// INTERNAL INCLUDES
#include <dali-scene3d/internal/common/model-cache-manager.h>
#include <dali-scene3d/internal/controls/scene-view/scene-view-impl.h>
+#include <dali-scene3d/internal/model-components/model-node-impl.h>
#include <dali-scene3d/public-api/controls/model/model.h>
#include <dali-scene3d/public-api/loader/animation-definition.h>
#include <dali-scene3d/public-api/loader/camera-parameters.h>
{
namespace
{
+/**
+ * Creates control through type registry
+ */
BaseHandle Create()
{
return Scene3D::Model::New(std::string());
DALI_TYPE_REGISTRATION_BEGIN(Scene3D::Model, Toolkit::Control, Create);
DALI_TYPE_REGISTRATION_END()
-static constexpr uint32_t OFFSET_FOR_DIFFUSE_CUBE_TEXTURE = 2u;
-static constexpr uint32_t OFFSET_FOR_SPECULAR_CUBE_TEXTURE = 1u;
-
static constexpr Vector3 Y_DIRECTION(1.0f, -1.0f, 1.0f);
static constexpr bool DEFAULT_MODEL_CHILDREN_SENSITIVE = false;
Model::~Model()
{
- if(ModelCacheManager::Get())
+ if(ModelCacheManager::Get() && !mModelUrl.empty())
{
ModelCacheManager::Get().UnreferenceModelCache(mModelUrl);
}
return handle;
}
-const Actor Model::GetModelRoot() const
+const Scene3D::ModelNode Model::GetModelRoot() const
{
return mModelRoot;
}
+void Model::AddModelNode(Scene3D::ModelNode modelNode)
+{
+ if(!mModelRoot)
+ {
+ CreateModelRoot();
+ }
+
+ mModelRoot.Add(modelNode);
+ if(mModelUrl.empty())
+ {
+ mModelResourceReady = true;
+ }
+
+ if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
+ {
+ UpdateImageBasedLightTexture();
+ UpdateImageBasedLightScaleFactor();
+ }
+
+ if(Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE))
+ {
+ NotifyResourceReady();
+ }
+}
+
+void Model::RemoveModelNode(Scene3D::ModelNode modelNode)
+{
+ if(mModelRoot)
+ {
+ mModelRoot.Remove(modelNode);
+ }
+}
+
void Model::SetChildrenSensitive(bool enable)
{
if(mModelChildrenSensitive != enable)
return false;
}
+Scene3D::ModelNode Model::FindChildModelNodeByName(std::string_view nodeName)
+{
+ Actor childActor = Self().FindChildByName(nodeName);
+ return Scene3D::ModelNode::DownCast(childActor);
+}
+
///////////////////////////////////////////////////////////
//
// Private methods
void Model::OnSceneConnection(int depth)
{
- if(!mModelLoadTask && !mModelRoot)
+ if(!mModelLoadTask && !mModelResourceReady && !mModelUrl.empty())
{
+ // Request model load only if we setup url.
if(ModelCacheManager::Get())
{
ModelCacheManager::Get().ReferenceModelCache(mModelUrl);
mModelLoadTask = new ModelLoadTask(mModelUrl, mResourceDirectoryUrl, MakeCallback(this, &Model::OnModelLoadComplete));
Dali::AsyncTaskManager::Get().AddTask(mModelLoadTask);
}
+
// If diffuse and specular url is not valid, IBL does not need to be loaded.
if(!mDiffuseIblUrl.empty() && !mSpecularIblUrl.empty())
{
parent = parent.GetParent();
}
+ NotifyResourceReady();
Control::OnSceneConnection(depth);
}
return mModelResourceReady && mIblDiffuseResourceReady && mIblSpecularResourceReady;
}
+void Model::CreateModelRoot()
+{
+ mModelRoot = Scene3D::ModelNode::New();
+ mModelRoot.SetProperty(Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_COLOR);
+ mModelRoot.SetProperty(Dali::Actor::Property::SCALE, Y_DIRECTION);
+ mModelRoot.SetProperty(Dali::Actor::Property::SENSITIVE, mModelChildrenSensitive);
+ mModelRoot.SetProperty(Dali::Actor::Property::KEYBOARD_FOCUSABLE, mModelChildrenFocusable);
+ mModelRoot.SetProperty(Dali::DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, mModelChildrenFocusable);
+ Self().Add(mModelRoot);
+}
+
void Model::ScaleModel()
{
if(!mModelRoot)
mModelRoot.SetProperty(Dali::Actor::Property::ANCHOR_POINT, Vector3::ONE - mModelPivot);
}
-void Model::CollectRenderableActor(Actor actor)
+void Model::UpdateImageBasedLightTextureRecursively(Scene3D::ModelNode node, Dali::Texture diffuseTexture, Dali::Texture specularTexture, float iblScaleFactor, uint32_t specularMipmapLevels)
+{
+ if(!node)
+ {
+ return;
+ }
+
+ GetImplementation(node).SetImageBasedLightTexture(diffuseTexture, specularTexture, iblScaleFactor, specularMipmapLevels);
+ uint32_t childrenCount = node.GetChildCount();
+ for(uint32_t i = 0; i < childrenCount; ++i)
+ {
+ Scene3D::ModelNode childNode = Scene3D::ModelNode::DownCast(node.GetChildAt(i));
+ if(!childNode)
+ {
+ continue;
+ }
+ UpdateImageBasedLightTextureRecursively(childNode, diffuseTexture, specularTexture, iblScaleFactor, specularMipmapLevels);
+ }
+}
+
+void Model::UpdateImageBasedLightScaleFactorRecursively(Scene3D::ModelNode node, float iblScaleFactor)
{
- uint32_t rendererCount = actor.GetRendererCount();
- if(rendererCount)
+ if(!node)
{
- mRenderableActors.push_back(actor);
