*
* @param[in] rayFromWorld The origin in physics world space
* @param[in] rayToWorld A point along the direction on the far side of the physics world
+ * @param[in] nativeFilter a native body / shape filter
* @param[out] localPivot The hit point local to the body
* @param[out] distanceFromCamera The distance of the pick point from the camera
* @return Empty value if no dynamic body found, otherwise a valid ptr to the hit body.
*/
- virtual Dali::Any HitTest(Dali::Vector3 rayFromWorld, Dali::Vector3 rayToWorld, Dali::Vector3& localPivot, float& distanceFromCamera) = 0;
+ virtual Dali::Any HitTest(Dali::Vector3 rayFromWorld, Dali::Vector3 rayToWorld, Dali::Any nativeFilter, Dali::Vector3& localPivot, float& distanceFromCamera) = 0;
/**
* @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::SetIntegrationState