/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/math/math-utils.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali-scene3d/public-api/controls/model/model.h>
#include <dali-scene3d/public-api/loader/animation-definition.h>
#include <dali-scene3d/public-api/loader/camera-parameters.h>
-#include <dali-scene3d/public-api/loader/cube-map-loader.h>
#include <dali-scene3d/public-api/loader/dli-loader.h>
#include <dali-scene3d/public-api/loader/gltf2-loader.h>
#include <dali-scene3d/public-api/loader/light-parameters.h>
static constexpr bool DEFAULT_MODEL_CHILDREN_SENSITIVE = false;
static constexpr bool DEFAULT_MODEL_CHILDREN_FOCUSABLE = false;
-static constexpr std::string_view KTX_EXTENSION = ".ktx";
-static constexpr std::string_view OBJ_EXTENSION = ".obj";
-static constexpr std::string_view GLTF_EXTENSION = ".gltf";
-static constexpr std::string_view DLI_EXTENSION = ".dli";
-
struct BoundingVolume
{
void Init()
Dali::Scene3D::Loader::ResourceBundle& resources, const Dali::Scene3D::Loader::SceneDefinition& scene, Actor root, std::vector<Dali::Scene3D::Loader::BlendshapeShaderConfigurationRequest>&& requests)
{
std::vector<std::string> errors;
- auto onError = [&errors](const std::string& msg) { errors.push_back(msg); };
+ auto onError = [&errors](const std::string& msg)
+ { errors.push_back(msg); };
if(!scene.ConfigureBlendshapeShaders(resources, root, std::move(requests), onError))
{
Dali::Scene3D::Loader::ExceptionFlinger flinger(ASSERT_LOCATION);
mModelChildrenSensitive(DEFAULT_MODEL_CHILDREN_SENSITIVE),
mModelChildrenFocusable(DEFAULT_MODEL_CHILDREN_FOCUSABLE),
mModelResourceReady(false),
- mIBLResourceReady(true)
+ mIblDiffuseResourceReady(true),
+ mIblSpecularResourceReady(true),
+ mIblDiffuseDirty(false),
+ mIblSpecularDirty(false)
{
}
Model::~Model()
{
+ ResetResourceTasks();
}
Dali::Scene3D::Model Model::New(const std::string& modelUrl, const std::string& resourceDirectoryUrl)
void Model::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
{
- mIBLResourceReady = false;
- Texture diffuseTexture = (!diffuseUrl.empty()) ? Dali::Scene3D::Loader::LoadCubeMap(diffuseUrl) : Texture();
- Texture specularTexture = (!specularUrl.empty()) ? Dali::Scene3D::Loader::LoadCubeMap(specularUrl) : Texture();
- SetImageBasedLightTexture(diffuseTexture, specularTexture, scaleFactor);
- mIBLResourceReady = true;
+ bool needIblReset = false;
+ bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
+ if(mDiffuseIblUrl != diffuseUrl)
+ {
+ mDiffuseIblUrl = diffuseUrl;
+ if(mDiffuseIblUrl.empty())
+ {
+ needIblReset = true;
+ }
+ else
+ {
+ mIblDiffuseDirty = true;
+ mIblDiffuseResourceReady = false;
+ }
+ }
- // If Model resource is already ready, then set resource ready.
- // If Model resource is still not ready, wait for model resource ready.
- if(IsResourceReady())
+ if(mSpecularIblUrl != specularUrl)
{
- SetResourceReady(false);
+ mSpecularIblUrl = specularUrl;
+ if(mSpecularIblUrl.empty())
+ {
+ needIblReset = true;
+ }
+ else
+ {
+ mIblSpecularDirty = true;
+ mIblSpecularResourceReady = false;
+ }
+ }
+
+ // If one or both of diffuse url and specular url are empty,
+ // we don't need to request to load texture.
