#ifndef DALI_SCENE_LOADER_MESH_GEOMETRY_H
#define DALI_SCENE_LOADER_MESH_GEOMETRY_H
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
namespace SceneLoader
{
-
struct DALI_SCENE_LOADER_API MeshGeometry
{
- Geometry geometry; ///< The array of vertices.
- Texture blendShapeGeometry; ///< The array of vertices of the different blend shapes encoded inside a texture with power of two dimensions.
+ Geometry geometry; ///< The array of vertices.
+ Texture blendShapeGeometry; ///< The array of vertices of the different blend shapes encoded inside a texture with power of two dimensions.
Vector<float> blendShapeUnnormalizeFactor; ///< Factor used to unnormalize the geometry of the blend shape.
- unsigned int blendShapeBufferOffset; ///< Offset used to calculate the start of each blend shape.
+ unsigned int blendShapeBufferOffset{0}; ///< Offset used to calculate the start of each blend shape.
};
-}
-}
+} // namespace SceneLoader
+} // namespace Dali
#endif // DALI_SCENE_LOADER_MESH_GEOMETRY_H