/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/actors/camera-actor-devel.h>
#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/devel-api/common/stage.h>
+#include <dali/devel-api/rendering/frame-buffer-devel.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
#include <dali/integration-api/debug.h>
+#include <dali/public-api/math/math-utils.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/object/type-registry.h>
#include <string_view>
// INTERNAL INCLUDES
#include <dali-scene3d/internal/controls/model/model-impl.h>
#include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
-#include <dali-scene3d/public-api/loader/cube-map-loader.h>
using namespace Dali;
static constexpr std::string_view SKYBOX_INTENSITY_STRING = "uIntensity";
-Dali::Actor CreateSkybox(const std::string& skyboxUrl)
+Dali::Actor CreateSkybox()
{
struct Vertex
{
{Vector3(-1.0f, -1.0f, 1.0f)},
{Vector3(1.0f, -1.0f, 1.0f)}};
- Dali::Shader shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New(Property::Map().Add("aPosition", Property::VECTOR3));
vertexBuffer.SetData(skyboxVertices, sizeof(skyboxVertices) / sizeof(Vertex));
skyboxGeometry.AddVertexBuffer(vertexBuffer);
skyboxGeometry.SetType(Geometry::TRIANGLES);
- Dali::Texture skyboxTexture = Dali::Scene3D::Loader::LoadCubeMap(skyboxUrl);
- Dali::TextureSet skyboxTextures = TextureSet::New();
- skyboxTextures.SetTexture(0, skyboxTexture);
-
- Dali::Renderer skyboxRenderer = Renderer::New(skyboxGeometry, shaderSkybox);
- skyboxRenderer.SetTextures(skyboxTextures);
+ Dali::Shader shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
+ Dali::Renderer skyboxRenderer;
+ skyboxRenderer = Renderer::New(skyboxGeometry, shaderSkybox);
skyboxRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 2.0f);
// Enables the depth test.
skyboxRenderer.SetProperty(Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON);
{
}
-SceneView::~SceneView() = default;
+SceneView::~SceneView()
+{
+ if(Dali::Adaptor::IsAvailable())
+ {
+ if(mIblDiffuseLoadTask)
+ {
+ Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
+ mIblDiffuseLoadTask.Reset();
+ }
+ if(mIblSpecularLoadTask)
+ {
+ Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
+ mIblSpecularLoadTask.Reset();
+ }
+ if(mSkyboxLoadTask)
+ {
+ Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
+ mSkyboxLoadTask.Reset();
+ }
+ }
+}
Dali::Scene3D::SceneView SceneView::New()
{
UpdateCamera(GetCamera(name));
}
-void SceneView::RegisterSceneItem(Scene3D::Internal::ImageBasedLightObserver *item)
+void SceneView::RegisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
{
if(item)
{
- item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
+ item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor, mSpecularMipmapLevels);
mItems.push_back(item);
}
}
-void SceneView::UnregisterSceneItem(Scene3D::Internal::ImageBasedLightObserver *item)
+void SceneView::UnregisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
{
if(item)
{
void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
{
- mIBLResourceReady = false;
+ bool needIblReset = false;
+ bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
+ if(mDiffuseIblUrl != diffuseUrl)
+ {
+ mDiffuseIblUrl = diffuseUrl;
+ if(mDiffuseIblUrl.empty())
+ {
+ needIblReset = true;
+ }
+ else
+ {
+ mIblDiffuseDirty = true;
+ mIblDiffuseResourceReady = false;
+ }
+ }
+
+ if(mSpecularIblUrl != specularUrl)
+ {
+ mSpecularIblUrl = specularUrl;
+ if(mSpecularIblUrl.empty())
+ {
+ needIblReset = true;
+ }
+ else
+ {
+ mIblSpecularDirty = true;
+ mIblSpecularResourceReady = false;
+ }
+ }
- // If url is empty or invalid, reset IBL.
- mDiffuseTexture = (!diffuseUrl.empty()) ? Dali::Scene3D::Loader::LoadCubeMap(diffuseUrl) : Texture();
- mSpecularTexture = (!specularUrl.empty()) ? Dali::Scene3D::Loader::LoadCubeMap(specularUrl) : Texture();
+ // If one or both of diffuse url and specular url are empty,
+ // we don't need to request to load texture.