+ if(needIblReset)
+ {
+ ResetResourceTask(mIblDiffuseLoadTask);
+ ResetResourceTask(mIblSpecularLoadTask);
+
+ mIblDiffuseDirty = false;
+ mIblSpecularDirty = false;
+ mIblDiffuseResourceReady = true;
+ mIblSpecularResourceReady = true;
+
+ mDiffuseTexture.Reset();
+ mSpecularTexture.Reset();
+ UpdateImageBasedLightTexture();
+ }
+ else
+ {
+ if(isOnScene && mIblDiffuseDirty)
+ {
+ ResetResourceTask(mIblDiffuseLoadTask);
+ mIblDiffuseLoadTask = new EnvironmentMapLoadTask(mDiffuseIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &Model::OnIblDiffuseLoadComplete));
+ Dali::AsyncTaskManager::Get().AddTask(mIblDiffuseLoadTask);
+ mIblDiffuseDirty = false;
+ }
+
+ if(isOnScene && mIblSpecularDirty)
+ {
+ ResetResourceTask(mIblSpecularLoadTask);
+ mIblSpecularLoadTask = new EnvironmentMapLoadTask(mSpecularIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &Model::OnIblSpecularLoadComplete));
+ Dali::AsyncTaskManager::Get().AddTask(mIblSpecularLoadTask);
+ mIblSpecularDirty = false;
+ }
+ }
+
+ if(!Dali::Equals(mIblScaleFactor, scaleFactor))
+ {
+ mIblScaleFactor = scaleFactor;
+ UpdateImageBasedLightScaleFactor();
}
+
+ // If diffuse and specular textures are already loaded, emits resource ready signal here.
+ NotifyResourceReady();
}
void Model::SetImageBasedLightTexture(Dali::Texture diffuseTexture, Dali::Texture specularTexture, float scaleFactor)
void Model::OnSceneConnection(int depth)
{
- if(!mModelRoot)
+ if(!mModelLoadTask && !mModelRoot)
+ {
+ Scene3D::Loader::InitializeGltfLoader();
+ mModelLoadTask = new ModelLoadTask(mModelUrl, mResourceDirectoryUrl, MakeCallback(this, &Model::OnModelLoadComplete));
+ Dali::AsyncTaskManager::Get().AddTask(mModelLoadTask);
+ }
+ // If diffuse and specular url is not valid, IBL does not need to be loaded.
+ if(!mDiffuseIblUrl.empty() && !mSpecularIblUrl.empty())
{
- LoadModel();
+ SetImageBasedLightSource(mDiffuseIblUrl, mSpecularIblUrl, mIblScaleFactor);
}
Actor parent = Self().GetParent();
{
if(!mModelRoot)
{
- LoadModel();
+ DALI_LOG_ERROR("Model is still not loaded.\n");
+ return Vector3::ZERO;
}
return mNaturalSize;
bool Model::IsResourceReady() const
{
- return mModelResourceReady && mIBLResourceReady;
+ return mModelResourceReady && mIblDiffuseResourceReady && mIblSpecularResourceReady;
}
-void Model::LoadModel()
+void Model::ScaleModel()
{
- std::filesystem::path modelUrl(mModelUrl);
- if(mResourceDirectoryUrl.empty())
+ if(!mModelRoot)
{
- mResourceDirectoryUrl = std::string(modelUrl.parent_path()) + "/";
+ return;
}
- std::string extension = modelUrl.extension();
- std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
-
- Dali::Scene3D::Loader::ResourceBundle::PathProvider pathProvider = [&](Dali::Scene3D::Loader::ResourceType::Value type) {
- return mResourceDirectoryUrl;
- };
- Dali::Scene3D::Loader::ResourceBundle resources;
- Dali::Scene3D::Loader::SceneDefinition scene;
- std::vector<Dali::Scene3D::Loader::AnimationGroupDefinition> animGroups;
- std::vector<Dali::Scene3D::Loader::CameraParameters> cameraParameters;
- std::vector<Dali::Scene3D::Loader::LightParameters> lights;
-
- std::vector<Dali::Scene3D::Loader::AnimationDefinition> animations;
- animations.clear();
-
- Dali::Scene3D::Loader::SceneMetadata metaData;
-
- std::filesystem::path metaDataUrl = modelUrl;
- metaDataUrl.replace_extension("metadata");
-
- Dali::Scene3D::Loader::LoadSceneMetadata(metaDataUrl.c_str(), metaData);
-
