+++ /dev/null
-/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-#include "dali-scene-loader/public-api/shader-definition-factory.h"
-#include <cstring>
-#include "dali-scene-loader/internal/hash.h"
-#include "dali-scene-loader/public-api/blend-shape-details.h"
-#include "dali-scene-loader/public-api/node-definition.h"
-#include "dali/devel-api/common/map-wrapper.h"
-
-namespace Dali
-{
-namespace SceneLoader
-{
-namespace
-{
-struct ResourceReceiver : IResourceReceiver
-{
- const ResourceBundle& mResources;
- const MeshDefinition* mMeshDef = nullptr;
- const MaterialDefinition* mMaterialDef = nullptr;
-
- ResourceReceiver(const ResourceBundle& resources)
- : mResources(resources)
- {
- }
-
- void Register(ResourceType::Value type, Index id) override
- {
- switch(type)
- {
- case ResourceType::Mesh:
- mMeshDef = &mResources.mMeshes[id].first;
- break;
-
- case ResourceType::Material:
- mMaterialDef = &mResources.mMaterials[id].first;
- break;
-
- default:
- break;
- }
- }
-};
-
-void RetrieveBlendShapeComponents(const std::vector<MeshDefinition::BlendShape>& blendShapes, bool& hasPositions, bool& hasNormals, bool& hasTangents)
-{
- for(const auto& blendShape : blendShapes)
- {
- hasPositions = hasPositions || blendShape.deltas.IsDefined();
- hasNormals = hasNormals || blendShape.normals.IsDefined();
- hasTangents = hasTangents || blendShape.tangents.IsDefined();
- }
-}
-
-uint64_t HashNode(const NodeDefinition& nodeDef, const MaterialDefinition& materialDef, const MeshDefinition& meshDef)
-{
- Hash hash;
-
- const bool hasTransparency = MaskMatch(materialDef.mFlags, MaterialDefinition::TRANSPARENCY);
- hash.Add(hasTransparency);
-
- if(hasTransparency ||
- materialDef.CheckTextures(MaterialDefinition::ALBEDO) ||
- materialDef.CheckTextures(MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS) ||
- materialDef.CheckTextures(MaterialDefinition::NORMAL))
- {
- hash.Add("3TEX");
- }
-
- if(materialDef.GetAlphaCutoff() > 0.f)
- {
- hash.Add("ALPH" /*A_TEST*/);
- }
-
- if(MaskMatch(materialDef.mFlags, MaterialDefinition::SUBSURFACE))
- {
- hash.Add("SSS");
- }
-
- if(MaskMatch(materialDef.mFlags, MaterialDefinition::OCCLUSION))
- {
- hash.Add("OCCL" /*USION*/);
- }
-
- if(MaskMatch(materialDef.mFlags, MaterialDefinition::EMISSIVE))
- {
- hash.Add("EMIS" /*SIVE*/);
- }
-
- if(MaskMatch(materialDef.mFlags, MaterialDefinition::GLTF_CHANNELS))
- {
- hash.Add("GLTF" /*_CHANNELS*/);
- }
-
- if(meshDef.IsSkinned())
- {
- hash.Add("SKIN" /*NING*/);
- }
-
- if(MaskMatch(meshDef.mFlags, MeshDefinition::FLIP_UVS_VERTICAL))
- {
- hash.Add("FLIP" /*_V*/);
- }
-
- if(meshDef.HasBlendShapes())
- {
- bool hasPositions = false;
- bool hasNormals = false;
- bool hasTangents = false;
- RetrieveBlendShapeComponents(meshDef.mBlendShapes, hasPositions, hasNormals, hasTangents);
- if(hasPositions)
- {
- hash.Add("MORPHPOS");
- }
-
- if(hasNormals)
- {
- hash.Add("MORPHNOR");
- }
-
- if(hasTangents)
- {
- hash.Add("MORPHTAN");
- }
-
- if(hasPositions || hasNormals || hasTangents)
- {
- hash.Add("MORPH");
-
- if(BlendShapes::Version::VERSION_2_0 == meshDef.mBlendShapeVersion)
- {
- hash.Add("MORPHV2");
- }
- }
- }
-
- return hash;
-}
-} // namespace
-
-struct ShaderDefinitionFactory::Impl
-{
- ResourceBundle* mResources; // no ownership
- std::map<uint64_t, Index> mShaderMap;
-};
-
-ShaderDefinitionFactory::ShaderDefinitionFactory()
-: mImpl{new Impl()}
-{
