#include <dali/devel-api/common/stage.h>
#include <dali/devel-api/rendering/frame-buffer-devel.h>
#include <dali/integration-api/debug.h>
+#include <dali/public-api/math/math-utils.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/object/type-registry.h>
#include <string_view>
{
Dali::FrameBuffer currentFrameBuffer = mRenderTask.GetFrameBuffer();
if(!currentFrameBuffer ||
- currentFrameBuffer.GetColorTexture().GetWidth() != size.width ||
- currentFrameBuffer.GetColorTexture().GetHeight() != size.height)
+ !Dali::Equals(currentFrameBuffer.GetColorTexture().GetWidth(), size.width) ||
+ !Dali::Equals(currentFrameBuffer.GetColorTexture().GetHeight(), size.height))
{
mRenderTask.ResetViewportGuideActor();
mRenderTask.SetViewport(Dali::Viewport(Vector4::ZERO));