- Dali::Scene3D::Loader::LoadResult output{resources, scene, metaData, animations, animGroups, cameraParameters, lights};
-
- if(extension == DLI_EXTENSION)
+ float scale = 1.0f;
+ Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
+ if(size.x > 0.0f && size.y > 0.0f)
{
- Dali::Scene3D::Loader::DliLoader loader;
- Dali::Scene3D::Loader::DliLoader::InputParams input{
- pathProvider(Dali::Scene3D::Loader::ResourceType::Mesh),
- nullptr,
- {},
- {},
- nullptr,
- {}};
- Dali::Scene3D::Loader::DliLoader::LoadParams loadParams{input, output};
- if(!loader.LoadScene(mModelUrl, loadParams))
- {
- Dali::Scene3D::Loader::ExceptionFlinger(ASSERT_LOCATION) << "Failed to load scene from '" << mModelUrl << "': " << loader.GetParseError();
- }
+ scale = MAXFLOAT;
+ scale = std::min(size.x / mNaturalSize.x, scale);
+ scale = std::min(size.y / mNaturalSize.y, scale);
}
- else if(extension == GLTF_EXTENSION)
- {
- Dali::Scene3D::Loader::ShaderDefinitionFactory sdf;
- sdf.SetResources(resources);
- Dali::Scene3D::Loader::LoadGltfScene(mModelUrl, sdf, output);
+ // Models in glTF and dli are defined as right hand coordinate system.
+ // DALi uses left hand coordinate system. Scaling negative is for change winding order.
+ mModelRoot.SetProperty(Dali::Actor::Property::SCALE, Y_DIRECTION * scale);
+}
- resources.mEnvironmentMaps.push_back({});
+void Model::FitModelPosition()
+{
+ if(!mModelRoot)
+ {
+ return;
}
- else
+ // Loaded model pivot is not the model center.
+ mModelRoot.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mModelRoot.SetProperty(Dali::Actor::Property::ANCHOR_POINT, Vector3::ONE - mModelPivot);
+}
+
+void Model::CollectRenderableActor(Actor actor)
+{
+ uint32_t rendererCount = actor.GetRendererCount();
+ if(rendererCount)
{
- DALI_LOG_ERROR("Unsupported model type.\n");
+ mRenderableActors.push_back(actor);
}
- Dali::Scene3D::Loader::Transforms xforms{Dali::Scene3D::Loader::MatrixStack{}, Dali::Scene3D::Loader::ViewProjection{}};
- Dali::Scene3D::Loader::NodeDefinition::CreateParams nodeParams{resources, xforms, {}, {}, {}};
- Dali::Scene3D::Loader::Customization::Choices choices;
+ uint32_t childrenCount = actor.GetChildCount();
+ for(uint32_t i = 0; i < childrenCount; ++i)
+ {
+ CollectRenderableActor(actor.GetChildAt(i));
+ }
+}
- mModelRoot = Actor::New();
- mModelRoot.SetProperty(Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_COLOR);
+void Model::UpdateImageBasedLightTexture()
+{
+ Dali::Texture currentDiffuseTexture = (mDiffuseTexture && mSpecularTexture) ? mDiffuseTexture : mSceneDiffuseTexture;
+ Dali::Texture currentSpecularTexture = (mDiffuseTexture && mSpecularTexture) ? mSpecularTexture : mSceneSpecularTexture;
+ float currentIblScaleFactor = (mDiffuseTexture && mSpecularTexture) ? mIblScaleFactor : mSceneIblScaleFactor;
- BoundingVolume AABB;
- for(auto iRoot : scene.GetRoots())
+ if(!currentDiffuseTexture || !currentSpecularTexture)
{
- auto resourceRefs = resources.CreateRefCounter();
- scene.CountResourceRefs(iRoot, choices, resourceRefs);
- resources.CountEnvironmentReferences(resourceRefs);
-
- resources.LoadResources(resourceRefs, pathProvider);
+ currentDiffuseTexture = mDefaultDiffuseTexture;
+ currentSpecularTexture = mDefaultSpecularTexture;
+ currentIblScaleFactor = Dali::Scene3D::Loader::EnvironmentDefinition::GetDefaultIntensity();
+ }
- // glTF Mesh is defined in right hand coordinate system, with positive Y for Up direction.
