/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
#include "dali-scene-loader/public-api/skinning-details.h"
-#include "dali/public-api/rendering/shader.h"
-#include "dali/public-api/object/property.h"
#include "dali/public-api/animation/constraints.h"
+#include "dali/public-api/object/property.h"
+#include "dali/public-api/rendering/shader.h"
namespace Dali
{
namespace SceneLoader
{
-
const unsigned int Skinning::MAX_JOINTS = 64;
const std::string Skinning::BONE_UNIFORM_NAME = "uBone";
-}
-}
+} // namespace SceneLoader
+} // namespace Dali