bool HasSucceeded() const;
/**
- * Retrieves loaded Environment Map
- * @return EnvironmentMapData that is loaded from url.
+ * Retrieves loaded Ibl Texture
+ * @return Texture that is loaded from url.
+ * @note Do not call this method in worker thread.
*/
- Dali::Scene3D::Loader::EnvironmentMapData& GetEnvironmentMap();
+ Dali::Texture GetLoadedTexture();
+
+ /**
+ * Retrieves Mipmap levels of loaded Ibl texture
+ * @return mipmap levels of loaded Ibl texture
+ */
+ uint32_t GetMipmapLevels();
private:
// Undefined