- // Because DALi uses left hand system, Y direciton will be flipped for environment map sampling.
- for(auto&& env : resources.mEnvironmentMaps)
+ for(auto&& actor : mRenderableActors)
+ {
+ Actor renderableActor = actor.GetHandle();
+ if(!renderableActor)
{
- env.first.mYDirection = Y_DIRECTION;
+ continue;
}
- if(auto actor = scene.CreateNodes(iRoot, choices, nodeParams))
+ uint32_t rendererCount = renderableActor.GetRendererCount();
+ for(uint32_t i = 0; i < rendererCount; ++i)
{
- scene.ConfigureSkeletonJoints(iRoot, resources.mSkeletons, actor);
- scene.ConfigureSkinningShaders(resources, actor, std::move(nodeParams.mSkinnables));
- ConfigureBlendShapeShaders(resources, scene, actor, std::move(nodeParams.mBlendshapeRequests));
-
- scene.ApplyConstraints(actor, std::move(nodeParams.mConstrainables));
-
- mModelRoot.Add(actor);
+ Dali::Renderer renderer = renderableActor.GetRendererAt(i);
+ if(!renderer)
+ {
+ continue;
+ }
+ Dali::TextureSet textures = renderer.GetTextures();
+ if(!textures)
+ {
+ continue;
+ }
+ uint32_t textureCount = textures.GetTextureCount();
+ // EnvMap requires at least 2 texture, diffuse and specular
+ if(textureCount > 2u)
+ {
+ textures.SetTexture(textureCount - OFFSET_FOR_DIFFUSE_CUBE_TEXTURE, currentDiffuseTexture);
+ textures.SetTexture(textureCount - OFFSET_FOR_SPECULAR_CUBE_TEXTURE, currentSpecularTexture);
+ }
}
-
- AddModelTreeToAABB(AABB, scene, choices, iRoot, nodeParams, Matrix::IDENTITY);
+ renderableActor.RegisterProperty(Dali::Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), currentIblScaleFactor);
}
+}
- if(!resources.mEnvironmentMaps.empty())
+void Model::UpdateImageBasedLightScaleFactor()
+{
+ if((!mDiffuseTexture || !mSpecularTexture) &&
+ (!mSceneDiffuseTexture || !mSceneSpecularTexture))
{
- mDefaultDiffuseTexture = resources.mEnvironmentMaps.front().second.mDiffuse;
- mDefaultSpecularTexture = resources.mEnvironmentMaps.front().second.mSpecular;
+ return;
}
- if(!animations.empty())
+ float currentIblScaleFactor = (mDiffuseTexture && mSpecularTexture) ? mIblScaleFactor : mSceneIblScaleFactor;
+ for(auto&& actor : mRenderableActors)
{
- auto getActor = [&](const Scene3D::Loader::AnimatedProperty& property)
+ Actor renderableActor = actor.GetHandle();
+ if(renderableActor)
{
- Dali::Actor actor;
- if(property.mNodeIndex != Scene3D::Loader::INVALID_INDEX)
- {
- auto* node = scene.GetNode(property.mNodeIndex);
- if(node != nullptr)
- {
- actor = mModelRoot.FindChildById(node->mNodeId);
- }
- }
- else
- {
- actor = mModelRoot.FindChildByName(property.mNodeName);
- }
- return actor;
- };
+ renderableActor.RegisterProperty(Dali::Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), currentIblScaleFactor);
+ }
+ }
+}
- mAnimations.clear();
- for(auto&& animation : animations)
+void Model::NotifyImageBasedLightTexture(Dali::Texture diffuseTexture, Dali::Texture specularTexture, float scaleFactor)
+{
+ if(mSceneDiffuseTexture != diffuseTexture || mSceneSpecularTexture != specularTexture)
+ {
+ mSceneDiffuseTexture = diffuseTexture;
+ mSceneSpecularTexture = specularTexture;
+ mSceneIblScaleFactor = scaleFactor;
+ // If Model IBL is not set, use SceneView's IBL.
