+++ /dev/null
-#ifndef DALI_SCENE_LOADER_MATRIX_STACK_H_
-#define DALI_SCENE_LOADER_MATRIX_STACK_H_
-/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/api.h"
-
-// EXTERNAL INCLUDES
-#include "dali/public-api/math/matrix.h"
-#include "dali/public-api/common/vector-wrapper.h"
-
-namespace Dali
-{
-namespace SceneLoader
-{
-
-/**
- * @brief A stack of matrices whereby each newly pushed matrix is stored
- * after being multiplied by the previous one (if any).
- * @note Current implementation reserves space for 16 matrices.
- */
-class DALI_SCENE_LOADER_API MatrixStack
-{
-public:
- MatrixStack();
-
- bool IsEmpty() const;
- void Push(const Matrix& model);
- const Matrix& Top() const;
- void Pop();
- void PopAll(); // clears the stack, but retains the storage.
-
-private:
- std::vector<Matrix> mStack;
-};
-
-}
-}
-
-#endif //DALI_SCENE_LOADER_MATRIX_STACK_H_