+++ /dev/null
-#ifndef DALI_SCENE_LOADER_ANIMATION_DEFINITION_H
-#define DALI_SCENE_LOADER_ANIMATION_DEFINITION_H
-/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include "dali-scene-loader/public-api/api.h"
-#include "dali-scene-loader/public-api/animated-property.h"
-#include "dali/public-api/common/vector-wrapper.h"
-
-namespace Dali
-{
-namespace SceneLoader
-{
-
-/**
- * @brief Animation handle + name + definition of properties.
- */
-class DALI_SCENE_LOADER_API AnimationDefinition
-{
-public: // STATIC
- // For Animations created in the SDK.
- static const float DEFAULT_DURATION_SECONDS;
-
- // For parsing Animations from dli, when duration was not defined.
- static const float MIN_DURATION_SECONDS;
-
- /**
- * @brief Saves the original end action of @a anim, sets the end action to
- * Discard, then stops the animation and returns the end action.
- */
- static Animation::EndAction StopForModification(Animation& anim);
-
-public: // METHODS
- AnimationDefinition();
-
- AnimationDefinition(AnimationDefinition&& other);
-
- /**
- * @brief Registers the properties against the given @a animation. @a getActor
- * will be used to obtain the Actors for each AnimatedProperty.
- */
- void Animate(Animation& animation, AnimatedProperty::GetActor getActor);
-
- /**
- * @brief Creates a new Animation and Animates() its properties. @a getActor
- * will be used to obtain the Actors for each AnimatedProperty.
- */
- Animation ReAnimate(AnimatedProperty::GetActor getActor);
-
- AnimationDefinition& operator=(AnimationDefinition&& other);
-
-public: // DATA
- std::string mName;
-
- float mDuration = DEFAULT_DURATION_SECONDS;
- int mLoopCount = 1;
- Animation::EndAction mDisconnectAction = Animation::BAKE_FINAL;
- Animation::EndAction mEndAction = Animation::BAKE;
- float mSpeedFactor = 1.f;
- Vector2 mPlayRange = Vector2{ 0.f, 1.f };
-
- std::vector<AnimatedProperty> mProperties;
-};
-
-struct AnimationGroupDefinition
-{
- std::string mName;
- std::vector<std::string> mAnimations;
-};
-
-}
-}
-
-#endif //DALI_SCENE_LOADER_ANIMATION_DEFINITION_H