+ if(needIblReset)
+ {
+ if(mIblDiffuseLoadTask)
+ {
+ Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
+ mIblDiffuseLoadTask.Reset();
+ }
- mIblScaleFactor = scaleFactor;
+ if(mIblSpecularLoadTask)
+ {
+ Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
+ mIblSpecularLoadTask.Reset();
+ }
- for(auto&& item : mItems)
+ mIblDiffuseDirty = false;
+ mIblSpecularDirty = false;
+ mIblDiffuseResourceReady = true;
+ mIblSpecularResourceReady = true;
+
+ mDiffuseTexture.Reset();
+ mSpecularTexture.Reset();
+
+ mSpecularMipmapLevels = 1u;
+ NotifyImageBasedLightTextureChange();
+ }
+ else
{
- if(item)
+ if(isOnScene && mIblDiffuseDirty)
{
- item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
+ if(mIblDiffuseLoadTask)
+ {
+ Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
+ mIblDiffuseLoadTask.Reset();
+ }
+ mIblDiffuseLoadTask = new EnvironmentMapLoadTask(mDiffuseIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblDiffuseLoadComplete));
+ Dali::AsyncTaskManager::Get().AddTask(mIblDiffuseLoadTask);
+ mIblDiffuseDirty = false;
+ }
+
+ if(isOnScene && mIblSpecularDirty)
+ {
+ if(mIblSpecularLoadTask)
+ {
+ Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
+ mIblSpecularLoadTask.Reset();
+ }
+ mIblSpecularLoadTask = new EnvironmentMapLoadTask(mSpecularIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblSpecularLoadComplete));
+ Dali::AsyncTaskManager::Get().AddTask(mIblSpecularLoadTask);
+ mIblSpecularDirty = false;
}
}
- mIBLResourceReady = true;
+ if(!Dali::Equals(mIblScaleFactor, scaleFactor))
+ {
+ SetImageBasedLightScaleFactor(scaleFactor);
+ }
+
+ // If diffuse and specular textures are already loaded, emits resource ready signal here.
if(IsResourceReady())
{
Control::SetResourceReady(false);
return mUseFrameBuffer;
}
-void SceneView::SetSkybox(const std::string& skyboxUrl)
+void SceneView::SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel)
{
- mSkyboxResourceReady = false;
- if(mSkybox)
+ if(mFrameBufferMultiSamplingLevel != multiSamplingLevel)
{
- mSkybox.Unparent();
- mSkybox.Reset();
+ mFrameBufferMultiSamplingLevel = multiSamplingLevel;
+
+ // Create new framebuffer with changed multiSamplingLevel.
+ if(mRenderTask && mFrameBuffer && mTexture)
+ {
+ Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
+
+ mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
+ mFrameBuffer.AttachColorTexture(mTexture);
+ DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
+ mRenderTask.SetFrameBuffer(mFrameBuffer);
+
+ // Note : we don't need to create new visual since visual's url is depend on mTexture.
+ }
}
- mSkybox = CreateSkybox(skyboxUrl);
- SetSkyboxIntensity(mSkyboxIntensity);
- SetSkyboxOrientation(mSkyboxOrientation);
- if(mRootLayer)
+}
+
+uint8_t SceneView::GetFramebufferMultiSamplingLevel() const
+{
+ return mFrameBufferMultiSamplingLevel;
+}
+
+void SceneView::SetSkybox(const std::string& skyboxUrl)
+{
+ if(mSkyboxUrl != skyboxUrl)
{
- mRootLayer.Add(mSkybox);
+ UpdateSkybox(skyboxUrl, mSkyboxEnvironmentMapType);
}
+}
- mSkyboxResourceReady = true;
- if(IsResourceReady())
+void SceneView::SetSkyboxEnvironmentMapType(Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
+{
+ if(mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
{
- Control::SetResourceReady(false);
+ UpdateSkybox(mSkyboxUrl, skyboxEnvironmentMapType);
}
}
void SceneView::OnSceneConnection(int depth)
{
- UpdateRenderTask();
+ // If diffuse and specular url is not valid, IBL does not need to be loaded.