+ if(!mDiffuseTexture || !mSpecularTexture)
{
- Dali::Animation anim = animation.ReAnimate(getActor);
-
- mAnimations.push_back({animation.mName, anim});
+ UpdateImageBasedLightTexture();
}
}
+}
+void Model::NotifyImageBasedLightScaleFactor(float scaleFactor)
+{
+ mSceneIblScaleFactor = scaleFactor;
+ if(mSceneDiffuseTexture && mSceneSpecularTexture)
+ {
+ UpdateImageBasedLightScaleFactor();
+ }
+}
+
+void Model::OnModelLoadComplete()
+{
+ if(!mModelLoadTask->HasSucceeded())
+ {
+ ResetResourceTasks();
+ return;
+ }
+
+ CreateModel();
mRenderableActors.clear();
CollectRenderableActor(mModelRoot);
- UpdateImageBasedLightTexture();
- UpdateImageBasedLightScaleFactor();
- mNaturalSize = AABB.CalculateSize();
- mModelPivot = AABB.CalculatePivot();
- mModelRoot.SetProperty(Dali::Actor::Property::SIZE, mNaturalSize);
- Vector3 controlSize = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
- if(Dali::EqualsZero(controlSize.x) || Dali::EqualsZero(controlSize.y))
+ auto* resources = &(mModelLoadTask->mResources);
+ auto* scene = &(mModelLoadTask->mScene);
+ CreateAnimations(*scene);
+ if(!resources->mEnvironmentMaps.empty())
{
- Self().SetProperty(Dali::Actor::Property::SIZE, mNaturalSize);
+ mDefaultDiffuseTexture = resources->mEnvironmentMaps.front().second.mDiffuse;
+ mDefaultSpecularTexture = resources->mEnvironmentMaps.front().second.mSpecular;
}
- FitModelPosition();
- ScaleModel();
+ UpdateImageBasedLightTexture();
+ UpdateImageBasedLightScaleFactor();
mModelRoot.SetProperty(Dali::Actor::Property::SENSITIVE, mModelChildrenSensitive);
mModelRoot.SetProperty(Dali::Actor::Property::KEYBOARD_FOCUSABLE, mModelChildrenFocusable);
mModelRoot.SetProperty(Dali::DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, mModelChildrenFocusable);
Self().Add(mModelRoot);
-
Self().SetProperty(Dali::Actor::Property::ANCHOR_POINT, Vector3(mModelPivot.x, 1.0f - mModelPivot.y, mModelPivot.z));
mModelResourceReady = true;
-
- Control::SetResourceReady(false);
+ NotifyResourceReady();
+ ResetResourceTask(mModelLoadTask);
}
-void Model::ScaleModel()
+void Model::OnIblDiffuseLoadComplete()
{
- if(mModelRoot)
+ mDiffuseTexture = mIblDiffuseLoadTask->GetLoadedTexture();
+ ResetResourceTask(mIblDiffuseLoadTask);
+ mIblDiffuseResourceReady = true;
+ if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
{
- float scale = 1.0f;
- Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
- if(size.x > 0.0f && size.y > 0.0f)
- {
- scale = MAXFLOAT;
- scale = std::min(size.x / mNaturalSize.x, scale);
- scale = std::min(size.y / mNaturalSize.y, scale);
- }
- // Models in glTF and dli are defined as right hand coordinate system.
- // DALi uses left hand coordinate system. Scaling negative is for change winding order.