+ return;
}
- uint32_t childrenCount = actor.GetChildCount();
+ node.RegisterProperty(Dali::Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), iblScaleFactor);
+ GetImplementation(node).SetImageBasedLightScaleFactor(iblScaleFactor);
+
+ uint32_t childrenCount = node.GetChildCount();
for(uint32_t i = 0; i < childrenCount; ++i)
{
- CollectRenderableActor(actor.GetChildAt(i));
+ Scene3D::ModelNode childNode = Scene3D::ModelNode::DownCast(node.GetChildAt(i));
+ if(!childNode)
+ {
+ continue;
+ }
+ UpdateImageBasedLightScaleFactorRecursively(childNode, iblScaleFactor);
}
}
currentIblSpecularMipmapLevels = 1u;
}
- for(auto&& actor : mRenderableActors)
- {
- Actor renderableActor = actor.GetHandle();
- if(!renderableActor)
- {
- continue;
- }
-
- uint32_t rendererCount = renderableActor.GetRendererCount();
- for(uint32_t i = 0; i < rendererCount; ++i)
- {
- Dali::Renderer renderer = renderableActor.GetRendererAt(i);
- if(!renderer)
- {
- continue;
- }
- Dali::TextureSet textures = renderer.GetTextures();
- if(!textures)
- {
- continue;
- }
- uint32_t textureCount = textures.GetTextureCount();
- // EnvMap requires at least 2 texture, diffuse and specular
- if(textureCount > 2u &&
- (textures.GetTexture(textureCount - OFFSET_FOR_DIFFUSE_CUBE_TEXTURE) != currentDiffuseTexture ||
- textures.GetTexture(textureCount - OFFSET_FOR_SPECULAR_CUBE_TEXTURE) != currentSpecularTexture))
- {
- Dali::TextureSet newTextures = Dali::TextureSet::New();
-
- for(uint32_t index = 0u; index < textureCount; ++index)
- {
- Dali::Texture texture = textures.GetTexture(index);
- if(index == textureCount - OFFSET_FOR_DIFFUSE_CUBE_TEXTURE)
- {
- texture = currentDiffuseTexture;
- }
- else if(index == textureCount - OFFSET_FOR_SPECULAR_CUBE_TEXTURE)
- {
- texture = currentSpecularTexture;
- }
-
- newTextures.SetTexture(index, texture);
- newTextures.SetSampler(index, textures.GetSampler(index));
- }
-
- renderer.SetTextures(newTextures);
- }
- }
- renderableActor.RegisterProperty(Dali::Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), currentIblScaleFactor);
- renderableActor.RegisterProperty(Dali::Scene3D::Loader::NodeDefinition::GetIblMaxLodUniformName().data(), static_cast<float>(currentIblSpecularMipmapLevels));
- }
+ UpdateImageBasedLightTextureRecursively(mModelRoot, currentDiffuseTexture, currentSpecularTexture, currentIblScaleFactor, currentIblSpecularMipmapLevels);
}
void Model::UpdateImageBasedLightScaleFactor()
}
float currentIblScaleFactor = (mDiffuseTexture && mSpecularTexture) ? mIblScaleFactor : mSceneIblScaleFactor;
- for(auto&& actor : mRenderableActors)
- {
- Actor renderableActor = actor.GetHandle();
- if(renderableActor)
- {
- renderableActor.RegisterProperty(Dali::Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), currentIblScaleFactor);
- }
- }
+ UpdateImageBasedLightScaleFactorRecursively(mModelRoot, currentIblScaleFactor);
}
void Model::ApplyCameraTransform(Dali::CameraActor camera) const
{
ResetResourceTasks();
- if(ModelCacheManager::Get())
+ if(ModelCacheManager::Get() && !mModelUrl.empty())
{
ModelCacheManager::Get().UnreferenceModelCache(mModelUrl);
}
return;
}
+ if(!mModelRoot)
+ {
+ CreateModelRoot();
+ }
CreateModel();
- mRenderableActors.clear();
- CollectRenderableActor(mModelRoot);
auto& resources = mModelLoadTask->GetResources();
auto& scene = mModelLoadTask->GetScene();
UpdateImageBasedLightTexture();
UpdateImageBasedLightScaleFactor();
-
- mModelRoot.SetProperty(Dali::Actor::Property::SENSITIVE, mModelChildrenSensitive);
- mModelRoot.SetProperty(Dali::Actor::Property::KEYBOARD_FOCUSABLE, mModelChildrenFocusable);
- mModelRoot.SetProperty(Dali::DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, mModelChildrenFocusable);
-
- Self().Add(mModelRoot);
Self().SetProperty(Dali::Actor::Property::ANCHOR_POINT, Vector3(mModelPivot.x, 1.0f - mModelPivot.y, mModelPivot.z));
mModelResourceReady = true;
void Model::CreateModel()
{
- mModelRoot = Actor::New();
- mModelRoot.SetProperty(Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_COLOR);
-
BoundingVolume AABB;
- auto& resources = mModelLoadTask->GetResources();
- auto& scene = mModelLoadTask->GetScene();
- auto& resourceChoices = mModelLoadTask->GetResourceChoices();
+ auto& resources = mModelLoadTask->GetResources();
+ auto& scene = mModelLoadTask->GetScene();
+ auto& resourceChoices = mModelLoadTask->GetResourceChoices();
Dali::Scene3D::Loader::Transforms xforms{Dali::Scene3D::Loader::MatrixStack{}, Dali::Scene3D::Loader::ViewProjection{}};
Dali::Scene3D::Loader::NodeDefinition::CreateParams nodeParams{resources, xforms, {}, {}, {}};