+ if(!mDiffuseIblUrl.empty() && !mSpecularIblUrl.empty())
+ {
+ SetImageBasedLightSource(mDiffuseIblUrl, mSpecularIblUrl, mIblScaleFactor);
+ }
+
+ if(!mSkyboxUrl.empty())
+ {
+ UpdateSkybox(mSkyboxUrl, mSkyboxEnvironmentMapType);
+ }
Window window = DevelWindow::Get(Self());
if(window)
{
window.ResizeSignal().Connect(this, &SceneView::OnWindowResized);
+ RenderTaskList taskList = window.GetRenderTaskList();
+ mRenderTask = taskList.CreateTask();
+ mRenderTask.SetSourceActor(mRootLayer);
+ mRenderTask.SetExclusive(true);
+ mRenderTask.SetInputEnabled(true);
+ mRenderTask.SetCullMode(false);
+ mRenderTask.SetScreenToFrameBufferMappingActor(Self());
+
+ UpdateRenderTask();
+ mWindow = window;
}
Control::OnSceneConnection(depth);
{
mItems.clear();
- Window window = DevelWindow::Get(Self());
+ Window window = mWindow.GetHandle();
if(window)
{
window.ResizeSignal().Disconnect(this, &SceneView::OnWindowResized);
+ RenderTaskList taskList = window.GetRenderTaskList();
+ if(mRenderTask)
+ {
+ taskList.RemoveTask(mRenderTask);
+ mFrameBuffer.Reset();
+ }
}
+ mWindow.Reset();
Control::OnSceneDisconnection();
}
mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_SCALE, false);
self.Add(mRootLayer);
- RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
- mRenderTask = taskList.CreateTask();
- mRenderTask.SetSourceActor(mRootLayer);
- mRenderTask.SetExclusive(true);
- mRenderTask.SetInputEnabled(true);
- mRenderTask.SetCullMode(false);
- mRenderTask.SetScreenToFrameBufferMappingActor(Self());
-
- mDefaultCamera = Dali::CameraActor::New();
+ mDefaultCamera = Dali::CameraActor::New3DCamera();
mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
- mDefaultCamera.SetNearClippingPlane(1.0f);
AddCamera(mDefaultCamera);
UpdateCamera(mDefaultCamera);
}
bool SceneView::IsResourceReady() const
{
- return mIBLResourceReady & mSkyboxResourceReady;
+ return mIblDiffuseResourceReady && mIblSpecularResourceReady && mSkyboxResourceReady;
}
void SceneView::UpdateCamera(CameraActor camera)
{
Dali::FrameBuffer currentFrameBuffer = mRenderTask.GetFrameBuffer();
if(!currentFrameBuffer ||
- currentFrameBuffer.GetColorTexture().GetWidth() != size.width ||
- currentFrameBuffer.GetColorTexture().GetHeight() != size.height)
+ !Dali::Equals(currentFrameBuffer.GetColorTexture().GetWidth(), size.width) ||
+ !Dali::Equals(currentFrameBuffer.GetColorTexture().GetHeight(), size.height))
{
+ mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_COLOR);
mRenderTask.ResetViewportGuideActor();
mRenderTask.SetViewport(Dali::Viewport(Vector4::ZERO));
// create offscreen buffer of new size to render our child actors to
- mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
- mRenderTarget = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
- mRenderTarget.AttachColorTexture(mTexture);
- Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mRenderTarget, 0u);
+ mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
+ mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
+ mFrameBuffer.AttachColorTexture(mTexture);
+ DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
+ Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mFrameBuffer, 0u);
Property::Map imagePropertyMap;
imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, imageUrl.GetUrl());
+ // To make sure this visual call LoadTexture API immediate.
+ imagePropertyMap.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, Toolkit::ImageVisual::LoadPolicy::IMMEDIATE);
+ imagePropertyMap.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, Toolkit::ImageVisual::ReleasePolicy::DESTROYED);
// To flip rendered scene without CameraActor::SetInvertYAxis() to avoid backface culling.