- mModelRoot.SetProperty(Dali::Actor::Property::SCALE, Y_DIRECTION * scale);
+ OnIblLoadComplete();
}
}
-void Model::FitModelPosition()
+void Model::OnIblSpecularLoadComplete()
{
- if(mModelRoot)
+ mSpecularTexture = mIblSpecularLoadTask->GetLoadedTexture();
+ ResetResourceTask(mIblSpecularLoadTask);
+ mIblSpecularResourceReady = true;
+ if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
{
- // Loaded model pivot is not the model center.
- mModelRoot.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
- mModelRoot.SetProperty(Dali::Actor::Property::ANCHOR_POINT, Vector3::ONE - mModelPivot);
+ OnIblLoadComplete();
}
}
-void Model::CollectRenderableActor(Actor actor)
+void Model::OnIblLoadComplete()
{
- uint32_t rendererCount = actor.GetRendererCount();
- if(rendererCount)
- {
- mRenderableActors.push_back(actor);
- }
-
- uint32_t childrenCount = actor.GetChildCount();
- for(uint32_t i = 0; i < childrenCount; ++i)
- {
- CollectRenderableActor(actor.GetChildAt(i));
- }
+ UpdateImageBasedLightTexture();
+ NotifyResourceReady();
}
-void Model::UpdateImageBasedLightTexture()
+void Model::ResetResourceTasks()
{
- Dali::Texture currentDiffuseTexture = (mDiffuseTexture) ? mDiffuseTexture : mSceneDiffuseTexture;
- Dali::Texture currentSpecularTexture = (mSpecularTexture) ? mSpecularTexture : mSceneSpecularTexture;
- float currentIBLScaleFactor = (mDiffuseTexture && mSpecularTexture) ? mIblScaleFactor : mSceneIblScaleFactor;
- if(!currentDiffuseTexture || !currentSpecularTexture)
+ if(!Dali::Adaptor::IsAvailable())
{
- currentDiffuseTexture = mDefaultDiffuseTexture;
- currentSpecularTexture = mDefaultSpecularTexture;
- currentIBLScaleFactor = Dali::Scene3D::Loader::EnvironmentDefinition::GetDefaultIntensity();
+ return;
}
+ ResetResourceTask(mModelLoadTask);
+ ResetResourceTask(mIblDiffuseLoadTask);
+ ResetResourceTask(mIblSpecularLoadTask);
+}
- for(auto&& actor : mRenderableActors)
+void Model::ResetResourceTask(IntrusivePtr<AsyncTask> asyncTask)
+{
+ if(!asyncTask)
{
- Actor renderableActor = actor.GetHandle();
- if(renderableActor)
- {
- uint32_t rendererCount = renderableActor.GetRendererCount();
- for(uint32_t i = 0; i < rendererCount; ++i)
- {
- Dali::Renderer renderer = renderableActor.GetRendererAt(i);
- if(renderer)
- {
- Dali::TextureSet textures = renderer.GetTextures();
- if(textures)
- {
- uint32_t textureCount = textures.GetTextureCount();
- // EnvMap requires at least 2 texture, diffuse and specular
- if(textureCount > 2u)
- {
- textures.SetTexture(textureCount - OFFSET_FOR_DIFFUSE_CUBE_TEXTURE, currentDiffuseTexture);
- textures.SetTexture(textureCount - OFFSET_FOR_SPECULAR_CUBE_TEXTURE, currentSpecularTexture);
- }
- }
- }
- }
- renderableActor.RegisterProperty(Dali::Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), currentIBLScaleFactor);
- }
+ return;
}
+ Dali::AsyncTaskManager::Get().RemoveTask(asyncTask);
+ asyncTask.Reset();
}
-void Model::UpdateImageBasedLightScaleFactor()
+void Model::NotifyResourceReady()
{
- if((!mDiffuseTexture || !mSpecularTexture) &&
- (!mSceneDiffuseTexture || !mSceneSpecularTexture))
+ if(!IsResourceReady())
{
return;
}
+ Control::SetResourceReady(false);
+}
