Merge changes I776588c1,I7292a2fb into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / controls / model / model-impl.h
index d7924bf..b740da4 100644 (file)
@@ -20,6 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali/devel-api/common/map-wrapper.h>
 #include <dali/public-api/actors/camera-actor.h>
 #include <dali/public-api/actors/layer.h>
 #include <dali/public-api/animation/animation.h>
 
 // INTERNAL INCLUDES
 #include <dali-scene3d/internal/common/environment-map-load-task.h>
-#include <dali-scene3d/internal/common/image-based-light-observer.h>
+#include <dali-scene3d/internal/common/light-observer.h>
 #include <dali-scene3d/internal/common/model-load-task.h>
 #include <dali-scene3d/public-api/controls/model/model.h>
 #include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
+#include <dali-scene3d/public-api/light/light.h>
 #include <dali-scene3d/public-api/loader/load-result.h>
 #include <dali-scene3d/public-api/model-components/model-node.h>
 
@@ -47,11 +49,12 @@ namespace Internal
 /**
  * @brief Impl class for Model.
  */
-class Model : public Dali::Toolkit::Internal::Control, public ImageBasedLightObserver
+class Model : public Dali::Toolkit::Internal::Control, public LightObserver
 {
 public:
-  using AnimationData = std::pair<std::string, Dali::Animation>;
-  using CameraData    = Loader::CameraParameters;
+  using AnimationData          = std::pair<std::string, Dali::Animation>;
+  using CameraData             = Loader::CameraParameters;
+  using BlendShapeModelNodeMap = std::map<std::string, std::vector<Scene3D::ModelNode>>;
 
   /**
    * @copydoc Model::New()
@@ -143,6 +146,26 @@ public:
    */
   Scene3D::ModelNode FindChildModelNodeByName(std::string_view nodeName);
 
+  /**
+   * @copydoc Model::RetrieveBlendShapeNames()
+   */
+  void RetrieveBlendShapeNames(std::vector<std::string>& blendShapeNames) const;
+
+  /**
+   * @copydoc Model::RetrieveModelNodesByBlendShapeName()
+   */
+  void RetrieveModelNodesByBlendShapeName(std::string_view blendShapeName, std::vector<Scene3D::ModelNode>& modelNodes) const;
+
+  /**
+   * @copydoc Model::GenerateMotionDataAnimation()
+   */
+  Dali::Animation GenerateMotionDataAnimation(Scene3D::MotionData motionData);
+
+  /**
+   * @copydoc Model::SetMotionData()
+   */
+  void SetMotionData(Scene3D::MotionData motionData);
+
 protected:
   /**
    * @brief Constructs a new Model.
@@ -247,14 +270,19 @@ private:
    */
   void ApplyCameraTransform(Dali::CameraActor camera) const;
 
-public: // Overrides ImageBasedLightObserver Methods.
+public: // Overrides LightObserver Methods.
   /**
-   * @copydoc Dali::Scene3D::Internal::ImageBasedLightObserver::NotifyImageBasedLightTexture()
+   * @copydoc Dali::Scene3D::Internal::LightObserver::NotifyShadowMapTexture()
+   */
+  void NotifyShadowMapTexture(Dali::Texture shadowMapTexture) override;
+
+  /**
+   * @copydoc Dali::Scene3D::Internal::LightObserver::NotifyImageBasedLightTexture()
    */
   void NotifyImageBasedLightTexture(Dali::Texture diffuseTexture, Dali::Texture specularTexture, float scaleFactor, uint32_t specularMipmapLevels) override;
 
   /**
-   * @copydoc Dali::Scene3D::Internal::ImageBasedLightObserver::NotifyImageBasedLightScaleFactor()
+   * @copydoc Dali::Scene3D::Internal::LightObserver::NotifyImageBasedLightScaleFactor()
    */
   void NotifyImageBasedLightScaleFactor(float scaleFactor) override;
 
@@ -314,6 +342,11 @@ private:
    */
   void ResetCameraParameters();
 
+  /**
+   * @brief Collect ModelNode list by blendshape name
+   */
+  void UpdateBlendShapeNodeMap();
+
 private:
   std::string                    mModelUrl;
   std::string                    mResourceDirectoryUrl;
@@ -323,11 +356,19 @@ private:
   WeakHandle<Scene3D::SceneView> mParentSceneView;
   Dali::PropertyNotification     mSizeNotification;
 
+  Dali::Scene3D::Loader::ShaderManagerPtr mShaderManager;
+
+  // List of ModelNode for name of blend shape.
+  BlendShapeModelNodeMap mBlendShapeModelNodeMap;
+
   // Asynchronous loading variable
   ModelLoadTaskPtr          mModelLoadTask;
   EnvironmentMapLoadTaskPtr mIblDiffuseLoadTask;
   EnvironmentMapLoadTaskPtr mIblSpecularLoadTask;
 
+  // Shadow
+  Dali::Texture mShadowMapTexture;
+
   std::string mDiffuseIblUrl;
   std::string mSpecularIblUrl;