[dali_2.3.28] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-scene-loader / public-api / node-definition.cpp
diff --git a/dali-scene-loader/public-api/node-definition.cpp b/dali-scene-loader/public-api/node-definition.cpp
deleted file mode 100644 (file)
index a277371..0000000
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-// INTERNAL
-#include "dali-scene-loader/public-api/node-definition.h"
-#include "dali-scene-loader/public-api/renderer-state.h"
-#include "dali-scene-loader/public-api/utils.h"
-
-namespace Dali
-{
-namespace SceneLoader
-{
-
-void NodeDefinition::Renderable::RegisterResources(IResourceReceiver& receiver) const
-{
-  receiver.Register(ResourceType::Shader, mShaderIdx);
-}
-
-void NodeDefinition::Renderable::ReflectResources(IResourceReflector& reflector)
-{
-  reflector.Reflect(ResourceType::Shader, mShaderIdx);
-}
-
-void NodeDefinition::Renderable::OnCreate(const NodeDefinition& node, CreateParams& params,
-  Actor& actor) const
-{
-  DALI_ASSERT_DEBUG(mShaderIdx != INVALID_INDEX);
-  auto& resources = params.mResources;
-  Shader shader = resources.mShaders[mShaderIdx].second;
-
-  static Geometry defaultGeometry = Geometry::New();
-  Renderer renderer = Renderer::New(defaultGeometry, shader);
-
-  RendererState::Apply(resources.mShaders[mShaderIdx].first.mRendererState, renderer);
-
-  actor.AddRenderer(renderer);
-}
-
-const std::string NodeDefinition::ORIGINAL_MATRIX_PROPERTY_NAME = "originalMatrix";
-
-Actor NodeDefinition::CreateActor(CreateParams& params) const
-{
-  Actor actor = Actor::New();
-  SetActorCentered(actor);
-
-  actor.SetProperty(Actor::Property::NAME, mName);
-  actor.SetProperty(Actor::Property::POSITION, mPosition);
-  actor.SetProperty(Actor::Property::ORIENTATION, mOrientation);
-  actor.SetProperty(Actor::Property::SCALE, mScale);
-  actor.SetProperty(Actor::Property::SIZE, mSize);
-  actor.SetProperty(Actor::Property::VISIBLE, mIsVisible);
-
-  actor.RegisterProperty(ORIGINAL_MATRIX_PROPERTY_NAME, GetLocalSpace(), Property::AccessMode::READ_ONLY);
-
-  if (mRenderable)
-  {
-    mRenderable->OnCreate(*this, params, actor);
-  }
-
-  for (auto& e : mExtras)
-  {
-    actor.RegisterProperty(e.mKey, e.mValue);
-  }
-
-  for (auto& c : mConstraints)
-  {
-    params.mConstrainables.push_back(ConstraintRequest{ &c, actor });
-  }
-
-  return actor;
-}
-
-Matrix NodeDefinition::GetLocalSpace() const
-{
-  Matrix localSpace{ false };
-  localSpace.SetTransformComponents(mScale, mOrientation, mPosition);
-  return localSpace;
-}
-
-void ModelNode::RegisterResources(IResourceReceiver& receiver) const
-{
-  Renderable::RegisterResources(receiver);
-  receiver.Register(ResourceType::Mesh, mMeshIdx);
-  receiver.Register(ResourceType::Material, mMaterialIdx);
-}
-
-void ModelNode::ReflectResources(IResourceReflector& reflector)
-{
-  Renderable::ReflectResources(reflector);
-  reflector.Reflect(ResourceType::Mesh, mMeshIdx);
-  reflector.Reflect(ResourceType::Material, mMaterialIdx);
-}
-
-void ModelNode::OnCreate(const NodeDefinition& node, NodeDefinition::CreateParams& params, Actor& actor) const
-{
-  DALI_ASSERT_DEBUG(mMeshIdx != INVALID_INDEX);
-  Renderable::OnCreate(node, params, actor);
-
-  auto& resources = params.mResources;
-  auto& mesh = resources.mMeshes[mMeshIdx];
-
-  auto renderer = actor.GetRendererAt(0);
-  Geometry geometry = mesh.second.geometry;
-  renderer.SetGeometry(geometry);
-
-  auto shader = renderer.GetShader();
-
-  if (mesh.first.IsSkinned())
-  {
-    params.mSkinnables.push_back(SkinningShaderConfigurationRequest{ mesh.first.mSkeletonIdx, shader });
-  }
-
-  if (mesh.first.HasBlendShapes())
-  {
-    params.mBlendshapeRequests.push_back(BlendshapeShaderConfigurationRequest{ node.mName, mMeshIdx, shader });
-  }
-
-  TextureSet textures = resources.mMaterials[mMaterialIdx].second;
-
-  // Set the blend shape texture.