- float currentIBLScaleFactor = (mDiffuseTexture && mSpecularTexture) ? mIblScaleFactor : mSceneIblScaleFactor;
- for(auto&& actor : mRenderableActors)
+void Model::CreateModel()
+{
+ mModelRoot = Actor::New();
+ mModelRoot.SetProperty(Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_COLOR);
+
+ BoundingVolume AABB;
+ auto* resources = &(mModelLoadTask->mResources);
+ auto* scene = &(mModelLoadTask->mScene);
+ Dali::Scene3D::Loader::Transforms xforms{Dali::Scene3D::Loader::MatrixStack{}, Dali::Scene3D::Loader::ViewProjection{}};
+ Dali::Scene3D::Loader::NodeDefinition::CreateParams nodeParams{*resources, xforms, {}, {}, {}};
+ uint32_t rootCount = 0u;
+ for(auto iRoot : scene->GetRoots())
{
- Actor renderableActor = actor.GetHandle();
- if(renderableActor)
+ resources->GenerateResources(mModelLoadTask->mResourceRefCounts[rootCount]);
+
+ if(auto actor = scene->CreateNodes(iRoot, mModelLoadTask->mResourceChoices, nodeParams))
{
- renderableActor.RegisterProperty(Dali::Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), currentIBLScaleFactor);
+ scene->ConfigureSkeletonJoints(iRoot, resources->mSkeletons, actor);
+ scene->ConfigureSkinningShaders(*resources, actor, std::move(nodeParams.mSkinnables));
+ ConfigureBlendShapeShaders(*resources, *scene, actor, std::move(nodeParams.mBlendshapeRequests));
+
+ scene->ApplyConstraints(actor, std::move(nodeParams.mConstrainables));
+
+ mModelRoot.Add(actor);
}
+
+ AddModelTreeToAABB(AABB, *scene, mModelLoadTask->mResourceChoices, iRoot, nodeParams, Matrix::IDENTITY);
+ rootCount++;
}
-}
-void Model::NotifyImageBasedLightTexture(Dali::Texture diffuseTexture, Dali::Texture specularTexture, float scaleFactor)
-{
- if(mSceneDiffuseTexture != diffuseTexture || mSceneSpecularTexture != specularTexture)
+ mNaturalSize = AABB.CalculateSize();
+ mModelPivot = AABB.CalculatePivot();
+ mModelRoot.SetProperty(Dali::Actor::Property::SIZE, mNaturalSize);
+ Vector3 controlSize = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
+ if(Dali::EqualsZero(controlSize.x) || Dali::EqualsZero(controlSize.y))
{
- mSceneDiffuseTexture = diffuseTexture;
- mSceneSpecularTexture = specularTexture;
- mSceneIblScaleFactor = scaleFactor;
- UpdateImageBasedLightTexture();
+ Self().SetProperty(Dali::Actor::Property::SIZE, mNaturalSize);
}
+ FitModelPosition();
+ ScaleModel();
}
-void Model::NotifyImageBasedLightScaleFactor(float scaleFactor)
+void Model::CreateAnimations(Dali::Scene3D::Loader::SceneDefinition& scene)
{
- mSceneIblScaleFactor = scaleFactor;
- if(mSceneDiffuseTexture && mSceneSpecularTexture)
+ if(!mModelLoadTask->mAnimations.empty())
{
- UpdateImageBasedLightScaleFactor();
+ auto getActor = [&](const Scene3D::Loader::AnimatedProperty& property)
+ {
+ if(property.mNodeIndex == Scene3D::Loader::INVALID_INDEX)
+ {
+ return mModelRoot.FindChildByName(property.mNodeName);
+ }
+ auto* node = scene.GetNode(property.mNodeIndex);
+ if(node == nullptr)
+ {
+ return Dali::Actor();
+ }
+ return mModelRoot.FindChildById(node->mNodeId);
+ };
+
+ mAnimations.clear();
+ for(auto&& animation : mModelLoadTask->mAnimations)
+ {
+ Dali::Animation anim = animation.ReAnimate(getActor);
+ mAnimations.push_back({animation.mName, anim});
+ }
}
}