-}
-
-ShaderDefinitionFactory::~ShaderDefinitionFactory() = default;
-
-void ShaderDefinitionFactory::SetResources(ResourceBundle& resources)
-{
- mImpl->mResources = &resources;
- mImpl->mShaderMap.clear();
-}
-
-Index ShaderDefinitionFactory::ProduceShader(const NodeDefinition& nodeDef)
-{
- DALI_ASSERT_DEBUG(nodeDef.mRenderable);
-
- auto& resources = *mImpl->mResources;
- ResourceReceiver receiver{resources};
- nodeDef.mRenderable->RegisterResources(receiver);
- if(!(receiver.mMeshDef && receiver.mMaterialDef))
- {
- return INVALID_INDEX;
- }
-
- auto& shaderMap = mImpl->mShaderMap;
- uint64_t hash = HashNode(nodeDef, *receiver.mMaterialDef, *receiver.mMeshDef);
- auto iFind = shaderMap.find(hash);
- if(iFind != shaderMap.end())
- {
- return iFind->second;
- }
-
- ShaderDefinition shaderDef;
- shaderDef.mUseBuiltInShader = true;
- shaderDef.mRendererState = RendererState::DEPTH_TEST | RendererState::DEPTH_WRITE | RendererState::CULL_BACK;
-
- auto& materialDef = *receiver.mMaterialDef;
- const bool hasTransparency = MaskMatch(materialDef.mFlags, MaterialDefinition::TRANSPARENCY);
- if(hasTransparency)
- {
- // TODO: this requires more granularity
- shaderDef.mRendererState = (shaderDef.mRendererState | RendererState::ALPHA_BLEND) & ~RendererState::DEPTH_WRITE;
- }
-
- if(hasTransparency ||
- materialDef.CheckTextures(MaterialDefinition::ALBEDO) ||
- materialDef.CheckTextures(MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS) ||
- materialDef.CheckTextures(MaterialDefinition::NORMAL))
- {
- shaderDef.mDefines.push_back("THREE_TEX");
- }
-
- if(materialDef.GetAlphaCutoff() > 0.f)
- {
- shaderDef.mDefines.push_back("ALPHA_TEST");
- }
-
- if(MaskMatch(materialDef.mFlags, MaterialDefinition::SUBSURFACE))
- {
- shaderDef.mDefines.push_back("SSS");
- }
-
- if(MaskMatch(materialDef.mFlags, MaterialDefinition::OCCLUSION))
- {
- shaderDef.mDefines.push_back("OCCLUSION");
- }
-
- if(MaskMatch(materialDef.mFlags, MaterialDefinition::EMISSIVE))
- {
- shaderDef.mDefines.push_back("EMISSIVE");
- }
-
- if(MaskMatch(materialDef.mFlags, MaterialDefinition::GLTF_CHANNELS))
- {
- shaderDef.mDefines.push_back("GLTF_CHANNELS");
- }
-
- const auto& meshDef = *receiver.mMeshDef;
- if(meshDef.IsSkinned())
- {
- shaderDef.mDefines.push_back("SKINNING");
- }
-
- if(MaskMatch(meshDef.mFlags, MeshDefinition::FLIP_UVS_VERTICAL))
- {
- shaderDef.mDefines.push_back("FLIP_V");
- }
-
- if(meshDef.HasBlendShapes())
- {
- bool hasPositions = false;
- bool hasNormals = false;
- bool hasTangents = false;
- RetrieveBlendShapeComponents(meshDef.mBlendShapes, hasPositions, hasNormals, hasTangents);
-
- if(hasPositions)
- {
- shaderDef.mDefines.push_back("MORPH_POSITION");
- }
-
- if(hasNormals)
- {
- shaderDef.mDefines.push_back("MORPH_NORMAL");
- }
-
- if(hasTangents)
- {
- shaderDef.mDefines.push_back("MORPH_TANGENT");
- }
-
- if(hasPositions || hasNormals || hasTangents)
- {
- shaderDef.mDefines.push_back("MORPH");
-
- if(BlendShapes::Version::VERSION_2_0 == meshDef.mBlendShapeVersion)
- {
- shaderDef.mDefines.push_back("MORPH_VERSION_2_0");
- }
- }
- }
-
- shaderDef.mUniforms["uMaxLOD"] = 6.f;
- shaderDef.mUniforms["uCubeMatrix"] = Matrix::IDENTITY;
-
- Index result = resources.mShaders.size();
- shaderMap[hash] = result;
-
- resources.mShaders.emplace_back(std::move(shaderDef), Shader());
-
- return result;
-}
-
-} // namespace SceneLoader
-} // namespace Dali