-  if (mesh.second.blendShapeGeometry)
-  {
-    TextureSet newTextureSet = TextureSet::New();
-    newTextureSet.SetTexture(0u, mesh.second.blendShapeGeometry);
-
-    const unsigned int numberOfTextures = textures.GetTextureCount();
-    for (unsigned int index = 0u; index < numberOfTextures; ++index)
-    {
-      const unsigned int newIndex = index + 1u;
-      newTextureSet.SetTexture(newIndex, textures.GetTexture(index));
-      newTextureSet.SetSampler(newIndex, textures.GetSampler(index));
-    }
-
-    textures = newTextureSet;
-  }
-
-  renderer.SetTextures(textures);
-
-  actor.SetProperty(Actor::Property::COLOR, mColor);
-
-  auto& matDef = resources.mMaterials[mMaterialIdx].first;
-  actor.RegisterProperty("uMetallicFactor", matDef.mMetallic);
-  actor.RegisterProperty("uRoughnessFactor", matDef.mRoughness);
-
-  Index envIdx = matDef.mEnvironmentIdx;
-  actor.RegisterProperty("uIblIntensity", resources.mEnvironmentMaps[envIdx].first.mIblIntensity);
-
-  const auto alphaCutoff = matDef.GetAlphaCutoff();
-  if (alphaCutoff > 0.f)
-  {
-    actor.RegisterProperty("uAlphaThreshold", alphaCutoff);
-  }
-}
-
-void ArcNode::OnCreate(const NodeDefinition& node, NodeDefinition::CreateParams& params,
-  Actor& actor) const
-{
-  ModelNode::OnCreate(node, params, actor);
-
-  actor.RegisterProperty("antiAliasing", mAntiAliasing ? 1 : 0);
-  actor.RegisterProperty("arcCaps", mArcCaps);
-  actor.RegisterProperty("radius", mRadius);
-
-  const float startAngleRadians = mStartAngleDegrees * Math::PI_OVER_180;
-  Vector2 startPolar{ std::cos(startAngleRadians), std::sin(startAngleRadians) };
-  actor.RegisterProperty("startAngle", startPolar);
-
-  const float endAngleRadians = mEndAngleDegrees * Math::PI_OVER_180;
-  Vector2 endPolar{ std::cos(endAngleRadians), std::sin(endAngleRadians) };
-  actor.RegisterProperty("endAngle", endPolar);
-}
-
-void ArcNode::GetEndVectorWithDiffAngle(float startAngle, float diffAngle, Vector2& endVector)
-{
-  float endAngle = 0.f;
-
-  if (diffAngle <= 0.001f)
-  {
-    //0.001 is used to ensure is empty arc when startAngle = endAngle + 360 * N
-    endAngle = startAngle + 0.001f;
-  }
-  else if (diffAngle >= 360.f)
-  {
-    endAngle = diffAngle + 359.99f;
-  }
-  else
-  {
-    endAngle = startAngle + 360.0f + diffAngle;
-  }
-  endVector.x = cosf(endAngle * Math::PI_OVER_180);
-  endVector.y = sinf(endAngle * Math::PI_OVER_180);
-}
-
-}
-}