkybox();
+    SetSkyboxIntensity(mSkyboxIntensity);
+    SetSkyboxOrientation(mSkyboxOrientation);
+    if(mRootLayer)
+    {
+      mRootLayer.Add(mSkybox);
+    }
+  }
+
+  mSkyboxResourceReady = true;
+  if(IsResourceReady())
+  {
+    Control::SetResourceReady();
+  }
+
+  mSkyboxTexture = mSkyboxLoadTask->GetLoadedTexture();
+  Shader skyboxShader;
+  if(mSkyboxLoadTask->GetEnvironmentMapType() == Scene3D::EnvironmentMapType::CUBEMAP)
+  {
+    skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
+  }
+  else
+  {
+    skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_EQUIRECTANGULAR_SHADER_FRAG.data());
+  }
+
+  Renderer skyboxRenderer = (mSkybox.GetRendererCount() > 0u) ? mSkybox.GetRendererAt(0u) : Renderer();
+  if(skyboxRenderer)
+  {
+    Dali::TextureSet skyboxTextures = TextureSet::New();
+    skyboxTextures.SetTexture(0, mSkyboxTexture);
+    skyboxRenderer.SetTextures(skyboxTextures);
+    skyboxRenderer.SetShader(skyboxShader);
+  }
+
+  mSkyboxLoadTask.Reset();
+}
+
+void SceneView::OnIblDiffuseLoadComplete()
+{
+  mDiffuseTexture          = mIblDiffuseLoadTask->GetLoadedTexture();
+  mIblDiffuseResourceReady = true;
+  if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
+  {
+    OnIblLoadComplete();
+  }
+  mIblDiffuseLoadTask.Reset();
+}
+
+void SceneView::OnIblSpecularLoadComplete()
+{
+  mSpecularTexture          = mIblSpecularLoadTask->GetLoadedTexture();
+  mSpecularMipmapLevels     = mIblSpecularLoadTask->GetMipmapLevels();
+  mIblSpecularResourceReady = true;
+  if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
+  {
+    OnIblLoadComplete();
+  }
+  mIblSpecularLoadTask.Reset();
+}
+
+void SceneView::OnIblLoadComplete()
+{
+  NotifyImageBasedLightTextureChange();
+  if(IsResourceReady())
+  {
+    Control::SetResourceReady();
+  }
+}
+
+void SceneView::NotifyImageBasedLightTextureChange()
+{
+  for(auto&& item : mItems)
+  {
+    if(item)
+    {
+      item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor, mSpecularMipmapLevels);
+    }
+  }
+}
+
 } // namespace Internal
 } // namespace Scene3D
 } // namespace Dali