void SceneView::SetImageBasedLightSource(const std::string& diffuse, const std::string& specular, float scaleFactor)
{
+ mIBLResourceReady = false;
Texture diffuseTexture = Dali::Scene3D::Loader::LoadCubeMap(diffuse);
if(diffuseTexture)
{
}
}
}
+ mIBLResourceReady = true;
+ Control::SetResourceReady(false);
}
void SceneView::UseFramebuffer(bool useFramebuffer)
mRenderTask.SetSourceActor(mRootLayer);
mRenderTask.SetExclusive(true);
mRenderTask.SetInputEnabled(true);
+ mRenderTask.SetCullMode(false);
mRenderTask.SetScreenToFrameBufferMappingActor(Self());
mDefaultCamera = Dali::CameraActor::New();
UpdateRenderTask();
}
+bool SceneView::IsResourceReady() const
+{
+ return mIBLResourceReady;
+}
+
void SceneView::UpdateCamera(CameraActor camera)
{
if(camera)
}
Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
- float fov = 0.0f;
- Vector3 cameraPosition(Vector3::ZERO);
- float nearPlain = 1.0f;
- float farPlain = 1.0f;
-
- // Several properties such as fov, nearPlane, farPlane, and position should not be changed after SetPerspectiveProjection is called.
- // In the 3D scene, the properties are not changed by the changes of canvas size.
- fov = mSelectedCamera[Dali::CameraActor::Property::FIELD_OF_VIEW];
- nearPlain = mSelectedCamera[Dali::CameraActor::Property::NEAR_PLANE_DISTANCE];
- farPlain = mSelectedCamera[Dali::CameraActor::Property::FAR_PLANE_DISTANCE];
- cameraPosition = Vector3(mSelectedCamera[Dali::Actor::Property::POSITION]);
-
- mSelectedCamera.SetPerspectiveProjection(Dali::Size(size));
-
- mSelectedCamera[Dali::CameraActor::Property::FIELD_OF_VIEW] = fov;
- mSelectedCamera[Dali::CameraActor::Property::NEAR_PLANE_DISTANCE] = nearPlain;
- mSelectedCamera[Dali::CameraActor::Property::FAR_PLANE_DISTANCE] = farPlain;
- mSelectedCamera[Dali::Actor::Property::POSITION] = cameraPosition;
-
+ const float aspectRatio = size.width / size.height;
+ mSelectedCamera.SetAspectRatio(aspectRatio);
+ const float halfHeight = mSelectedCamera[Dali::CameraActor::Property::TOP_PLANE_DISTANCE];
+ const float halfWidth = aspectRatio * halfHeight;
+ mSelectedCamera[Dali::CameraActor::Property::LEFT_PLANE_DISTANCE] = -halfWidth;
+ mSelectedCamera[Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE] = halfWidth;
+ mSelectedCamera[Dali::CameraActor::Property::TOP_PLANE_DISTANCE] = halfHeight; // Top is +ve to keep consistency with orthographic values
+ mSelectedCamera[Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE] = -halfHeight; // Bottom is -ve to keep consistency with orthographic values
if(mUseFrameBuffer)
{
Dali::FrameBuffer currentFrameBuffer = mRenderTask.GetFrameBuffer();