// EXTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali/devel-api/common/map-wrapper.h>
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/object/property-notification.h>
#include <dali/public-api/object/weak-handle.h>
#include <dali/public-api/rendering/texture.h>
// INTERNAL INCLUDES
#include <dali-scene3d/internal/common/environment-map-load-task.h>
-#include <dali-scene3d/internal/common/image-based-light-observer.h>
+#include <dali-scene3d/internal/common/light-observer.h>
#include <dali-scene3d/internal/common/model-load-task.h>
#include <dali-scene3d/public-api/controls/model/model.h>
#include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
+#include <dali-scene3d/public-api/light/light.h>
+#include <dali-scene3d/public-api/loader/load-result.h>
+#include <dali-scene3d/public-api/model-components/model-node.h>
namespace Dali
{
/**
* @brief Impl class for Model.
*/
-class Model : public Dali::Toolkit::Internal::Control, public ImageBasedLightObserver
+class Model : public Dali::Toolkit::Internal::Control, public LightObserver
{
public:
- using AnimationData = std::pair<std::string, Dali::Animation>;
- using CameraData = Loader::CameraParameters;
+ using AnimationData = std::pair<std::string, Dali::Animation>;
+ using CameraData = Loader::CameraParameters;
+ using BlendShapeModelNodeMap = std::map<std::string, std::vector<Scene3D::ModelNode>>;
/**
- * @brief Creates a new Model.
- *
- * @return A public handle to the newly allocated Model.
+ * @copydoc Model::New()
*/
static Dali::Scene3D::Model New(const std::string& modelUrl, const std::string& resourceDirectoryUrl);
/**
* @copydoc Model::GetModelRoot()
*/
- const Actor GetModelRoot() const;
+ const Scene3D::ModelNode GetModelRoot() const;
+
+ /**
+ * @copydoc Model::AddModelNode()
+ */
+ void AddModelNode(Scene3D::ModelNode modelNode);
+
+ /**
+ * @copydoc Model::RemoveModelNode()
+ */
+ void RemoveModelNode(Scene3D::ModelNode modelNode);
/**
* @copydoc Model::SetChildrenSensitive()
void SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor);
/**
- * @copydoc Model::SetImageBasedLightTexture()
- */
- void SetImageBasedLightTexture(Dali::Texture diffuseTexture, Dali::Texture specularTexture, float scaleFactor);
-
- /**
* @copydoc Model::SetImageBasedLightScaleFactor()
*/
void SetImageBasedLightScaleFactor(float scaleFactor);
*/
bool ApplyCamera(uint32_t index, Dali::CameraActor camera) const;
+ /**
+ * @copydoc Model::FindChildModelNodeByName()
+ */
+ Scene3D::ModelNode FindChildModelNodeByName(std::string_view nodeName);
+
+ /**
+ * @copydoc Model::RetrieveBlendShapeNames()
+ */
+ void RetrieveBlendShapeNames(std::vector<std::string>& blendShapeNames) const;
+
+ /**
+ * @copydoc Model::RetrieveModelNodesByBlendShapeName()
+ */
+ void RetrieveModelNodesByBlendShapeName(std::string_view blendShapeName, std::vector<Scene3D::ModelNode>& modelNodes) const;
+
+ /**
+ * @copydoc Model::GenerateMotionDataAnimation()
+ */
+ Dali::Animation GenerateMotionDataAnimation(Scene3D::MotionData motionData);
+
+ /**
+ * @copydoc Model::SetMotionData()
+ */
+ void SetMotionData(Scene3D::MotionData motionData);
+
protected:
/**
* @brief Constructs a new Model.
+ * @param[in] modelUrl model file path.(e.g., glTF, and DLI).
+ * @param[in] resourceDirectoryUrl resource file path that includes binary, image etc.
*/
Model(const std::string& modelUrl, const std::string& resourceDirectoryUrl);
void OnSceneDisconnection() override;
/**
+ * @copydoc CustomActorImpl::OnSizeSet( const Vector3& size )
+ */
+ void OnSizeSet(const Vector3& size) override;
+
+ /**
* @copydoc Toolkit::Control::GetNaturalSize
*/
Vector3 GetNaturalSize() override;
private:
/**
+ * @brief Create Model Root of this Model class.
+ */
+ void CreateModelRoot();
+
+ /**
* @brief Scales the model to fit the control or to return to original size.
