#include <dali-scene3d/public-api/loader/renderer-state.h>
#include <dali-scene3d/public-api/loader/resource-bundle.h>
#include <dali-scene3d/public-api/loader/scene-definition.h>
-#include <dali-scene3d/public-api/loader/shader-definition-factory.h>
#include <dali-scene3d/public-api/loader/shader-definition.h>
+#include <dali-scene3d/public-api/loader/shader-manager.h>
#include <dali-scene3d/public-api/loader/skeleton-definition.h>
#include <dali-scene3d/public-api/loader/skinning-details.h>
#include <dali-scene3d/public-api/loader/string-callback.h>
#include <dali-scene3d/public-api/model-components/model-node.h>
#include <dali-scene3d/public-api/model-components/model-primitive.h>
+#include <dali-scene3d/public-api/model-motion/motion-data.h>
+#include <dali-scene3d/public-api/model-motion/motion-index/blend-shape-index.h>
+#include <dali-scene3d/public-api/model-motion/motion-index/motion-index.h>
+#include <dali-scene3d/public-api/model-motion/motion-index/motion-property-index.h>
+#include <dali-scene3d/public-api/model-motion/motion-index/motion-transform-index.h>
+#include <dali-scene3d/public-api/model-motion/motion-value.h>
+
#endif // DALI_SCENE3D_H
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