+++ /dev/null
-#ifndef DALI_SCENE_LOADER_MESH_GEOMETRY_H
-#define DALI_SCENE_LOADER_MESH_GEOMETRY_H
-/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/api.h"
-
-// EXTERNAL INCLUDES
-#include "dali/public-api/rendering/geometry.h"
-#include "dali/public-api/rendering/texture.h"
-
-namespace Dali
-{
-namespace SceneLoader
-{
-
-struct DALI_SCENE_LOADER_API MeshGeometry
-{
- Geometry geometry; ///< The array of vertices.
- Texture blendShapeGeometry; ///< The array of vertices of the different blend shapes encoded inside a texture with power of two dimensions.
- Vector<float> blendShapeUnnormalizeFactor; ///< Factor used to unnormalize the geometry of the blend shape.
- unsigned int blendShapeBufferOffset; ///< Offset used to calculate the start of each blend shape.
-};
-
-}
-}
-
-#endif // DALI_SCENE_LOADER_MESH_GEOMETRY_H