*/
- void ScaleModel();
+ void ScaleModel(bool useCurrentSize);
/**
* @brief Changes model anchor point to set the model at center or returns to the original model pivot.
/**
* @brief Changes IBL information of the input node.
*/
- void CollectRenderableActor(Actor actor);
+ void UpdateImageBasedLightTextureRecursively(Scene3D::ModelNode node, Dali::Texture diffuseTexture, Dali::Texture specularTexture, float iblScaleFactor, uint32_t specularMipmapLevels);
+
+ /**
+ * @brief Changes IBL factor of the input node.
+ */
+ void UpdateImageBasedLightScaleFactorRecursively(Scene3D::ModelNode node, float iblScaleFactor);
/**
* @brief Changes IBL textures of the input node.
*/
void ApplyCameraTransform(Dali::CameraActor camera) const;
-public: // Overrides ImageBasedLightObserver Methods.
+public: // Overrides LightObserver Methods.
+ /**
+ * @copydoc Dali::Scene3D::Internal::LightObserver::NotifyShadowMapTexture()
+ */
+ void NotifyShadowMapTexture(Dali::Texture shadowMapTexture) override;
+
/**
- * @copydoc Dali::Scene3D::Internal::ImageBasedLightObserver::NotifyImageBasedLightTexture()
+ * @copydoc Dali::Scene3D::Internal::LightObserver::NotifyImageBasedLightTexture()
*/
- void NotifyImageBasedLightTexture(Dali::Texture diffuseTexture, Dali::Texture specularTexture, float scaleFactor) override;
+ void NotifyImageBasedLightTexture(Dali::Texture diffuseTexture, Dali::Texture specularTexture, float scaleFactor, uint32_t specularMipmapLevels) override;
/**
- * @copydoc Dali::Scene3D::Internal::ImageBasedLightObserver::NotifyImageBasedLightScaleFactor()
+ * @copydoc Dali::Scene3D::Internal::LightObserver::NotifyImageBasedLightScaleFactor()
*/
void NotifyImageBasedLightScaleFactor(float scaleFactor) override;
void OnIblLoadComplete();
/**
+ * @brief Update model root scale when Model size property is updated.
+ */
+ void OnSizeNotification(Dali::PropertyNotification& source);
+
+ /**
* @brief Reset Resource loading tasks.
*/
void ResetResourceTasks();
void ResetResourceTask(IntrusivePtr<AsyncTask> asyncTask);
/**
- * @brief Request to load a Ibl texture asynchronously
- */
- void RequestLoadIblTexture(EnvironmentMapLoadTaskPtr asyncLoadTask, const std::string& url);
-
- /**
* @brief Notify Resource Ready signal.
*/
void NotifyResourceReady();
*/
void ResetCameraParameters();
+ /**
+ * @brief Collect ModelNode list by blendshape name
+ */
+ void UpdateBlendShapeNodeMap();
+
private:
std::string mModelUrl;
std::string mResourceDirectoryUrl;
- Dali::Actor mModelRoot;
+ Scene3D::ModelNode mModelRoot;
std::vector<AnimationData> mAnimations;
std::vector<CameraData> mCameraParameters;
- std::vector<WeakHandle<Actor>> mRenderableActors;
WeakHandle<Scene3D::SceneView> mParentSceneView;
+ Dali::PropertyNotification mSizeNotification;
+
+ Dali::Scene3D::Loader::ShaderManagerPtr mShaderManager;
+
+ // List of ModelNode for name of blend shape.
+ BlendShapeModelNodeMap mBlendShapeModelNodeMap;
// Asynchronous loading variable
ModelLoadTaskPtr mModelLoadTask;
EnvironmentMapLoadTaskPtr mIblDiffuseLoadTask;
EnvironmentMapLoadTaskPtr mIblSpecularLoadTask;
+ // Shadow
+ Dali::Texture mShadowMapTexture;
+
std::string mDiffuseIblUrl;
std::string mSpecularIblUrl;
- // TODO: This default texture can be removed after 3D Resource Cache is added.
Dali::Texture mDefaultSpecularTexture;
Dali::Texture mDefaultDiffuseTexture;
Dali::Texture mSceneSpecularTexture;
Vector3 mModelPivot;
float mSceneIblScaleFactor;
float mIblScaleFactor;
+ uint32_t mSceneSpecularMipmapLevels;
+ uint32_t mSpecularMipmapLevels;
bool mModelChildrenSensitive;
bool mModelChildrenFocusable;
bool mModelResourceReady;