Geometry geometry; ///< The array of vertices.
Texture blendShapeGeometry; ///< The array of vertices of the different blend shapes encoded inside a texture with power of two dimensions.
Vector<float> blendShapeUnnormalizeFactor; ///< Factor used to unnormalize the geometry of the blend shape.
- unsigned int blendShapeBufferOffset; ///< Offset used to calculate the start of each blend shape.
+ unsigned int blendShapeBufferOffset{0}; ///< Offset used to calculate the start of each blend shape.
};
} // namespace SceneLoader