imagePropertyMap.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, Vector4(0.0f, 1.0f, 1.0f, -1.0f));
mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);
+ // Use premultiplied alpha when we use FBO
+ if(mVisual)
+ {
+ Toolkit::GetImplementation(mVisual).EnablePreMultipliedAlpha(true);
+ }
+
Toolkit::DevelControl::RegisterVisual(*this, RENDERING_BUFFER, mVisual);
- mRenderTask.SetFrameBuffer(mRenderTarget);
+ mRenderTask.SetFrameBuffer(mFrameBuffer);
mRenderTask.SetClearEnabled(true);
mRenderTask.SetClearColor(Color::TRANSPARENT);
}
mRenderTask.SetViewportGuideActor(Self());
if(mRenderTask.GetFrameBuffer())
{
+ mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA);
FrameBuffer framebuffer;
mRenderTask.SetFrameBuffer(framebuffer);
mRenderTask.SetClearEnabled(false);
Toolkit::DevelControl::UnregisterVisual(*this, RENDERING_BUFFER);
mVisual.Reset();
- mRenderTarget.Reset();
+ mFrameBuffer.Reset();
mTexture.Reset();
}
}
}
}
+void SceneView::UpdateSkybox(const std::string& skyboxUrl, Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
+{
+ bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
+ if(mSkyboxUrl != skyboxUrl || mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
+ {
+ mSkyboxDirty = true;
+ mSkyboxResourceReady = false;
+ mSkyboxUrl = skyboxUrl;
+ mSkyboxEnvironmentMapType = skyboxEnvironmentMapType;
+ }
+
+ if(mSkyboxUrl.empty())
+ {
+ if(mSkyboxLoadTask)
+ {
+ Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
+ mSkyboxLoadTask.Reset();
+ }
+ mSkyboxDirty = false;
+ mSkyboxResourceReady = true;
+ }
+ else
+ {
+ if(isOnScene && mSkyboxDirty)
+ {
+ if(mSkyboxLoadTask)
+ {
+ Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
+ mSkyboxLoadTask.Reset();
+ }
+
+ mSkyboxLoadTask = new EnvironmentMapLoadTask(mSkyboxUrl, mSkyboxEnvironmentMapType, MakeCallback(this, &SceneView::OnSkyboxLoadComplete));
+ Dali::AsyncTaskManager::Get().AddTask(mSkyboxLoadTask);
+ mSkyboxDirty = false;
+ }
+ }
+
+ if(IsResourceReady())
+ {
+ Control::SetResourceReady(false);
+ }
+}
+
+void SceneView::OnSkyboxLoadComplete()
+{
+ if(!mSkybox)
+ {
+ mSkybox = CreateSkybox();
+ SetSkyboxIntensity(mSkyboxIntensity);
+ SetSkyboxOrientation(mSkyboxOrientation);
+ if(mRootLayer)
+ {
+ mRootLayer.Add(mSkybox);
+ }
+ }
+
+ mSkyboxResourceReady = true;
+ if(IsResourceReady())
+ {
+ Control::SetResourceReady(false);
+ }
+
+ mSkyboxTexture = mSkyboxLoadTask->GetLoadedTexture();
+ Shader skyboxShader;
+ if(mSkyboxEnvironmentMapType == Scene3D::EnvironmentMapType::CUBEMAP)
+ {
+ skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
+ }
+ else
+ {
+ skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_EQUIRECTANGULAR_SHADER_FRAG.data());
+ }
+
+ Renderer skyboxRenderer = (mSkybox.GetRendererCount() > 0u) ? mSkybox.GetRendererAt(0u) : Renderer();
+ if(skyboxRenderer)
+ {
+ Dali::TextureSet skyboxTextures = TextureSet::New();
+ skyboxTextures.SetTexture(0, mSkyboxTexture);
+ skyboxRenderer.SetTextures(skyboxTextures);
+ skyboxRenderer.SetShader(skyboxShader);
+ }
+
+ mSkyboxLoadTask.Reset();
+}
+
+void SceneView::OnIblDiffuseLoadComplete()
+{
+ mDiffuseTexture = mIblDiffuseLoadTask->GetLoadedTexture();
+ mIblDiffuseResourceReady = true;
+ if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
+ {
+ OnIblLoadComplete();
+ }
+ mIblDiffuseLoadTask.Reset();
+}
+
+void SceneView::OnIblSpecularLoadComplete()
+{
+ mSpecularTexture = mIblSpecularLoadTask->GetLoadedTexture();
+ mSpecularMipmapLevels = mIblSpecularLoadTask->GetMipmapLevels();
+ mIblSpecularResourceReady = true;
+ if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
+ {
+ OnIblLoadComplete();
+ }
+ mIblSpecularLoadTask.Reset();
+}
+
+void SceneView::OnIblLoadComplete()
+{
+ NotifyImageBasedLightTextureChange();
+ if(IsResourceReady())
+ {
+ Control::SetResourceReady(false);
+ }
+}
+
+void SceneView::NotifyImageBasedLightTextureChange()
+{
+ for(auto&& item : mItems)
+ {
+ if(item)
+ {
+ item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor, mSpecularMipmapLevels);
+ }
+ }
+}
+
} // namespace Internal
} // namespace Scene3D
} // namespace Dali